dienow
Evard's Tentacles of Forced Intrusion
- Joined
- Oct 14, 2011
- Messages
- 669
- Reputation score
- 124
Re: Eroico -Develouped by kyrieru-
I would be perfectly fine with removing the shield. I think it's way OP. The entire fun of platforming/action is knowing how to position yourself. Mario games do it (or did it, when they were good) solely by position. Sure, you had fireflower or the tail/cape, but even those required position and timing. Shield works everywhere.
In my wonderful world, shield would be removed; downward strike would only allow you to jump after completion, and not perform another attack; magic fire would have less shots, but recharge based on the number of times you hit the enemy with your sword. I'd like some sort of run mechanic to replace the charge blocks, so that you can do DYNAMIC ENTRIES whenever you want to, but be limited to maybe doing it once at the beginning of your battle, or perhaps after killing an enemy with a combo.
People call this game hard, but SNES games, and NES games in particular, were MUCH harder. The biggest issue I have with your apparent health is that it makes it more difficult to enjoy the knockdown segments before dying permanently.
I would be perfectly fine with removing the shield. I think it's way OP. The entire fun of platforming/action is knowing how to position yourself. Mario games do it (or did it, when they were good) solely by position. Sure, you had fireflower or the tail/cape, but even those required position and timing. Shield works everywhere.
In my wonderful world, shield would be removed; downward strike would only allow you to jump after completion, and not perform another attack; magic fire would have less shots, but recharge based on the number of times you hit the enemy with your sword. I'd like some sort of run mechanic to replace the charge blocks, so that you can do DYNAMIC ENTRIES whenever you want to, but be limited to maybe doing it once at the beginning of your battle, or perhaps after killing an enemy with a combo.
People call this game hard, but SNES games, and NES games in particular, were MUCH harder. The biggest issue I have with your apparent health is that it makes it more difficult to enjoy the knockdown segments before dying permanently.