Normally I'd be rather displeased about anti-cheat measures however, from what I remember of the last time I played this game's actually well-made ( far better than what you'll typically see from an RPGM ) and kinda fun too so it's not really a big deal.
Nice hearing praise, as for the anti-cheat
Tbh I didn't go out of my way to put any anti-cheat things in, more tongue-in-cheek things like an unwinnable fight commenting on it if you do power through, the problem is more that I have some hidden variable tracker scripts that may go haywire and softlock the whole thing.
The worst offender is a so called preserve Data script which allows me to skip boss dialogue if players already fought the boss before, I believe that one hates saves being edited (Which is what cheat engine does primarly)