Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201
Ah so it's an auto-thing if you're nice to Dillion. Also I wasn't talking about spells and such leveling up, I was referring to the First Aid, Alchemy and stuff like that. Those should level via practice not spells and whatever physical skills characters may learn in the future(Still on day 8 in the tower because I waited for your reply as to not miss out on Dillion getting his "reward" so beyond what's that area and Sienna being lvl 26 I don't know).
The thing with the memory cursor maybe is just an engine limitation. I am aware it remembers items and spells you use but not the actual commands(Attack, Defend etc.). I found this uncomfortable mostly because I played a lot of MGQ Paradox lately(so much that I actually got bored). That game is made on a different version of RPG Maker.
Also please don't take this the wrong way but I suggest you remove the images in the Traits section. I'm not an artist, I don't draw and I don't know that much about art but those images of Sienna look horrible, they look like stuff some elementary school girl would draw when she's bored during math class. Don't hold it against me it's just how I see them, maybe there's people out there who see them as cute and charming. I find them disturbing, especially the feet, they clash with the conception of what a fairy is supposed to look like.
One final suggestion that I have gameplay-wise, you really should give Dillion an AOE skill, fighting 5 slimes that can blind you and make you miss, dragging out the battle is not fun in my opinion. Also being the grammar nazi that I am I noticed that every time a status effect wear off the message says something along the lines of "<Party member name> is cured <status effect>" you really should revise that a bit, it looks silly and not grammatically correct.
Ah so it's an auto-thing if you're nice to Dillion. Also I wasn't talking about spells and such leveling up, I was referring to the First Aid, Alchemy and stuff like that. Those should level via practice not spells and whatever physical skills characters may learn in the future(Still on day 8 in the tower because I waited for your reply as to not miss out on Dillion getting his "reward" so beyond what's that area and Sienna being lvl 26 I don't know).
The thing with the memory cursor maybe is just an engine limitation. I am aware it remembers items and spells you use but not the actual commands(Attack, Defend etc.). I found this uncomfortable mostly because I played a lot of MGQ Paradox lately(so much that I actually got bored). That game is made on a different version of RPG Maker.
Also please don't take this the wrong way but I suggest you remove the images in the Traits section. I'm not an artist, I don't draw and I don't know that much about art but those images of Sienna look horrible, they look like stuff some elementary school girl would draw when she's bored during math class. Don't hold it against me it's just how I see them, maybe there's people out there who see them as cute and charming. I find them disturbing, especially the feet, they clash with the conception of what a fairy is supposed to look like.
One final suggestion that I have gameplay-wise, you really should give Dillion an AOE skill, fighting 5 slimes that can blind you and make you miss, dragging out the battle is not fun in my opinion. Also being the grammar nazi that I am I noticed that every time a status effect wear off the message says something along the lines of "<Party member name> is cured <status effect>" you really should revise that a bit, it looks silly and not grammatically correct.