Re: Overwhored RPG Maker Game UPDATED 2/12/13 Ver. 0.2
I should make a blog post about stats sometime.
First thing, stats are often a bit confusing for people since they hide their effects a bit.
But here's a simple breakdown. You have six primary stats.
Max HP
Max MP
Attack
Defense
Spirit
Agility
These stats do for the most part exactly what they sound like, except Agility. Agility is almost useless in VX. It only determines who goes first in a fight, and nothing else. Attack is raw fighting damage. Defense is how much damage is reduced when an attack hits you (the Overmind is fairly tough). Spirit is the magic equivalent of strength AND defense rolled into one, just for the purposes of magic.
The reason that Shade hits so much harder than Nanshe's attacks is twofold.
One: Shade is a more powerful spell than Nanshe's current spells. Spells have "base damage". Stats add to it.
For instance, Shade has a base damage of 400. (I may tone this down later)
Fire has a base damage of 150. When Nanshe gets Fire II (not yet in the game), it has a base damage of 400.
Given spells of equal power, Nanshe will outdamage The Overmind every time (At level 10, he has SPI 48, she has SPI 75, and the gap only grows). Even more so as they level, because the Overmind has a fairly average spirit stat on a flat leveling curve, whereas Nanshe is (as one might expect) an A-list mage, and she'll get more boosts from Spirit enhancing equipment as she levels and recovers her heroic abilities (if not the calculating mind).
The second factor is elemental resistance. You almost certainly got Shade in the chapel or just before. I planned it that way. The enemies there (including Rubati) are weak to darkness damage, making the spell extremely useful in that location.
When you later encounter creatures that are strong to darkness, you'll find that spell is much less useful.
I hope that cleared things up! Let me know if you have any other questions.
EDIT: Oh, on the shift skipping thing - not sure if I even can do anything with it. The sprinting and text skip functions are bound to the same key by default, and I haven't yet figured out how to separate them or found a script that could. You can change what keys are bound to your keyboard by pressing F1, but it doesn't look like you can do much about the functions. Believe me though - I read the posts talking about the issue it and I've been looking into it. If anyone else knows how to fix it, let me know. I'll implement it immediately.