Re: Magic: The Gathering
So, what do you guys think the new abilities will be for each guild in Gatecrash? Here's my thoughts for whatI think Simic's ability could be.
I've been refreshing the MTG website several times per day seeing if they finally posted any spoilers, in addition to checking mtgsalvation for leaks.
Anyway, for exploratory purposes, here are my thoughts.
Orzhov: We've already seen
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in white and i think it is a tell for what we can expect in orzhov. Orvhoz will likely be a control based guild whose creatures either have benefits for themselves upon death or penalties for opponents creatures on death, i wouldent be surprised if the main orzhov mechanic was based around something similar to
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where creatures you control return from the graveyard in some manner, making them resilient to removal.
so i believe the Orzhov mechanic will be something called
Soulbound
Soulbound: Where Creature dies, you may pay it's CMD again, if you do, you may remove it from a graveyard and return it to the battlefield with a -1/-1 counter on it, it is a white spirit creature in addition**
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Simic: TBA
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Boros: White/Red colors are aggressive when paired, using the swarm potential of white and the temporary buff/burn potential of Red, Boros will take advantage of powerhouse human cards such as
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and 'human' tokens from Innistrad or in order to create a board presence and win with combat damage.
White has a history of building up using puny 1/1 tokens and with cards such as
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from Return to Ravnica will help this out.
I believe the Boras mechanic may be something like
Rally
Rally: When This card comes into play, you may tap it and another creature you control, if you do, put a 1/1 soldier token onto the battlefield under your control.
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Dimir: TBA
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Gruul: 5 Cards have been spoiled for Gatecrash already and two of them are Gruul cards, as i saw on a podcast the other day, both Domri Rade (Gruul planeswaler) and Borborygmos (Gruul Legendary) have 'top of deck' mechanics, which take advantage of the top card of your deck, for this reason, i believe that the Gruul mechantic will be centered heavily on manipulating the topcard of your deck.
Gruul decks will be VERY creature centric.
Something like
Wildcall would be useful in such a deck.
Wildcall: When Creature comes into play, you may reveal the topcard of your deck, if it is land card, you may place it into your graveyard, if it is a creature, you may pay its cmd and put it into your hand.