Re: Suggestions
Suggestions:
1) Non-Lethal attacks.
Sometimes you just don't want to kill your enemy, but simply restraining the target in a grapple isn't an option, especially for magic or spirit specific characters.
Capturing a stronger demon for questioning, restraining a corrupted person without killing them, even getting in a scuffle with an NPC so blatant murder isn't the first and only option.
Naturally, smacking a bug for 100+ damage with a freaking lightning bolt is going to fry the sucker. But what if I want Sable to just shoot near it and let the crackling energies defeat it without killing it, for example.
2) Rare Spells / Custom Magic Items
A "simple" spell list that everyone knows is a great idea, but on top of having rare items like the merchant was offering, how about rare spells to learn? And how about custom magical item effects?
Off the top of my head...
- a longer lasting form of the Cryptic spell, allowing for hidden words to be read by more than one individual, such as by a time limitation instead of a "one reader" limit.
- some kind of trap spell wouldn't hurt, limit how many times it can be cast to avoid people trying to stack a hundred up just to take out big enemies.
- A nifty idea I just had: a rare trap item that works by storing a spell cast into it, and when triggered, uses that spell on whoever triggered it. (Spell storing items if existing should have a predetermined int limit, or be affected by a damage reduction, to prevent abuse of them.)
- A portal or short range transportation item or spell. Useful for linking player guarded zones together, if we can manage a few protected zones, that is. This of course has the obvious flaw that if one area falls, the same portal object now leaves the second zone vulnerable.
3) Modified stats for character conditions. (And new conditions?)
Well rested, just finished a pleasant breakfast, had a bit of fun with a nearly defeated plant perhaps, followed by a long catbath perhaps (*winks*)... Girls that're feeling good and strong are likely better prepared for encounters and more able to fight, perhaps even get a bit careless in their eagerness.
Exhausted from poor rest, or no rest, poorly fed, dripping whatever foul releases the beasts of the area have dumped in them against their will and no way to clean their filthy feelings away... These kinds of girls have probably lost most of their drive to fight and are badly in need of a friend to save them, though they may be more desperate to escape a bad situation, and although not as willing to fight, they'll be more prone to avoiding being found again, for fear of capture or another bout of rape.
These effects could simply be marked as status conditions, and other minor states could be slipped in as well, to further affect how girls are taking to the town, or how certain things affect them. Many could be passed over as RP-traits (like Honorable), but a few giving minor stat adjustments couldn't hurt.
- Well Rested, stat points recover 1 round faster.
- Exhausted, stat points recover 2 rounds slower.
- Befouled (multiple levels?), character feels disgusted until cleaned, being less willing to fight, and possibly ashamed of being seen. Gives stealth bonus, to-hit and damage penalty, and character may want to avoid NPCs and allies even (or must at high levels?). Make it a special trait for certain enemies perhaps, the same way the pollen attack of the plant makes girls horny.
- Horny (multiple levels?), character has strong need for release, her scent reduces chances of stealth, however she becomes more aggressive, gives bonus to-hit and damage, especially against targets she wants to mate with, but if winning combat, must immediately fuck the target of her bonuses.
- Well Fed, although food is never a major concern in this game, there's still a difference between eating to live or having good food, in a pleasant meal. A nice, warm, hearty soup... or a cold bowl of gruel. Eating well is good for morale and even if everything else is going wrong, it revitalizes and inspires you to keep going. Just something minor, like a +1 to all rolls would be fine for this
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Okay that's enough ideas for now <3