Kajio
Demon Girl Master
- Joined
- Jun 6, 2013
- Messages
- 173
- Reputation score
- 14
Re: [WIP] Nagai Yamiji (Demo available)
I'd respond to each post like I normally do, but there's a lot, I'm ill, and they all essentially say the same thing; that being "fix the walljumping". To which I'll reply "Yeah, kinda working on it, chill yo tits"
I'll remind those who are saying things along the lines of "The walljumping makes this game unplayable D: Will not buy!!!11" that this is the whole purpose of these demos. To work these sort of things out before I actually release the game in full. I'm trying all I can to work this issue out before launch, because it is rather critical.
I appreciate that some of y'all are trying to help out, but I think at this point the only thing that will work is the good ol' "Try random shit until it works somehow for no apparent reason" tactic. A bug that doesn't make any sense needs a solution that doesn't make any sense, eh?
Download:
Here's another version for y'all to test out. I've pretty much just rearranged the walljumping code... essentially the same thing, just checks the values differently. Again, if this works I'll just shit, in both rage and relief.
I also added some different diagnostic output for y'all. The first line tells you if you have the wall jump ability. This should obviously read "0" until you get the powerup, and "1" from there on out. If it changes, then there's a problem.
The second and third line tell you if you're in a position where you can walljump. This will read "0" or "1" depending on your position (essentially if you're sliding it'll read "1" unless you already walljumped against that wall not too long ago).
The fourth line tells you if you've successfully walljumped. It'll read "1" for a moment after you walljump, but otherwise it should read "0"
I'd respond to each post like I normally do, but there's a lot, I'm ill, and they all essentially say the same thing; that being "fix the walljumping". To which I'll reply "Yeah, kinda working on it, chill yo tits"
I'll remind those who are saying things along the lines of "The walljumping makes this game unplayable D: Will not buy!!!11" that this is the whole purpose of these demos. To work these sort of things out before I actually release the game in full. I'm trying all I can to work this issue out before launch, because it is rather critical.
I appreciate that some of y'all are trying to help out, but I think at this point the only thing that will work is the good ol' "Try random shit until it works somehow for no apparent reason" tactic. A bug that doesn't make any sense needs a solution that doesn't make any sense, eh?
Download:
You must be registered to see the links
Here's another version for y'all to test out. I've pretty much just rearranged the walljumping code... essentially the same thing, just checks the values differently. Again, if this works I'll just shit, in both rage and relief.
I also added some different diagnostic output for y'all. The first line tells you if you have the wall jump ability. This should obviously read "0" until you get the powerup, and "1" from there on out. If it changes, then there's a problem.
The second and third line tell you if you're in a position where you can walljump. This will read "0" or "1" depending on your position (essentially if you're sliding it'll read "1" unless you already walljumped against that wall not too long ago).
The fourth line tells you if you've successfully walljumped. It'll read "1" for a moment after you walljump, but otherwise it should read "0"