Re: Officer Chloe - Operation Infiltration - (Upgraded)
much like some people here that talk shit about it but don't have the balls to say who they are ^_^
Agree with most of what you said, but if an inside man shows his/her/its identity by taking credit for the leak, that's not having balls of steel, that's being a complete moron. It defies the very definition of working under cover.
Piracy is always a pain to deal with.
Talking in general, about no one in particular.
That's cause you can't, and you wont. You want to think you can, but the harder you try, the harder you fail, and the worse you feel about it.
The funny part is that realistically speaking the actual loss a developer gets from piracy is minimal compared to the amount of effort one puts into actually fighting it. I mean, you could be releasing content faster, increasing the happiness of those that actually pay you, if you didn't waste so much time worrying about finding solutions about piracy that end up making life harder on those that actually pay you.
Because those that actually pay you, are the ones you should be focusing on, since those that don't pay you, the pirates, are not magically gonna decide to pay you or grow money they don't have access to, because you put up a convoluted series of loopholes leading to quantum encrypted lines of text written behind the declaration of indipendence with the blood of christ.
The people that don't pay you, wont pay you, period. Cause those people will simply find their low hanging fruit somewhere else, because your content is as far from being exclusive as toilet paper, there is a shit ton of it everywhere.
Also, the harder you make your product to get, the less exposure it gets too. If less people play it, less people talk about it, less people share it, less people know who the fuck you are, less people are likely to support you on your patreon, less money you make.
In the end, fighting piracy costs you effort and reduces your income, so unless you are a renown giant company, with milions to waste in publicity stunts and personalized super hardcore DRM able to last the eternity that is a whole month, don't fight it.
You are not the hero of this story, you are just a vendor, if you play too hard to get, people are just gonna grind a bit and buy the better gear in the next town.
What small producers don't understand, is that the real money is not in selling your games, the real money is in selling your brand. The real money is not in your dlsite downloads, it's in your monthly patreon check. You need to realize that piracy is not something that will disappear cause you say so. EA can't beat piracy, what chance do you have?
You need to stop complaining about life being unfair, and find a way to make a profit out of it, play around piracy, use it to your advantage. A free release will never be pirated, never, but may still increase your patreon. It's like fishing, you make some mash at home, using your money, and you throw it into the lake for free, and then wait, fishes will come to you from the other side of the lake. It will take time and patience, but in the long run it will make you the most profit, and most of all you won't have to eat your guts worrying about piracy, making you a better and healthier person. A win-win situation.
Akabur can make 9k a month just from patreon with instant piracy, and who knows how much money Zone makes with T-shirts and such when you can get his flash and art the moment it's released for free. But to get there it took time, patience, effort, and luck. Sure as fuck they didn't get there with ingenious anti-piracy technology.