Picaboo
Demon Girl Master
- Joined
- Jul 10, 2012
- Messages
- 164
- Reputation score
- 31
Re: Eroico -Develouped by kyrieru-
I just tried the demo.
THE GOOD:
The overall quality of the game is amazing. When I heard that Kyrieru was doing another low-res game, I was kind of worried for a moment. When I full-screened Kurovadis on my high-res PC screen, it looked like four pixels trying to look like a woman. I was happy to see that this is not the case with this game.
The backgrounds are nice, the sprites are cute and the music fun. It was a much-needed improvement and a good sign for his many games to come.
THE BAD:
Not much. I was annoyed with the challenge of the levels and the gameplay style sometimes but see comments below.
COMMENTS:
On my first playthrough, I tried to play it as I would Kurovadis and kill everything in sight. I died pretty quickly and did not even make it to the second screen if I recall correctly. I did not try any combo or special move and just tried to make it as far as possible. I found that the screen had far too many enemies, your health was overly low and you died after only a couple of hits. The enemies were respawning really quickly. Your magic spell was really useful but it is spent very fast with no visible way to replenish it.
So, I changed my tactics and decided to jump all over the place and evade all enemies. I think I made it to the third screen. It was really a lot easier that way but I found the experience to be totally unrewarding. In Kurovadis, you had incentive to kill the enemies. They gave experience (which could be tracked visually), power-ups and health. In this demo, I found few ways to replenish your health, no way that I could see to replenish your magic bar (though it may be that I just didn’t make it far enough or didn’t play around with it too much) and no visible experience gained apart from the sparkling thingy which I didn’t find to be doing much good. I was thus encouraged to run through levels and I felt like I was rushing it, killing only the enemies that stood in my way to the next platform.
Second, I did not know anything about what the character was doing there. In kurovadis, the first screen you saw when she woke up told you everything you needed to know about the world and the story of this game. I found it pure genius as you didn’t need a big boring intro and jumped right into the gameplay...with still with a sense of what you were doing there. I understand that it is still a demo and perhaps Kyrieru has something in mind for the full game but I would recommend a title screen CG showing a monster girl invasion and the young hero who rises to defend his kingdom (or something like that) but it is just my two cents.
I understand that my comments are purely driven by my gameplay style and that some people got it right the first time and totally enjoyed the game. I am sorry if I seemed harsh but I was not trying to be.
OVERALL:
Despite all my rant, it is a great game. For a starter demo, the quality really astonished me. I found the whole reverse-rape on guy thing totally un-erotic and thus, I think I’m gonna pass on this one. I would have found a game where the character knocks down the monster girls and rapes them, gaining experience in the process, to be far much rewarding in my taste but I understand that this is not this author’s cup of tea and I TOTALLY respect that. However, I may still buy the full game depending on the price just because I respect Kyrieru so much and to congratulate him for all his hard work.
The work made on this game really hyped me to at least see the full release but, more importantly, wait in anticipation on the announcement of his next project (which I hope will be the game with blue-haired gal which just seemed awesome).
I love your work Kyrieru…keep it up…
Picaboo logging out…
I just tried the demo.
THE GOOD:
The overall quality of the game is amazing. When I heard that Kyrieru was doing another low-res game, I was kind of worried for a moment. When I full-screened Kurovadis on my high-res PC screen, it looked like four pixels trying to look like a woman. I was happy to see that this is not the case with this game.
The backgrounds are nice, the sprites are cute and the music fun. It was a much-needed improvement and a good sign for his many games to come.
THE BAD:
Not much. I was annoyed with the challenge of the levels and the gameplay style sometimes but see comments below.
COMMENTS:
On my first playthrough, I tried to play it as I would Kurovadis and kill everything in sight. I died pretty quickly and did not even make it to the second screen if I recall correctly. I did not try any combo or special move and just tried to make it as far as possible. I found that the screen had far too many enemies, your health was overly low and you died after only a couple of hits. The enemies were respawning really quickly. Your magic spell was really useful but it is spent very fast with no visible way to replenish it.
So, I changed my tactics and decided to jump all over the place and evade all enemies. I think I made it to the third screen. It was really a lot easier that way but I found the experience to be totally unrewarding. In Kurovadis, you had incentive to kill the enemies. They gave experience (which could be tracked visually), power-ups and health. In this demo, I found few ways to replenish your health, no way that I could see to replenish your magic bar (though it may be that I just didn’t make it far enough or didn’t play around with it too much) and no visible experience gained apart from the sparkling thingy which I didn’t find to be doing much good. I was thus encouraged to run through levels and I felt like I was rushing it, killing only the enemies that stood in my way to the next platform.
Second, I did not know anything about what the character was doing there. In kurovadis, the first screen you saw when she woke up told you everything you needed to know about the world and the story of this game. I found it pure genius as you didn’t need a big boring intro and jumped right into the gameplay...with still with a sense of what you were doing there. I understand that it is still a demo and perhaps Kyrieru has something in mind for the full game but I would recommend a title screen CG showing a monster girl invasion and the young hero who rises to defend his kingdom (or something like that) but it is just my two cents.
I understand that my comments are purely driven by my gameplay style and that some people got it right the first time and totally enjoyed the game. I am sorry if I seemed harsh but I was not trying to be.
OVERALL:
Despite all my rant, it is a great game. For a starter demo, the quality really astonished me. I found the whole reverse-rape on guy thing totally un-erotic and thus, I think I’m gonna pass on this one. I would have found a game where the character knocks down the monster girls and rapes them, gaining experience in the process, to be far much rewarding in my taste but I understand that this is not this author’s cup of tea and I TOTALLY respect that. However, I may still buy the full game depending on the price just because I respect Kyrieru so much and to congratulate him for all his hard work.
The work made on this game really hyped me to at least see the full release but, more importantly, wait in anticipation on the announcement of his next project (which I hope will be the game with blue-haired gal which just seemed awesome).
I love your work Kyrieru…keep it up…
Picaboo logging out…
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