Re: The Flesh Cavern
Had to study the Necronomicon for a few days to find a spell powerful enough to raise this thread from the dead.
After a few abandoned projects (that aforementioned post-apocalyptic sandbox is very much on the backburner now) and a slump of doing nothing, I've returned to writing stuff! My aim at the moment is to get a demo of my current project, with the working title of 'The Collector's Tower', up by the end of this month. As I currently don't have anything to show for the project - I would take screenshots but I haven't made UI adjustments yet - I'm talking about it here instead of making a new topic.
I the meantime, I have a blog I set up before new years and completely forgot to post. But that's ok because I completely forgot to update it, too. Until now that is!
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More information about the project can be found in my latest post there, but if you can't be bothered to go there, the basic premise is as follows. It's a simple dungeon crawler with RPG combat and map exploration, with a cast of four playable characters to choose from; a proud amazonian barbarian, a calm and enigmatic thief, a nervous wreck of a half-succubus and a wisecracking beast-folk merchant. Respectively, they are based around strength, agility, intelligence, and balance. These women find themselves abducted from the mortal realm by a dread succubus known as the Collector, who forces them to participate in a challenge... reach the top of the chaotic tower and earn their freedom, or fall victim to one of the many horny monsters living within it.
The main gimmick of the game is that if a character is defeated by combat or trap, they will be captured and held a prisoner in a variety of inescapable scenarios. When this occurs, you're forced to switch to another character in order to find and rescue them... with their corruption deepening every day they remain enslaved. The game isn't over unless all characters have been captured at once. Each character has a unique scene with each enemy, as well as a unique scenario (as unique as I can think of, anyway) for each capture scenario. As you can imagine, that's a lot of work... but I adore writing bad ends as those of you who played The Flesh Cavern will know, so it's work I enjoy doing! When a character is captured, it's a 'mini' bad end, with a 'bad epilogue' playing when a true game over occurs.
The game will be free, of course. And please, feel free to ask for project updates; if I know people are looking forward to it, it'll spur me on to continue.