Re: I got a question about a certain heavily secure H-Artist.
Well, there is a reason nobody likes DRM, it's because it generally burdens proper customers with the crimes of those who would steal, the people who pirate this kind of stuff will just remove the DRM effectively making the pirates a better distributor of your product than you are yourself. It's an absurdly desperate measure in an industry that is still exploring the business models that work.
Personally, I'm the type to take a product for a test-drive before purchasing it, especially since we're not talking about perishables or something that costs additional resources to copy I see no reason to gamble my time and money on a product with unconfirmed quality unless somehow convinced of it's merits. Heck, it's not for lack of trying, I have burned my hands on a fair share of things like early access projects, thinking to support an author I believed in only for it to fall apart, either due to ultimate ineptitude or malicious practices.
Game developers being notoriously unreliable (sometimes even due to outside influences like publishers demands ruining a product) and the quality of their products being highly inconsistent it's no surprise people are becoming wary, cautious. DRM is often the final straw, Imagine being subjected to a strip-search every time you shop for groceries just because some people stole something (as opposed to the security measures being integrated in the process of paying for the products) It's a bit of a dramatic example, but many services demand you use their product under a fairly exact set of circumstances that might completely go against your intended use of it. Xbox one was a prominent example for this, as it's "always online" DRM meant that people like me, who use their console when traveling or when the internet is down etc, had no point in buying it anymore and the people the measures were supposedly for would inevitably find a workaround for it anyway, or just not buy it.
And that brings us to the main reason why DRM fails to function, it's not getting you any new customers. Yes, it might work in reducing the number of people that steal your product but you get nothing in return, best case scenario you spent a budget on a mechanic that fails to pay for itself and worst case you end up alienating a chunk of your customers who refuse to put up with your bullshit. The only time DRM will ever work is when you've secured a monopoly position, and measures that only work under such circumstances are ultimately only ever horrible for the customer.