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Evard's Tentacles of Forced Intrusion
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Re: RJ113419 - Dungeons and Prisoners

3. when u go to deliver vodka there are invisible object on path near the house
there are invisible objects in house too , and when u aproach broken pot some kind of encounter starts with battle sound, but nothing happens
 

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Evard's Tentacles of Forced Intrusion
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Re: RJ113419 - Dungeons and Prisoners

there are invisible objects in house too , and when u aproach broken pot some kind of encounter starts with battle sound, but nothing happens
cant leave kobos house area, and flower pot to the left teleports u back inside, where u must fight again, and after loosing nothing happens
 

killzone184

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Re: RJ113419 - Dungeons and Prisoners

anyone stuck and cant move after the boar and after you meet the little lizards?
 

omegau

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Re: RJ113419 - Dungeons and Prisoners

cant leave kobos house area, and flower pot to the left teleports u back inside, where u must fight again, and after loosing nothing happens
They're all over the bridge as well, and getting to the next city is seemingly impossible.
 

Dregonaus

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Re: RJ113419 - Dungeons and Prisoners

This feels like being in the pokemon glitch city :D. Thanks for that nostalgic feeling.
 

omegau

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Re: RJ113419 - Dungeons and Prisoners

Should I be surprised that Mega chose to break on me? Xo

Because I keep getting a "Temporary error, retrying."
 

graysock

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Re: RJ113419 - Dungeons and Prisoners

man i think I wait a bit... Ill is bumping out patches every half our out. :)
 

squark

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Re: RJ113419 - Dungeons and Prisoners

The merchant in the harbor no longer sells the comically large helmet ;_;
Aww, no more Bucket Helm? Damn. As far as I remember, Lynn got a kick out of seeing Miene wearing that :D
Well, ILL is doing what any good coder seems to do, in terms of patches.
The coder's definition is a patch is this:
Old bugs out, new bugs in.
The sheer volume of patches that have been released for this new version so far is staggering.
Don't get me wrong. The fact that patches seem to be minigunned at us is a measure of this man :)
 
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Azrail26232

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Re: RJ113419 - Dungeons and Prisoners

Speaking of patches, I've found another bug. You lose your starter weapon (may only be longsword, only one i've tried) whenever you unequip it or swap to another weapon. i had to buy a new one in the prologue city.

you also seem to lose it if eaten by the plants in the fairy area but dunno if thats a bug or not.
 
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habisain

habisain

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Re: RJ113419 - Dungeons and Prisoners

If I'm brutally honest, this is unfortunately exactly what I expected. ILL has, to all intents and purposes, implemented his own game engine inside RPGMaker VX. And RPGMaker VX is simply not equipped to do debugging. Hence we get a lot of bugs whilst new features are being added. Because of this, it would be infinitely preferable for ILL to have put a big flashing red warning sign saying that the builds were buggy, and then it wouldn't be as annoying (all about managing expectations). As things are, ILL is risking bad publicity for his game, because if there is a perception of it being buggy based on experiences with the demo, people are less likely to buy the finished product.

I'm not trying to be too negative here mind - what works is pretty darn good. If only the bits that didn't work weren't so critical...
 

squark

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Re: RJ113419 - Dungeons and Prisoners

For anyone who hasn't checked the blog yet, the patch released today at 22:55 does this:
ILL said:
-fixed (maybe. equips deiappear when force strip by event script
-fixed. invisible events everywhere (previous patch cause it
-fixed. some other nomethod errors
-fixed. Perfect balckout Rundom Dungeon has generate.
-fixed. Event freeze
-fixed. game crash when open player tittle
-fixed game crash when add some kind of state

-fixed teleport to wrong map when exit from random dungeon.
That "maybe" is a little disconcerting.

Disregard, patch removed from Mega. Presumably to fix other stuff, I'm not sure.
 
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omegau

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Re: RJ113419 - Dungeons and Prisoners

For anyone who hasn't checked the blog yet, the patch released today at 22:55 does this:
That "maybe" is a little disconcerting.
So far it seems to be working. I'm no longer losing shit and only getting partially (or not at all) dressed when the character puts their stuff back on.

ALSO, is it just me or is the long bow really over powered?
 

graysock

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Re: RJ113419 - Dungeons and Prisoners

still get the weapon disappearing after weapon change/cut scenes.

As for the long bow, ammo is limited now, there is no way to restock once you bought all the arrows from the vendor. :p

Oh well maybe I am not on the newest version 11 is already out.

Edit: 11 seems to fix the equip bug, :)
 
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noman

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Re: RJ113419 - Dungeons and Prisoners

I am bored of bug reports. Let's have a h-scene brainstorming instead - what sort of event would you like to see in the game?

For me, I would like to see events where the character can choose to pay with her body instead of money, e.g. instead of paying to ride on a ship, the character can choose to become a meat toilet for the duration of the ride.

*disclaimer: there's no guarantee that any of these events will be in the game, so don't get your hopes up.*
 

Yukihirou

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Re: RJ113419 - Dungeons and Prisoners

I am bored of bug reports. Let's have a h-scene brainstorming instead - what sort of event would you like to see in the game?

For me, I would like to see events where the character can choose to pay with her body instead of money, e.g. instead of paying to ride on a ship, the character can choose to become a meat toilet for the duration of the ride.

*disclaimer: there's no guarantee that any of these events will be in the game, so don't get your hopes up.*
I can spot instant game over flag miles away, but well, it's a man's fantasy so nothing's wrong there 0_0
I know this one is yuri oriented but I sure hope for a male love interest as well...I'm fed up with NTR at the time in most hrpg nowaday...
Virgin island was popular, but not popular enough to spread the trend...
 

omegau

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Re: RJ113419 - Dungeons and Prisoners

still get the weapon disappearing after weapon change/cut scenes.

As for the long bow, ammo is limited now, there is no way to restock once you bought all the arrows from the vendor. :p

Oh well maybe I am not on the newest version 11 is already out.

Edit: 11 seems to fix the equip bug, :)
I can't even get to a vendor. There's a bugged enemy on the bridge. They attack the other enemies, you can't hurt them, and if they don't die you can't get past the bridge.
 

censuur

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Re: RJ113419 - Dungeons and Prisoners

You can leave the bridge by going back to the entrance (up) and then just walk over the bridge as if you cleared it (in world map)
 

noman

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Re: RJ113419 - Dungeons and Prisoners

I can spot instant game over flag miles away, but well, it's a man's fantasy so nothing's wrong there 0_0
I know this one is yuri oriented but I sure hope for a male love interest as well...I'm fed up with NTR at the time in most hrpg nowaday...
Virgin island was popular, but not popular enough to spread the trend...
The love interest route in Virgin island was obscure and difficult to get (the romance ending that is). Most players probably don't even know about it.

Another issue with romance route is end game content. I myself prefer games that allows you to play forever (i.e. the game doesn't end after defeating the final boss), but you can't have a romance plot and then let the character go around and fuck everyone in town.

Btw, there are plenty of rpg games out there that doesn't result in an instant game over after selling yourself as a meat toilet. :D
 

omegau

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Re: RJ113419 - Dungeons and Prisoners

You can leave the bridge by going back to the entrance (up) and then just walk over the bridge as if you cleared it (in world map)
If only it let me do that. It keeps making me go back into the bridge.
 
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