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Nine Circles of Hell


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AngelEater

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Re: Nine Circles of Hell

"Who do you think I am, to beg lowly imps for life?"
You say that and blink out of grapple, then you throw of your rags. Damaged imp just stops and watches you with drool coming of his mouth, while second imp stops for a second saying:
"What a crazy bitch?"
You than cast another minor shadow bolt on drooling imp, which makes him collapse. After seeing what happened to his friend, the remaining imp starts to scream again:
"I yield, I submit, I'll be your slave"
So what do you do:

1. Talk to him
2. Kill him
3. Just leave him here and go on

Rolls:
imp 1 will save: 1d20 + imp wis = 11+?
imp 2 will save: 16+?
fail cast? 11 = success
imp avoid? 18+6+10(on stunned target) vs 15+?

Elizabeth
Witch level 1

status
Health: 4/4
Spells: 2/5
Pleasure: 0/100
Experience: 0/100

spells known:
free:
-spark (deals INT/2 electric dmg to ranged target, 3sec cast)
-chill (deals INT/2 frost dmg to ranged target, 3sec cast)
-heat (deals INT/2 fire dmg to ranged target, 3sec cast)
-minor shadow bolt (deals INT/2 shadow dmg to ranged target, 3sec cast)
core:
-minor heal (heals INT/2 hp to a touch target, 3sec cast)
-fire bolt (deals 1d4 + INT/2 fire dmg to ranged target, 3sec cast)
-frost bolt (deals 1d4 + INT/2 frost dmg to ranged target, 3sec cast)
-lightening bolt (deals 1d4 + INT/2 electric dmg to ranged target, 3sec cast)
-shadow bolt (deals 1d4 + INT/2 shadow dmg to ranged target, 3sec cast)
-conjure food&water (you never have to worry for getting hungry, 20sec cast)
-blink: you can instantly teleport 3 meters forward, removing all binds

stats:
Strength: 3
Dexterity: 4
Intellect: 6
Wisdom: 5
Constitution: 3
Charisma: 4

equipment:
head: none
chest: rags
legs: none
feet: none
hands: none
accessory: none

Nearby creatures:
Imp 1: unconscious
Imp 2: unconscious
Imp 3: fine
 
Last edited:

MrMe

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Re: Nine Circles of Hell

1 a trio of imp slaves does sound useful
 

omegau

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Re: Nine Circles of Hell

First, she should be down to two spells after that last blink.

Second, 1. We could use an imp servant. A happy servant is more loyal than a fearful slave. Keep those rags handy though, just in case. If he's pulling a Master Tao, you'll need to fall back on the strangle and minor shadow bolt the back of his head plan. If he's not though, I suggest we conjure food and water to share, and get some rest to get our spells back. Battle is exhausting, no? Ahh, but our imp friend, if he is actually a friend, will be able to help us in future combat.
 
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AngelEater

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Re: Nine Circles of Hell

1 a trio of imp slaves does sound useful
Only 1 imp wants to join us, you don't know anything about other 2

@omegau i've edited spell count, ty for reminding me :D
 

xaero

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Re: Nine Circles of Hell

1. a slave is always useful
 
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AngelEater

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Re: Nine Circles of Hell

"Ok, having a slave is always usefull"
After speaking you pick up your rags and get dressed again, then you start asking him questions:
"How should I call you? Slave seems a bit inapropriate."
"Mistress can call me Impsy."
"What about other 2, will they join me as well?"
"I don't think so, but since you killed them it we would have to wait for a month before we could ask them."
"Where are we?"
"What does mistress mean by where are we? Mistress don't know? Well we are 3km north of Gurdor, small city in the outer ring."
"Outer ring? What do you mean by that?"
"Is mistress new to hell? Hell is made of 9 rings, between each, there's a huge wall. Each inner circle contains stronger demons, or at least more important ones. So that means Lord lives in innermost circle. That's all I know.
"So what were you imps doing here in the middle of nothing?"
"We heard that a magical item might be here somewhere, so we came to check it out and than mistress attacked us."
"What kind of magical item?"
"I don't know."

What now?
1. Look for magical item
2. Go to Gurdor
3. Other?

Rolls:
you gain 20 xp for each defeted imp, +10 for the one who surrendered

Elizabeth
Witch level 1

status
Health: 4/4
Spells: 2/5
Pleasure: 0/100
Experience: 50/100

spells known:
free:
-spark (deals INT/2 electric dmg to ranged target, 3sec cast)
-chill (deals INT/2 frost dmg to ranged target, 3sec cast)
-heat (deals INT/2 fire dmg to ranged target, 3sec cast)
-minor shadow bolt (deals INT/2 shadow dmg to ranged target, 3sec cast)
core:
-minor heal (heals INT/2 hp to a touch target, 3sec cast)
-fire bolt (deals 1d4 + INT/2 fire dmg to ranged target, 3sec cast)
-frost bolt (deals 1d4 + INT/2 frost dmg to ranged target, 3sec cast)
-lightening bolt (deals 1d4 + INT/2 electric dmg to ranged target, 3sec cast)
-shadow bolt (deals 1d4 + INT/2 shadow dmg to ranged target, 3sec cast)
-conjure food&water (you never have to worry for getting hungry, 20sec cast)
-blink: you can instantly teleport 3 meters forward, removing all binds

stats:
Strength: 3
Dexterity: 4
Intellect: 6
Wisdom: 5
Constitution: 3
Charisma: 4

equipment:
head: none
chest: rags
legs: none
feet: none
hands: none
accessory: none

Impsy:
Imp level 1

status
Health: 6/6
Spells: 2/2
Pleasure: 0/100
Experience: 0/100

spells known:
free:
eat magic(can only cast on grappled target, absorb 1 spell charge from target, healing 50% of your max hp, and adding 1 spell charge to you, channeled, lasts 5sec)
core:
minor fire bolt(deals INT/2 fire dmg to ranged target, 3sec cast)

stats:
Strength: 3
Dexterity: 3
Intellect: 2
Wisdom: 2
Constitution: 2
Charisma: 2

equipment:
head: none
chest: none
legs: none
feet: none
hands: none
accessory: none
 

omegau

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Re: Nine Circles of Hell

3. We are low on spells. We need to rest. We can search for the item after.
 
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AngelEater

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Re: Nine Circles of Hell

"Ok, Impsy show me where you think that item should.
"But mistress, I don't know where exactly it is, so we'll have to look around for it."
So you search for the mysterious item, after about 2 hours of searching you find a treasure chest in the middle of nowhere, but you feel strange aura coming from it.

What will you do with it?

Elizabeth
Witch level 1

status
Health: 4/4
Spells: 2/5
Pleasure: 0/100
Experience: 50/100

spells known:
free:
-spark (deals INT/2 electric dmg to ranged target, 3sec cast)
-chill (deals INT/2 frost dmg to ranged target, 3sec cast)
-heat (deals INT/2 fire dmg to ranged target, 3sec cast)
-minor shadow bolt (deals INT/2 shadow dmg to ranged target, 3sec cast)
core:
-minor heal (heals INT/2 hp to a touch target, 3sec cast)
-fire bolt (deals 1d4 + INT/2 fire dmg to ranged target, 3sec cast)
-frost bolt (deals 1d4 + INT/2 frost dmg to ranged target, 3sec cast)
-lightening bolt (deals 1d4 + INT/2 electric dmg to ranged target, 3sec cast)
-shadow bolt (deals 1d4 + INT/2 shadow dmg to ranged target, 3sec cast)
-conjure food&water (you never have to worry for getting hungry, 20sec cast)
-blink: you can instantly teleport 3 meters forward, removing all binds

stats:
Strength: 3
Dexterity: 4
Intellect: 6
Wisdom: 5
Constitution: 3
Charisma: 4

equipment:
head: none
chest: rags
legs: none
feet: none
hands: none
accessory: none

Impsy:
Imp level 1

status
Health: 6/6
Spells: 2/2
Pleasure: 0/100
Experience: 0/100

spells known:
free:
eat magic(can only cast on grappled target, absorb 1 spell charge from target, healing 50% of your max hp, and adding 1 spell charge to you, channeled, lasts 5sec)
core:
minor fire bolt(deals INT/2 fire dmg to ranged target, 3sec cast)

stats:
Strength: 3
Dexterity: 3
Intellect: 2
Wisdom: 2
Constitution: 2
Charisma: 2

equipment:
head: none
chest: none
legs: none
feet: none
hands: none
accessory: none
 

Denmu

Demon Girl
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Re: Nine Circles of Hell

Have Impsy open the chest while Elizabeth stays a safe distance away, preferably behind cover if any is available.
 

MrMe

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Re: Nine Circles of Hell

Yep, we have fodder for a reason
 
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