tora
Demon Girl
- Joined
- Dec 24, 2011
- Messages
- 58
- Reputation score
- 7
Five hundred years ago you ruled the kingdoms of Azalas, worshipped in your terrible magnificence.
Five hundred years ago you were defeated by a band of five pathetic mortals, drained of energy and banished to the black void.
Five hundred years you’ve waited, seething with hatred as you plotted your revenge.
Your waiting has ended.
With all the accumulated energy you possess you lash out against the seals, weakened with years of neglect by their human custodians. For a moment they push you back, and you feel a twinge of fear as they close in around you. Was it too soon?
No, it can’t be! You are the tentacle overlord of Azalas! You refuse to sit in solitude for another five hundred years!
Twisting your rage, your legions of absorbed souls, your very consciousness, you convert it into more energy to throw against your arcane shackles. Energy surges forth, glowing motes striking the barrier before its strands spiral into oblivion at the heart of the void.
And one by one, the seals break.
You are free.
**********
You awaken on a damp stone floor, slithering forth a few tentative steps. Your form here in the mortal world is much weakened, a mere shell of your former glory. Your options were limited – your children were nearly exterminated by the humans, and the best you could find was a lonely tentacle, barely larger than a mouse.
Still, this was a minor obstacle. Compared to your prison of the last half millennium it was absolutely luxurious.
You could grow, could evolve this form.
But for that you need energy!
There must be something in this godforsaken dungeon! Entrails, runestones, anything! Or maybe the sweet juices of some lustful humans…
Yes, that would do nicely. You’re sure you felt their presence on the levels above. You would have to prepare, of course, but you had so many ideas.
**********
Suddenly you hear a gruff shout echo down the hallway on your right, followed by another, a deep, rumbling voice. It’s an argument, but you can’t understand it without further evolution.
Still, so long as they don’t find you, you might be able to use them in your plans. Crawling out from the mossy cover of the empty cell, you see a long hallway extending left to right, crossed by another leading forward from the doorway.
On the right where all the noise is coming from you see another cell, light spilling out from its crumbling doorframe. Humanoid shadows dance and weave across the mossy wall in the flickering orange light, gesturing heatedly at one another.
Concentrating further, you can also sense a faint energy trail coming from further in front of you. It’s faint, but that might also be a matter or distance.
Strange though, you can’t will yourself to action. The legions you’ve absorbed into your consciousness are no longer fully under your control! Instead, the best you can do is try to influence them. With frustration, you realize you’re only part of a vote.
World Info:
Rules:
Status:
First, choose your new form:
A.) Black Tentacle – the Symbiote – one of the horrors spawned in the Pit of Geddoth, black tentacles are universally feared. This is not an idle fear, for their ability to corrupt their hosts is unparalleled. Even the Sage’s magic has difficulty detecting an advanced infestation, leaving a monster among society hiding in plain sight.
Starting Ability: Stealth I, Infest I
B.) Green Tentacle – the Parasite – while black tentacles seek to enslave and dominate their hosts, green simply use them to breed. Like most creatures of the Fell Marhses, green tentacles have various ways to propagate their spawn so long as they have a steady supply of victims.
Starting Abilities: Swim I, Infest I
C.) Blue Tentacle – the Mastermind – perhaps the most dangerous beings in the Labyrinth, but initially the most vulnerable. Their lair complexes are legendary, their minions legion, yet to reach this apex of power they must first carve out a domain using cunning, treachery, and manipulation.
Starting Abilities: Aura Sense I, Body Slime
D.) Purple Tentacle – the Eldritch Horror – a denizen of the Astral Reach warped by its arcane torrents. Purple tentacles are the bane of wizards, feeding off magic and using it to grow into fearsome foes in combat. Legends say that the greatest of their kind bend even space and time to their will.
Starting Abilities: Aura Sense I, Mana Drain I
Now, what will you do first?
1.) Head left down the hallway! Best not to attract any attention yet.
2.) Voices? Interesting. Go investigate, sneaking quietly to the doorway.
3.) Continue straight down the tunnel. Energy is priority #1!
4.) This form is still to weak! Let’s see if we can evolve it (-10 Overlord Energy)
And yes, this is essentially a "play the bad guys" version of Tentacle Lair Escape
Five hundred years ago you were defeated by a band of five pathetic mortals, drained of energy and banished to the black void.
Five hundred years you’ve waited, seething with hatred as you plotted your revenge.
Your waiting has ended.
With all the accumulated energy you possess you lash out against the seals, weakened with years of neglect by their human custodians. For a moment they push you back, and you feel a twinge of fear as they close in around you. Was it too soon?
No, it can’t be! You are the tentacle overlord of Azalas! You refuse to sit in solitude for another five hundred years!
Twisting your rage, your legions of absorbed souls, your very consciousness, you convert it into more energy to throw against your arcane shackles. Energy surges forth, glowing motes striking the barrier before its strands spiral into oblivion at the heart of the void.
And one by one, the seals break.
You are free.
**********
You awaken on a damp stone floor, slithering forth a few tentative steps. Your form here in the mortal world is much weakened, a mere shell of your former glory. Your options were limited – your children were nearly exterminated by the humans, and the best you could find was a lonely tentacle, barely larger than a mouse.
Still, this was a minor obstacle. Compared to your prison of the last half millennium it was absolutely luxurious.
You could grow, could evolve this form.
But for that you need energy!
There must be something in this godforsaken dungeon! Entrails, runestones, anything! Or maybe the sweet juices of some lustful humans…
Yes, that would do nicely. You’re sure you felt their presence on the levels above. You would have to prepare, of course, but you had so many ideas.
**********
Suddenly you hear a gruff shout echo down the hallway on your right, followed by another, a deep, rumbling voice. It’s an argument, but you can’t understand it without further evolution.
Still, so long as they don’t find you, you might be able to use them in your plans. Crawling out from the mossy cover of the empty cell, you see a long hallway extending left to right, crossed by another leading forward from the doorway.
On the right where all the noise is coming from you see another cell, light spilling out from its crumbling doorframe. Humanoid shadows dance and weave across the mossy wall in the flickering orange light, gesturing heatedly at one another.
Concentrating further, you can also sense a faint energy trail coming from further in front of you. It’s faint, but that might also be a matter or distance.
Strange though, you can’t will yourself to action. The legions you’ve absorbed into your consciousness are no longer fully under your control! Instead, the best you can do is try to influence them. With frustration, you realize you’re only part of a vote.
World Info:
Azalas is a world of dangers even for such a being as yourself. Beyond the threat of adventurers, those foolish knights and self-righteous clerics who would see you banished, there are others with darker designs. Be wary of every encounter, for there are wizards who would use you in their own dark experiments, demons who want only to drain your power, and even others of your own kin seeking to seize the mantle of the overlord.
Yet all of these may be used to your advantage, though corruption, alliances, or even sheer manipulation. After all what righteous cleric would stand idle when there’s a demon to be purged right in front of them?
Yet all of these may be used to your advantage, though corruption, alliances, or even sheer manipulation. After all what righteous cleric would stand idle when there’s a demon to be purged right in front of them?
Becoming the Overlord:
* You can always suggest your own other option for actions taken.
* If your suggestion wins a vote or if your reasoning is especially persuasive, you become the Overlord (I’ll decide in this first post). In addition to normal voting, the Overlord is the only one who can use the Overlord Energy to evolve, and they decide the action in the case of a tie. If you’re Overlord, PM me for a list of Overlord options.
* Overlord is not set in stone – it changes depending on the latest vote. On the other hand, your abilities are also bargaining chips to keep power.
* You must evolve into a Lesser Tentacle before you can refill the overlord energy
* For 100 Overlord Energy you can bail out of a bad situation and possess one of the other lesser tentacles, or one of your own minions, avoiding defeat. If you wait too long the other tentacles may gain power, increasing this cost.
* Energy drains over time or with ability use, it increases when you feed. You can also spend it on new evolutions if you have enough.
Starting Evolutions:
* Infest I – you’ve evolved the ability to infest a host creature, latching on and draining them. Using this energy you can evolve other abilities to progress the infestation…
* Stealth I – you blend in with the shadows and move silently, hard to detect
* Swim I – you can swim and maneuver underwater, giving you the advantage there
* Aura Sense I – at close range you can sense the rough intent and power level based on a creature’s aura
* Body Slime – your tentacles secret a thin layer of slime, making you harder to grab or remove. The slime can evolve other properties later on…
* Mana Drain I – you can drain mana from a creature at very close range (on or near their person). If they focus they will notice this, but few mortal beings remain vigilant constantly…
* You can always suggest your own other option for actions taken.
* If your suggestion wins a vote or if your reasoning is especially persuasive, you become the Overlord (I’ll decide in this first post). In addition to normal voting, the Overlord is the only one who can use the Overlord Energy to evolve, and they decide the action in the case of a tie. If you’re Overlord, PM me for a list of Overlord options.
* Overlord is not set in stone – it changes depending on the latest vote. On the other hand, your abilities are also bargaining chips to keep power.
* You must evolve into a Lesser Tentacle before you can refill the overlord energy
* For 100 Overlord Energy you can bail out of a bad situation and possess one of the other lesser tentacles, or one of your own minions, avoiding defeat. If you wait too long the other tentacles may gain power, increasing this cost.
* Energy drains over time or with ability use, it increases when you feed. You can also spend it on new evolutions if you have enough.
Starting Evolutions:
* Infest I – you’ve evolved the ability to infest a host creature, latching on and draining them. Using this energy you can evolve other abilities to progress the infestation…
* Stealth I – you blend in with the shadows and move silently, hard to detect
* Swim I – you can swim and maneuver underwater, giving you the advantage there
* Aura Sense I – at close range you can sense the rough intent and power level based on a creature’s aura
* Body Slime – your tentacles secret a thin layer of slime, making you harder to grab or remove. The slime can evolve other properties later on…
* Mana Drain I – you can drain mana from a creature at very close range (on or near their person). If they focus they will notice this, but few mortal beings remain vigilant constantly…
Health: 20/20
Energy: 20/20
Overlord Energy: 300
Energy: 20/20
Overlord Energy: 300
First, choose your new form:
A.) Black Tentacle – the Symbiote – one of the horrors spawned in the Pit of Geddoth, black tentacles are universally feared. This is not an idle fear, for their ability to corrupt their hosts is unparalleled. Even the Sage’s magic has difficulty detecting an advanced infestation, leaving a monster among society hiding in plain sight.
Starting Ability: Stealth I, Infest I
B.) Green Tentacle – the Parasite – while black tentacles seek to enslave and dominate their hosts, green simply use them to breed. Like most creatures of the Fell Marhses, green tentacles have various ways to propagate their spawn so long as they have a steady supply of victims.
Starting Abilities: Swim I, Infest I
C.) Blue Tentacle – the Mastermind – perhaps the most dangerous beings in the Labyrinth, but initially the most vulnerable. Their lair complexes are legendary, their minions legion, yet to reach this apex of power they must first carve out a domain using cunning, treachery, and manipulation.
Starting Abilities: Aura Sense I, Body Slime
D.) Purple Tentacle – the Eldritch Horror – a denizen of the Astral Reach warped by its arcane torrents. Purple tentacles are the bane of wizards, feeding off magic and using it to grow into fearsome foes in combat. Legends say that the greatest of their kind bend even space and time to their will.
Starting Abilities: Aura Sense I, Mana Drain I
Now, what will you do first?
1.) Head left down the hallway! Best not to attract any attention yet.
2.) Voices? Interesting. Go investigate, sneaking quietly to the doorway.
3.) Continue straight down the tunnel. Energy is priority #1!
4.) This form is still to weak! Let’s see if we can evolve it (-10 Overlord Energy)
And yes, this is essentially a "play the bad guys" version of Tentacle Lair Escape