the_taken
King of the Impossible
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Edit-> I accidentally posted this here instead of the campaign notes area. So sorry. This isn't a complete thread, just my random idle thoughts set loose on the forum.
An idea that I just can't seem to get rid of is the thought of Monster Girls in space. They fly around in space ships and do the Star Trek kinda stuff of exploring other planets. Of course, most every civilization they meet is a lost colony of either Mamono or Humans, and there are other space ships out there from those colonies. Borrowing from Raptor Jesus's interpretation of Monster Girl Island, there would be an all human faction that actively hates Mamono, likely led by a governing body called Magi (derp!)
I was thinking of running a CYOA and came up with a number ideas for choices to be made. Unfortunately, some of them are incompatible with each other.
I'd start off with having the voters pick the main character's faction, then pick the main character and their ship. These three factors would determine what kind of missions and adventures the captain and her crew would be sent on.
Choose Faction: Each faction is defined by it's relationship between humans and monster, who is in charge, it's relationship with other factions, and the races that show up in it.
A Confederation of United Mamono Empires
All factions have choose-able captains in a similar format. The rest of the crew would be generated via expositions of the captain's various officers. A captain would initiate a conversation with, say, the security officer, and then forum members would vote on who the captain hired based on profiles I provide. The different choices in officers will affect the final crew composition and the effectiveness of the ship's actions.
But the most unique option is the Slime Girl ship of the Coalition, which I'll get to in a moment.
B Coalition of Independent Matriachies
C Blessed Republic of Humanity
D Infernal Starsystems of the Dark Covenant
E Rogue Pirate
An idea that I just can't seem to get rid of is the thought of Monster Girls in space. They fly around in space ships and do the Star Trek kinda stuff of exploring other planets. Of course, most every civilization they meet is a lost colony of either Mamono or Humans, and there are other space ships out there from those colonies. Borrowing from Raptor Jesus's interpretation of Monster Girl Island, there would be an all human faction that actively hates Mamono, likely led by a governing body called Magi (derp!)
I was thinking of running a CYOA and came up with a number ideas for choices to be made. Unfortunately, some of them are incompatible with each other.
I'd start off with having the voters pick the main character's faction, then pick the main character and their ship. These three factors would determine what kind of missions and adventures the captain and her crew would be sent on.
Choose Faction: Each faction is defined by it's relationship between humans and monster, who is in charge, it's relationship with other factions, and the races that show up in it.
A Confederation of United Mamono Empires
This faction is ruled entirely by Mamono kind, though humans are treated as an essential component to this society. Still, life is hard for human men, who are treated as combination of breeder, prostitute and entertainer at best. Human women have a better time, but often get harassed by those in power to either dedicate themselves to breeding, or get sponsored to transform into a Mamono. All ship captains are Mamono.
Confederation captains are tasked with defending the border worlds and trade routes from the Republic, Dark Covenant and Pirates; raiding human colonies for slaves; or negotiating with independent colonies of Mamono.
Choose a captain:
A Captain Nazarene Oigme Amethyst - Captain Zarene
Race: Amazon
Personality: Domineering, Arrogant, Strong Willed, Sadistic, Lustful
B Captain-Queen Buzzula Belladona the Twenty-Ninth - Queen Zu
Race: Queen Honey Bee
Personality: Regal, Strong-willed
C Captain Lola Blackwells of House Talacharn - Captain Talacharn
Race: Dragon
Personality: Proud, Militant, Strong Willed, Intimidating
Ship Type: Raider Class, Guardian Class, Escort Class and Ambassador Class.
Confederation captains are tasked with defending the border worlds and trade routes from the Republic, Dark Covenant and Pirates; raiding human colonies for slaves; or negotiating with independent colonies of Mamono.
Choose a captain:
A Captain Nazarene Oigme Amethyst - Captain Zarene
Race: Amazon
Personality: Domineering, Arrogant, Strong Willed, Sadistic, Lustful
Captain Zarene is a proud demonstration of what every Amazon girl aspires to be. She is a very experienced fighter, pilot, leader, tactician. She is a strong brawler and a quick draw with a pistol, capable of filling any roll in case her crew members are incapacitated, and isn't afraid to enter a battle to defend her own ship. Her weakness is her aggression, as she is quick to anger and quicker to attack.
Her crew will be primarily composed of the hard disciplined Amazons, who are versatile warriors and competent technicians.
Her crew will be primarily composed of the hard disciplined Amazons, who are versatile warriors and competent technicians.
Race: Queen Honey Bee
Personality: Regal, Strong-willed
Queen Zu is a typical Queen Honey Bee. Slightly spoiled by having unearned leadership, her mother has trained her well be a competent leader and strategist. Queen Zu is polite and elegant, making her a choice diplomat and negotiator.
Queen Zu isn't a warrior at all, but her hive's warriors and drones are unerringly loyal and her family's wealth has allows her to hire talented technicians and scientists to make up whatever skills her hive lacks.
Queen Zu isn't a warrior at all, but her hive's warriors and drones are unerringly loyal and her family's wealth has allows her to hire talented technicians and scientists to make up whatever skills her hive lacks.
Race: Dragon
Personality: Proud, Militant, Strong Willed, Intimidating
Lola was born a human girl to a slave woman of the Blackwells Breeding and Human Integration Facility. Raised in part by the state and her mother, Lola vowed to make something of herself and spent all her childhood and adolescence studying and training to become someone of value. She was repeatedly bared from entering the military for being human, until she was adopted by the Talacharn family of dragons and transformed into a Dragon herself. The Talacharns refuse to explain what she did to join the family, but often praise Lola for bringing honour, prestige, glory and quite a bit of wealth to the house with her military career.
Captain Talacharn has earned a reputation for being an ever calm tactician, strategist and diplomat. She is also renown for her battle skills, know for using her draconic heritage to outmaneuver enemies and use brutally efficient close-combat skills to end fights quickly.
Captain Talacharn has earned a reputation for being an ever calm tactician, strategist and diplomat. She is also renown for her battle skills, know for using her draconic heritage to outmaneuver enemies and use brutally efficient close-combat skills to end fights quickly.
Ship Type: Raider Class, Guardian Class, Escort Class and Ambassador Class.
All factions have choose-able captains in a similar format. The rest of the crew would be generated via expositions of the captain's various officers. A captain would initiate a conversation with, say, the security officer, and then forum members would vote on who the captain hired based on profiles I provide. The different choices in officers will affect the final crew composition and the effectiveness of the ship's actions.
But the most unique option is the Slime Girl ship of the Coalition, which I'll get to in a moment.
B Coalition of Independent Matriachies
A collection of colonies that remain mostly independent from each other, the Coalition is a power body created for mutual protection and the facilitation of commerce. Joining the coalition requires being pro-human enough that men can hold significant government positions, up to and including the primary leader.
Coalition ships often have very varied crews, and usually tasked with protecting border worlds and trade routes from the Confederation, the Republic, the Dark Convanent and Pirates. They also are often sent to convince other indendent colonies to join the Coalition.
Example Captain: Meliseme, the Slime Queen
Race: Slime
Personality: Laid-back, Intelligent, Friendly, Lustful
Ship Type: Guardian Class, Escort Class, Ambassador Class and Intrepid Class.
Coalition ships often have very varied crews, and usually tasked with protecting border worlds and trade routes from the Confederation, the Republic, the Dark Convanent and Pirates. They also are often sent to convince other indendent colonies to join the Coalition.
Example Captain: Meliseme, the Slime Queen
Race: Slime
Personality: Laid-back, Intelligent, Friendly, Lustful
An ancient Slime Queen, Meliseme has begone a career as a unique star ship captain for the coalition. Unlike other captains, Meliseme's space ship is a Space Slime, a type of true monster created by advanced nano-technology and powerful magics. It is unique in that unlike other ship types, the Space Slime can change its facilities and equipment, transforming into all sorts of different configurations with enough down time. It is overall weaker and frailer than other battle ships of the same mass, but can adapt to a specific foe to compensate.
The crew is mostly composed of slimes, but of many different kinds. Combined with their ability to connect with the Space Slime that is their ship, and the Space Slime's own security systems, Meliseme and her crew are constantly aware of what goes on throughout her vessel, making an infiltrator's jobs so very hard.
Slimes form a more cohesive crew than other Mamonos, being able to merge and share information at an astounding rate. Instead of Officers, forum members will vote on what the population of the Slime Ship will be. The more voters, the bigger the ship's crew count, and the bigger and more powerful the ship. The different crew populations are:
The crew is mostly composed of slimes, but of many different kinds. Combined with their ability to connect with the Space Slime that is their ship, and the Space Slime's own security systems, Meliseme and her crew are constantly aware of what goes on throughout her vessel, making an infiltrator's jobs so very hard.
Slimes form a more cohesive crew than other Mamonos, being able to merge and share information at an astounding rate. Instead of Officers, forum members will vote on what the population of the Slime Ship will be. The more voters, the bigger the ship's crew count, and the bigger and more powerful the ship. The different crew populations are:
- 41 Blue Slimes: Not particularly skilled or intelligent, Blue Slimes are the most numerous and have infectious happy moods that permeate the Space Slime and the rest of crew.
- 37 Red Slimes: More intelligent than Blue Slimes, Reds make better technicians than Blues while coming in similar numbers, as well as decent fighter pilots and warriors.
- 23 Green Slimes: More commonly known as Bubble Slimes, Greens are as intelligent as Blues, but are plagued by the constant distraction of their bubbles and their voracious appetite. That said, they are a nightmare to fight, easily incapacitating enemies with their lust inducing bubbles and stickier bodies, making them a prime choice for boarding parties. Darks also like to have Greens help them with alchemy.
- 17 Sea Slimes: Inteligent and playful, Sea Slimes crew mates have a nurtured curiosity that makes them excellent technicians and scientists, but their love of games and their natural environment has also made them skilled pilots and navigators.
- 13 Dark Slimes: Filled with demonic energy, Darks are the most intelligent of the slime breeds and the most violent. They are talented mages, excellent scientists and technicians, and make dangerous warriors in a pinch. They also heavily influence the rest of the slimes on the ship to be more aggressive, which may not exactly be a bad thing, but can give Meliseme more viscous ideas than she would normally have on her own.
- 7 White Slimes: Also known as Angel Slimes, Whites have gone out of their way to purify themselves with celestial energy and have become a type of Angel themselves, though still Slimes. They seek to bring peace to the universe, and are entirely passive. They are talented mages, and excellent technicians and scientists, but refuse to bring harm to anyone, making them a poor choice for any combat. They also have a soothing aura that permeates the ship, which can negate the villainous nature of Dark Slimes.
- 5 Silver Slimes: Also known as Metal Slimes, Silvers were created by magic and nano-technology. They are intelligent and versatile, able to fill any role, but their greatest asset is their ability to disguise themselves as other people; they are generally the best infiltrators in the known universe. While they can emulate the full range of emotions as part of infiltration, they are inherently emotional sink holes, and too many of them can make the ship and slime crew mates melancholic.
- 34 Humans: Not slimes, but over all better than Red Slimes at every thing but close-combat. 17 Human men and 17 Human women have joined the crew, working as technicians, scientists, entertainers and source of sexy fun tiems.
Ship Type: Guardian Class, Escort Class, Ambassador Class and Intrepid Class.
C Blessed Republic of Humanity
This faction is completely anti-mamono. The political leaders are all human men, and the military leaders are mostly human men, rarely women, and very rarely a non-mamono angel. They are aggressively at war with the Dark Covanent, merely officially at war with the Confederation, and merely content to drive off Coalition ships. You can't be at war with Pirates as they are essentially not a faction, so the Republic is at war with the concept of Piracy itself.
There would be three male captains: one zealous patriot, one righteous hero, one jaded champion;
Two angel-girl captains: one incompetent bimbo sent on a fool's errand, and one actual celestial champion;
Three human female captains: one melancholic genius milf, one militant tomboy lieutenant, and a talented leader that milks the dangerous dominatrix image but is actually a deep cover operative from the Dark Covenant.
Ship Type: Raider Class, Guardian Class, Escort Class and Intrepid Class.
There would be three male captains: one zealous patriot, one righteous hero, one jaded champion;
Two angel-girl captains: one incompetent bimbo sent on a fool's errand, and one actual celestial champion;
Three human female captains: one melancholic genius milf, one militant tomboy lieutenant, and a talented leader that milks the dangerous dominatrix image but is actually a deep cover operative from the Dark Covenant.
Ship Type: Raider Class, Guardian Class, Escort Class and Intrepid Class.
The sexy evil faction, the Starsystems ruled by the Dark Covenant are each a depressing distopia for men, and false utopias for the more aggressive and dominant types of Mamono. The Dark Covenant promises to conquer all worlds and bring them into the sinful joy that is the enslavement of humanity. In reality, it is a militant pyramid scheme where the rulers have harems of men at their disposal, while most citizens are granted the left overs that are broken men and aged incubus. Ship captains do all right as far as being sexually satisfied, but are driven to acquire the decadence that their superiors enjoy.
Ship captains are tasked with raiding human colonies, including republic worlds and occasionally Coalition worlds, as well as acting as ambassadors with the Confederation to try and get a world to join them. Traders and Merchants are left to their own devices, and the occasional merchant uprising may have to be put down.
I was gonna write out two different succubus captains, a witch captain, a fallen angel captain, a minotauress captain, a team of Konoichi infiltrators, and an Imp infiltrator looking to cause mischief.
Ship Type: Raider Class, Guardian Class, Ambassador Class and Intrepid Class.
Ship captains are tasked with raiding human colonies, including republic worlds and occasionally Coalition worlds, as well as acting as ambassadors with the Confederation to try and get a world to join them. Traders and Merchants are left to their own devices, and the occasional merchant uprising may have to be put down.
I was gonna write out two different succubus captains, a witch captain, a fallen angel captain, a minotauress captain, a team of Konoichi infiltrators, and an Imp infiltrator looking to cause mischief.
Ship Type: Raider Class, Guardian Class, Ambassador Class and Intrepid Class.
E Rogue Pirate
Pirates are a constant issue across the stars. A pirate ship can show up anywhere without warning, and are a constant hazard to space travel everywhere. While taking a ship and running off into the dark reaches of space to prey off unsuspecting merchants or colonists may seem like a bad idea considering how powerful the major factions are, there's a lot of yet unexplored places to hide in among the stars. The biggest draw is the freedom. A Pirate Captain has a loyal crew to keep happy, but they answer to no one. They do what they want, go where they what, take what they want, and none tells them to do it!
The Pirate Captains:
The Pirate Captains:
- A red dragon lady that doesn't like having a lover more than once, and has a love for red gems.
- A ship of Goblins led by an unusually tall and intelligent Hobgoblin.
- A Dark Slime Queen that seeks to transform human women into more of her.
- A smooth talking incubus married to a Bicorn.
- A Fallen Angel seeking redemption.
- A Yuki-ona on the run from a Konoichi Captain of the Dark Convenant for kidnapping her assassination target.
- A team of scientists led by a Blue-oni seeking forbidden knowledge in The Forbidden Zone!
- An Ushi-oni that has taken to the stars to find her next mate.
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