anyone here know how to edit the x and y axis of all the frames on an animation? It hurts adjusting them 1 by 1 in fighter factory
It should go without saying that you'll probably want to make backups before you start editing anything, just in case something goes wrong, especially if you're trying a new technique.
Windows Notepad has a find-and-replace function (Edit->Replace, or Ctrl+H) that can be used for this. There's a button in Fighter Factory to edit an animation as text. Copy and paste that text into notepad, use the find-and-replace feature to alter the numbers that correspond to frame alignments, copy it back over to Fighter Factory and apply the change. For reference, the typical format of one frame is:
Code:
Sprite Group Number,Sprite Number, X axis,Y axis, Time
A bit fiddly at first, but it saves a lot of time once you get used to it. Just be careful about altering text unintentionally. The X and Y axis numbers are usually (but not always) clumped together and separated from other text by whitespace, so in most cases editing both in one find-and-replace action, with a space before and after (eg: Find " 4,10 " and replace " 5,12 ") should prevent accidents.
You can use this technique to edit multiple animations at once in .air files directly as well, either in a text editor or in Fighter Factory with the "Animations->Text mode" drop-down menu option. I mostly use it to change the alignment of all of a "set" of animations (eg all of the character's piledriver/missionary victim animations) quickly. Copy the block of text in the .air file, paste it to notepad to avoid accidentally altering anything else, edit alignments, copy back to .air file.