Ayra
Mystic Girl
- Joined
- May 20, 2011
- Messages
- 245
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Re: Eroico -Develouped by kyrieru-
And... I'm already done. That was considerably easier than I expected! It wasn't exactly easy, but I was fearing far worse than this. I suppose that I already had the hang of the game after having struggled with the demo so much... But I'm still surprised I got a total of 6 gameovers (5 in stage 2, 1 in stage 3) compared to the more than 10 I had during the demo. Stage 3 is definitively easier than stage 2, both due to easier platforming and from having many, many, many more hearts thrown everywhere throughout the level.
Unless my platforming skills increased dramatically since playing Kurovadis, I personally felt that Kurovadis was actually quite a bit harder than Eroico.
Anyway, quick review with the h-content turned off: It's a nice game and it's worth the purchase, but I prefered Kurovadis in pretty much every aspect except for sprite quality and maybe the bestiary.
-Eroico's boss music is excellent, but the rest are more forgettable.
-Atmosphere-wise, Kurovadis has this pervasive creepy feel that gets worse the further you go in the game; Eroico's first stage is all happy and seems to match the characters, the second one is pretty bland and the final one feels kind of unfitting with the tone of the game. I'm definitively fine with an happy setting and I'd rank stage 1 atmosphere and looks pretty high, but not the other two stages.
-Platforming-wise I'd say they are about equal: it's Eroico's greatest strength in my opinion. It really depends on if you prefer wall jumps and rolls or the red blocks puzzles.
-Combat-wise, I felt that Kurovadis was much more flexible. Eroico's block and magic system is fine, but it doesn't really compare favorably to the dodge roll, multiple weapons and the blaster/melee charging.
-Length and exploration. Clear win to Kurovadis. Definitively longer with some exploration and optional boss and weapon. It also feels more replayable, due to being able to use different strategies (melee vs ranged), stat builds and weapon selection. Eroico's painfully linear and if you miss an upgrade, you have to start the game again to get it. Due to lack of weaponry and heavy limitation on magic usage, you pretty much have one single viable strategy per screen... And it's about 1 hour long on the very first playthrough if you don't go collect h-scenes and don't fail that often.
So in short, I'd give Eroico a rating of "Good". It's fun, it's cheap, it's cute. It unfortunately doesn't reach "Amazing" status like Kurovadis did but hey, it's still a worthwhile buy and I hope it'll sell well.
And... I'm already done. That was considerably easier than I expected! It wasn't exactly easy, but I was fearing far worse than this. I suppose that I already had the hang of the game after having struggled with the demo so much... But I'm still surprised I got a total of 6 gameovers (5 in stage 2, 1 in stage 3) compared to the more than 10 I had during the demo. Stage 3 is definitively easier than stage 2, both due to easier platforming and from having many, many, many more hearts thrown everywhere throughout the level.
Unless my platforming skills increased dramatically since playing Kurovadis, I personally felt that Kurovadis was actually quite a bit harder than Eroico.
Anyway, quick review with the h-content turned off: It's a nice game and it's worth the purchase, but I prefered Kurovadis in pretty much every aspect except for sprite quality and maybe the bestiary.
-Eroico's boss music is excellent, but the rest are more forgettable.
-Atmosphere-wise, Kurovadis has this pervasive creepy feel that gets worse the further you go in the game; Eroico's first stage is all happy and seems to match the characters, the second one is pretty bland and the final one feels kind of unfitting with the tone of the game. I'm definitively fine with an happy setting and I'd rank stage 1 atmosphere and looks pretty high, but not the other two stages.
-Platforming-wise I'd say they are about equal: it's Eroico's greatest strength in my opinion. It really depends on if you prefer wall jumps and rolls or the red blocks puzzles.
-Combat-wise, I felt that Kurovadis was much more flexible. Eroico's block and magic system is fine, but it doesn't really compare favorably to the dodge roll, multiple weapons and the blaster/melee charging.
-Length and exploration. Clear win to Kurovadis. Definitively longer with some exploration and optional boss and weapon. It also feels more replayable, due to being able to use different strategies (melee vs ranged), stat builds and weapon selection. Eroico's painfully linear and if you miss an upgrade, you have to start the game again to get it. Due to lack of weaponry and heavy limitation on magic usage, you pretty much have one single viable strategy per screen... And it's about 1 hour long on the very first playthrough if you don't go collect h-scenes and don't fail that often.
So in short, I'd give Eroico a rating of "Good". It's fun, it's cheap, it's cute. It unfortunately doesn't reach "Amazing" status like Kurovadis did but hey, it's still a worthwhile buy and I hope it'll sell well.