Re: Logs of the fortress manager
Goblins aren't edible, and we have all the leather armour and quality weapons we need. Only problem is no metal armours..Yet. I'm also having trouble to get a swimming room without drowning whatever I put in it.
Leaders log, page 19, 15 malachite, year 237
I am getting a little concerned about the human merchants, they should have been close by now, yet no dwarf has seen any trace of them yet. But, on the bright side, if you can call it that, Kharak's friend, the fish cleaner Tekkud got possessed today, and he will most likely create an artifact for us. It would most likely be something of the usual, a rock or wooden item for show, but I guess we will just find out in a few days what he's going to make.
Update, it seems he's taken over a workshop and is asking for trees, so like normally, I've send Oni and the woodcutters out to cut some more trees. I should probably also mention that the swimming chamber isn't progressing at all, there are a lot of difficulties setting this up.(At least, without outright drowning the goblins)
22 galena
No sign of the humans, they won't come to trade this year. Maybe the goblins stopped them? Whatever the case, the dwarf caravan should be coming in a few weeks, so I'm personally going out to check on the terrain to see if wagons can come through, and place roads where needed. As a side note, a guard apparently got drunk and fell off a bridge, landing head first against the rock below. He's dead, and being moved to a tomb right now. As side note, Tekkud, the fish cleaner, is still gathering things. Whatever he's making, it's going to use 3 wooden logs, 2 sheets of cloth, a large leather skin, 6 goblin bones, and a large construction block of rock. It is also today that Dimmy, Clothiw's son, has grown enough to help out with some hauling.
27 galena
Tekkud has finished his artifact, "Shasargutid", "Frighteneduttered", a palm scepter valued at 13 200 bucks, It has pure rock around the wood core, with more wooden decorations on the outside, it also has cloth and bone decorations and a leather handle. It also has large wooden spikes and holds the image of a cow and a diamond, it is also surprisingly light for having a layer of solid rock. I find this a very high quality item, even more so when you remember it has a wooden core. This is going into the vault.
17 limestone
Instead of the expected dwarven caravan, Ensign Redshirt went out and noticed a small group of goblins, he got shot in the leg once by a goblin bow user, but in return shot that same goblin in the head, to be precise, the bolt went right into the goblin's eye. He also hit a wrestler goblin,in the arm and through one of the bones in it's leg, thats sure to improve it's wrestling. Unfortunatly, they surrounded him, and that was all he could do before being beaten to death.
It seems Redshirt's death was heard by a few guards, which rushed out to attack the goblins, resulting in 2 dead guards, and a wounded guard, the guards calling for help in return got one of the axedwarves to see whats going on, resulting in a dead axedwarf, and a dead goblin. After this, one of the retreating guards claimed to have seen the dwarven caravan coming in our direction. After the axedwarf died, the goblins left, as the small group of 5 lost 2, I assume they knew it was hopeless. (Also, remind me not to let the suicidal dwarves into the military or guard)
Battle result
Ensign Redshirt killed.
2 guards dead
1 axedwarf lost
4 goblins dead(2 thieves tried to sneak in, bad idea)
2 goblins injured and escaped
1 goblin escaped unharmed
a few pieces of scrap metal
And some giant cave spider silk.
5 sandstone
The dwarven caravan proved useful, unloading a few metal bars, a lot of wood, cages, food, and a few other things that seemed interesting in exchange for a fair bit of the goblin's clothes. I've also got us a bin of cave spider silk we can use to make our own clothes, and a steel plate outfit for Sin. Trading is good, and I'll meet with their leader in a moment. As side note, Kharak got, by his request, his tomb filled with furniture and sculptures decorated with fish bone(His coffin with that of his favourite fish, carp). Besides that, Sin has a nice big tomb, with a few engravings, and it will be filled with her favourite material, unless she requests specific other items. We are also growing all underground crops now. While trading, we also caught a goblin "Masterthief" in an obvious cagetrap, and if those are the masters, then we really have nothing to fear. And as further side note, I've found our new hunter Dogstile had a softer side too, as he adopted a kitten, and was the only one to give water to a wounded axedwarf, which has been laying on bed without any food and water for at least a week now. Orrin provided the food, and I've told Orrin to make some armours for the axedwarves to make sure they don't get injured again.
3 timber
Migrants, no doubt attracted here by our wealth, but I'll have them work for that wealth, lets see what we're getting.
1 recruit, axedwarf
1 fisher
1 peasant, now a miner
1 cook
1 experienced marksdwarf
1 carpenter
1 mason/engraver
1 newbie hunter, "Sally Redshirt" I think she's family to the other Redshirts we had here, I'll keep following this one.
..Thats all, not a lot, but well, at least there are some new migrants, I guess our wealth isn't that much then. Anyway,
Sally Redshirt,
Likes: Nickel silver, indigo, gems, pearls, fish bone, waves, hatch covers and coins. Hates spiders.
Personality: Very active, self conscious, compassionate, confident, and hates rules. Needs alcohol to work.
Worships the goddess of metal.