What's new

Patreon SIM Abandoned [ HartistaPipebomb] Breeding Season


bluewr

Grim Reaper
Joined
Aug 16, 2013
Messages
592
Reputation score
219
Re: Breeding Season

So, I've been mulling over this entire thing for a few days, watching as people post and weigh-in their opinions while still contributing to the cancerous concept of patreon developers who do little to nothing or don't adequately reward their funders but fuck 'em because those devs have their money. It still baffles me that, following this fiasco, that of Star Citizen, and the let-down that was Mighty No. 9, you people still blindly contribute to people like Deva and others like you're getting something. Hey, maybe you are, but it feels like nobody has learned a damn thing.

So...

I wrote a wall of text explaining the stock market and how patreon/KS relate. Unfortunately, I'd have people like Deva jump on it with "You don't know anything, this is how we eat!" bullshit, so I scrapped the entire post to make this sweet and simple. You know how indie devs outside the porn community eat? They take a part-time job and eat beans out of a can. They use patreon money properly to purchase assets, art, etc LIKE YOU'RE SUPPOSED TO! If half the people making English porn games went to an investors meeting and said "I need 10k/month to eat, afford rent, buy hygiene products, etc while I make this game" you're getting your ass kicked out and laughed at by that group of rich cunts. And you know why? Because they made their money on people who said "I need this much money to improve the product I am selling."

Think about that for a moment.

I get that there are a bunch of developers who aren't quite as scummy on here, and I applaud you. I honestly think you guys are the real struggling developers who people should be throwing their money (wisely) at, and not these "i-it's my job!" kiddies. If it's your job, then why aren't you making 50k/year as a professional developer? Might be because your business model would make even Todd Howard say "No, that's a piece of shit, get out."

So, before some developers who probably live in San Francisco or the WC rush in to "correct" me, consider Breeding Season, Mighty No. 9, Star Citizen, and many of the other projects that have failed before them; and ask yourself if maybe, just maybe you're wrong and need to stop.
Majority of kickstarter game project are successful, similiar there are patreon games that are completed, and sold on official site, or have daily progress.

So your point is rather moot.
 

Capid

Demon Girl Pro
Joined
Sep 22, 2015
Messages
101
Reputation score
10
Re: Breeding Season

This follows offer and demand, and even after what happened, it's pretty clear there is enough demand for the current system to continue.

As long as people desire this system, and people are willing to provide, the system will continue, with it's share of both scammers and professionals.
 

reddo

Tentacle Monster
Joined
Jan 3, 2010
Messages
331
Reputation score
52
Re: Breeding Season

They use patreon money properly to purchase assets, art, etc LIKE YOU'RE SUPPOSED TO!
That's not how you're supposed to use Patreon. I've said it before and I'll say it again: Patreon is not a tool to fund projects, patreon is a tool to fund people. So in a way, both Patreons and Patroned are doing it wrong.

If a project needs to be funded, that's what OffBeatr and Kickstarter and the like are for. People get the money they need to finish the project and then they finish it.

Patreon, however, includes monthly payments for a person. It's less like a payment and more like a donation. You do it because you like that person and you want that person to do more work. There's no "end" to a patreon, because even if a project gets finished, the patroned should just start a new one.

Therefore, the way patrons should treat Patreon is:
  1. Do I like this person's work? Then I will become a patron.
  2. Do I still like this person's work? Then I will remain a patron.
  3. Do I feel like this guy is lazy and not working enough for my money? Then I will drop support.

Therefore even if Breeding Season got canceled, people shouldn't really complain. They SHOULD have got their money's worth out of every other month. If they didn't, then it begs the question of "Why didn't they drop support when they became unsatisfied?".

Yeah, some creators abuse Patreon to set up paywalls for their "product", which might make people refrain from dropping support (afraid of losing their "previous investment"), but that's how life always is.
 

Shyao

Grim Reaper
Joined
Nov 23, 2014
Messages
420
Reputation score
45
Re: Breeding Season

So, I've been mulling over this entire thing for a few days, watching as people post and weigh-in their opinions while still contributing to the cancerous concept of patreon developers who do little to nothing or don't adequately reward their funders but fuck 'em because those devs have their money. It still baffles me that, following this fiasco, that of Star Citizen, and the let-down that was Mighty No. 9, you people still blindly contribute to people like Deva and others like you're getting something. Hey, maybe you are, but it feels like nobody has learned a damn thing.

So...

I wrote a wall of text explaining the stock market and how patreon/KS relate. Unfortunately, I'd have people like Deva jump on it with "You don't know anything, this is how we eat!" bullshit, so I scrapped the entire post to make this sweet and simple. You know how indie devs outside the porn community eat? They take a part-time job and eat beans out of a can. They use patreon money properly to purchase assets, art, etc LIKE YOU'RE SUPPOSED TO! If half the people making English porn games went to an investors meeting and said "I need 10k/month to eat, afford rent, buy hygiene products, etc while I make this game" you're getting your ass kicked out and laughed at by that group of rich cunts. And you know why? Because they made their money on people who said "I need this much money to improve the product I am selling."

Think about that for a moment.

I get that there are a bunch of developers who aren't quite as scummy on here, and I applaud you. I honestly think you guys are the real struggling developers who people should be throwing their money (wisely) at, and not these "i-it's my job!" kiddies. If it's your job, then why aren't you making 50k/year as a professional developer? Might be because your business model would make even Todd Howard say "No, that's a piece of shit, get out."

So, before some developers who probably live in San Francisco or the WC rush in to "correct" me, consider Breeding Season, Mighty No. 9, Star Citizen, and many of the other projects that have failed before them; and ask yourself if maybe, just maybe you're wrong and need to stop.
Yes, games like that which fail are a shame; but the fact of the matter is that no one knows what kickstarters will do well and which will fail. Kickstarter success is sometimes a roll of the dice; some amazing projects fall apart and some hit the market. And let's keep in mind some of the more high profile kickstarters that either came out or are coming out and are doing great.

Bloodstained: Ritual of the Night
Elite: Dangerous
Yooka-Laylee
Divinity: Original Sin
Shadowrun Returns
Shantae: Half Genie Hero
The Banner Saga
Hyper Light Drifter
Darkest Dungeon
Shovel Knight
La-Mulana 2
SUPERHOT
River City Ransom: Underground
Shadowgate
Mercenary Kings
Chroma Squad
HuniePop
UnderTale

Need I go on? All of these games are either out or coming out and are incredible games. Many are highly rated or have dedicated followings, and this isn't even taking into consideration the successes of services like Steam Greenlight and Early Access. Are there a lot more faliures than successes? Sure. But those successes are, more often than not, great games. Some even become influential. And this is the scale of greatness we hold many projects to; we believe so many games will reach the heights of, say, Shovel Knight and Bloodstained.

I mean, do you really think anyone expected UnderTale to be as big as it is? Backers can only help put what they think are great games in front of consumers. It's success thereafter is up to the whim of fate.
 

nightshad

Tentacle God
Joined
Jun 15, 2011
Messages
1,038
Reputation score
64
Re: Breeding Season

After what happened to Breeding Season. Should I even bother making a patron page for my game that im trying to finish and make :(
 

Rawr1125

Tentacle God
Joined
Sep 22, 2012
Messages
5,111
Reputation score
147
Re: Breeding Season

Well then, just found out about the project failing, and I honestly can't say I'm surprised.

If I remember correctly, didn't the guy who started this back on LoK work on it for a little bit, then vanished for a while only to come back and ask people for their opinions on funding the game?

I could've sworn someone even told him he should prove he was capable of updating it at a regular pace before thinking about getting funding for it, and shortly after he started funding for it anyway.

Then again I could just be remembering things wrong, and I sorta stopped visiting LoK anyway. I never really trusted the guy so I never supported the patreon though.
 

HentaiWriter

Tentacle God
Joined
Oct 28, 2014
Messages
751
Reputation score
366
Re: Breeding Season

If a project needs to be funded, that's what OffBeatr and Kickstarter and the like are for. People get the money they need to finish the project and then they finish it.
There is nowhere on the planet that is viable for most adult game creators to get their projects funded besides Patreon right now.

IndieGoGo does not have even 1/20th the audience Patreon does for h-games, meaning even if you manage to make the best h-game of all time, you'll be lucky to get even close to what you'd need to fund your game.

Kickstarter doesn't allow anything remotely hardcore (HuniePop is about the most hardcore you're going to get on the site, and that somehow slipped through by some miracle when much more softcore projects have been shutdown before, but stuff like tentacles, non-con, all that stuff would certainly get the banhammer instantly).

Offbeatr has been dead for literally 7 months, as in, the site doesn't exist anymore, it's been closed down. (It also had the same problem IndieGoGo does, which is ironic given that it was a porn site, but it had an extremely broken model that basically made it nearly impossible to get anything significant funded on the site)

Patreon is the only viable option for anyone to get their game funded. That said, I do agree about using the money for a Patreon to make the project better, that's definitely something people should be doing.
 

censuur

Tentacle God
Joined
Jun 24, 2010
Messages
1,078
Reputation score
202
Re: Breeding Season

To add to what HentaiWriter said, Patreon offers multiple payment models, the monthly model lends itself to supporting artists work who deliver content on a consistent and reliable basis (think something along the line of webcomics, drawings or writing).

Then there's the 'pay per update' model that lends itself to project funding, as you'll have at least some guarantee of getting content for each payment you make, you'll be buying something rather than supporting someone.

Of course, that's not to say you couldn't use either model in either cases, just that each model specifically lends itself better to one thing in particular.
 

reddo

Tentacle Monster
Joined
Jan 3, 2010
Messages
331
Reputation score
52
Re: Breeding Season

Patreon is the only viable option for anyone to get their game funded. That said, I do agree about using the money for a Patreon to make the project better, that's definitely something people should be doing.
I agree that there aren't really any alternatives, but Patreon wasn't designed with "fund a project" in mind, and that's why it does a pretty poor job of doing just that.

Either way, people would be a lot less disappointed if they stopped seeing it as funding a project and started seeing it as funding a group/person. Doing this should also help them decide which Patreons to support and which ones to drop. Effectively, everything would stay just as it is right now, it's just the mentality around it that would change.
 

HentaiWriter

Tentacle God
Joined
Oct 28, 2014
Messages
751
Reputation score
366
Re: Breeding Season

I agree that there aren't really any alternatives, but Patreon wasn't designed with "fund a project" in mind, and that's why it does a pretty poor job of doing just that.
I think it does a fantastic job of doing it; the PEOPLE behind the projects are the ones to blame, not Patreon. Lazy people and people who give no fucks about how they treat other people's support of them or their projects are on any website/service, and changing the way Patreon is thought of or anything about it won't fix that.

There are a lot of websites that were initially crafted as one thing and quickly became something else, because they noticed, for whatever reason, that they were garnering an audience for this new thing. Patreon is pretty much the same here; it's quickly becoming the de-facto place for western hentai game crowdfunding, and it's obviously noticed this and is making efforts to cement themselves as such, with fighting to get PayPal to allow NSFW pledges, and instant charge settings, both of which would really primarily affect NSFW accounts.
 

LewdLogic

Demon Girl
Joined
Jan 25, 2015
Messages
58
Reputation score
27
Re: Breeding Season

Either way, people would be a lot less disappointed if they stopped seeing it as funding a project and started seeing it as funding a group/person. Doing this should also help them decide which Patreons to support and which ones to drop. Effectively, everything would stay just as it is right now, it's just the mentality around it that would change.
So much this. I feel honestly at the end of the day this is the biggest problem I see us facing.

I wanted to hold off on talking about this in general since I am writting an editorial detailing this issue, but i do have a few things to say until that comes.

First of all like typical human behavior we all have a tendency to focus on negatives. For all the critizizim patreon gets...what we dont talk about nearly enough are sucessful projects and creators. We have plenty of examples of people who either constantly put out content or have finished thier projects with happy results. Yet we can sit here and have 20 long page discussions about failures and not bat an eye on sucesses.

The issues regarding Breeding Season is something that as devs and consumers should take away. Devs being smarter about thier campaigns and continuing acts of good transparency and consumers being smarter with where they decide to fund personnel.

A model where people either donate or help fund projects that are constantly in devlopment and continues to pump out content...such as games like Warframe is totally doable but devs need to be clear about things such as this from the get go.

This isnt a "Patreon is bad" thing....its the same as blaming guns for killings despite the fact it takes people to pull the trigger for it to happen. Tools can be used for good things too but as usual...good...great things arent as dramatic as seeing a person get shot vs someone shooting the person who was about to shoot up a school.

And for those hoping that "Big Companies" are the savior of the adult industry and are going to someday come down with thier huge bugets to start stuff. Stop being silly. The only way we are going to see an increase in quaity is by supporting our own so that the industry can grow and create an enviorment for well know adult devlopers to create sucessful franchises. Even devs such as Winged Cloud started from crowd funding and look where they are now.

This industry cannot be done on just hopes and dreams. Risk have to be taken and lessons need to be learned. Its that simple.

I understand that people will continue to be naive about shit, but its still very important to say this. Projects and buisnesses fail all the time. There are plenty of mainstream games that never make past alpha. There are plenty of projects in general that never make out of the idea of conception either. Big projects fail and will continue to fail...which means even more that we need to respect and give praise to those who contiue to do great things.

Thats why I started LewdGamer in the fucking first place.
 
Last edited:

mayaktheunholy

Cthulhu
Joined
Mar 17, 2012
Messages
895
Reputation score
707
Re: Breeding Season

Yes, games like that which fail are a shame; but the fact of the matter is that no one knows what kickstarters will do well and which will fail. Kickstarter success is sometimes a roll of the dice; some amazing projects fall apart and some hit the market. And let's keep in mind some of the more high profile kickstarters that either came out or are coming out and are doing great.

Bloodstained: Ritual of the Night
Elite: Dangerous
Yooka-Laylee
Divinity: Original Sin
Shadowrun Returns
Shantae: Half Genie Hero
The Banner Saga
Hyper Light Drifter
Darkest Dungeon
Shovel Knight
La-Mulana 2
SUPERHOT
River City Ransom: Underground
Shadowgate
Mercenary Kings
Chroma Squad
HuniePop
UnderTale

Need I go on? All of these games are either out or coming out and are incredible games. Many are highly rated or have dedicated followings, and this isn't even taking into consideration the successes of services like Steam Greenlight and Early Access. Are there a lot more faliures than successes? Sure. But those successes are, more often than not, great games. Some even become influential. And this is the scale of greatness we hold many projects to; we believe so many games will reach the heights of, say, Shovel Knight and Bloodstained.

I mean, do you really think anyone expected UnderTale to be as big as it is? Backers can only help put what they think are great games in front of consumers. It's success thereafter is up to the whim of fate.
This is pretty much the point I was going to bring up, there are as many success stories as there are failures/scammers, a point conveniently ignored by the Patreon hate train. Crowdfunding is really a proven system at this point. Of course it can and will be abused, but the same can be said of any system.

Would like to point out a few more as well:
Grim Dawn (great game, seriously, and these guys pretty much used the model people are complaining about, supporting themselves with the money while developing their game)
Rogue Legacy
Lifeless Planet

And Divinity:OS even did so well they are making a sequel (also crowdfunded I believe).
 

Omnikuken

Tentacle God
Joined
Jul 14, 2011
Messages
2,800
Reputation score
178
Re: Breeding Season

So much this. I feel honestly at the end of the day this is the biggest problem I see us facing.

I wanted to hold off on talking about this in general since I am writting an editorial detailing this issue, but i do have a few things to say until that comes.

First of all like typical human behavior we all have a tendency to focus on negatives. For all the critizizim patreon gets...what we dont talk about nearly enough are sucessful projects and creators. We have plenty of examples of people who either constantly put out content or have finished thier projects with happy results. Yet we can sit here and have 20 long page discussions about failures and not bat an eye on sucesses.

The issues regarding Breeding Season is something that as devs and consumers should take away. Devs being smarter about thier campaigns and continuing acts of good transparency and consumers being smarter with where they decide to fund personnel.

A model where people either donate or help fund projects that are constantly in devlopment and continues to pump out content...such as games like Warframe is totally doable but devs need to be clear about things such as this from the get go.

This isnt a "Patreon is bad" thing....its the same as blaming guns for killings despite the fact it takes people to pull the trigger for it to happen. Tools can be used for good things too but as usual...good...great things arent as dramatic as seeing a person get shot vs someone shooting the person who was about to shoot up a school.

And for those hoping that "Big Companies" are the savior of the adult industry and are going to someday come down with thier huge bugets to start stuff. Stop being silly. The only way we are going to see an increase in quaity is by supporting our own so that the industry can go and create an enviorment for a well know adult devlopers to create sucessful franchises. Even devs such as Winged Cloud started from crowd funding and look where they are now.

This industry cannot be done on just hopes and dreams. Risk have to be taken and lessons need to be learned. Its that simple.

I understand that people will continue to be naive about thing but its still very important to say this. Projects and buisnesses fail all the time. There are plenty of mainstream games that never make past alpha. There are plenty of projects in general that never make out of the idea of conception either. Big projects fail and will continue to fail...which means even more that weneed to respect and give praise to those who contiue to do great things.

Thats why I started LewdGamer in the fucking first place.
Please tell me you don't make so many typo's in your articles ;)
 

LewdLogic

Demon Girl
Joined
Jan 25, 2015
Messages
58
Reputation score
27
Re: Breeding Season

Please tell me you don't make so many typo's in your articles :D
Currently im a tad emotional and its hard writting walls of text on a phonneee okaaaaay. I'm going back and making corrections 8p

But yeah I just get the feeling that people expect folks to work hours and hours on end...slaving away at trying or successfully completing projects and deserve to be living out on the streets cause "HEY ITS JUST PORN MAN". I find it infurating how common this mentality is in the adult scene. Not saying quailty isn't an issue that needs to be worked on either. Just...let's not forget that people need to eat.

However as a trade off devs need to be more responsible and focus on not being too idealistic and ambtious with thier projects. Just focus on making small but enjoyable fun games that can help not only improve yourself as a dev, but also help gain confidence from the people who want to support you. Big ambtious projects should be saved for stuff funded from your own pockets or should be long term side projects that don't interfere with the current content your making.

Atleast when its finally time to do my own game making in the near future...is how i will handle shit.

I'd also sujest devs get to a point midway in thier projects and then start crowd funding for people who want more content added than what you originally planned. If that doesn't work out you still have a game to sell at the end of the day.
 
Last edited:

VersusX

Demon Girl Pro
Joined
Jan 22, 2016
Messages
184
Reputation score
97
Re: Breeding Season

@LewdGamer

Hats off
Your two latest posts are simply gold man. I think exactly as you.
The problem is that now it is really easy to think only in how "bad" patreon is and how scammers everyone using it is.
In other webs that made echo from this "news" all i saw was negative mentality against creators and patreon (now we creators are all in the same bag :()


As for the "main topic" all i can say is (after reading all the wall texts devs had said) there is much more behind it that what we can see from the outside. It's not too hard to find that both H and S are lying in different things. Dunno if someday everything will be known to the public or will remain as that.
 

omp1234

Mystic Girl
Joined
Feb 23, 2012
Messages
231
Reputation score
67
Re: Breeding Season

Well, it takes a lot more than an artist, an animator, and a programmer to make a healthy game development team, especially if each individual has shortcomings and neither have the sense of direction and project management required. The more people on the team, the more complicated it gets, and the harder it is to hold it all together.
 

Ashsaber

Jungle Girl
Joined
Feb 14, 2011
Messages
17
Reputation score
0
Re: Breeding Season

I was interested in this after finding it at 4.4.1. I kinda followed development, but wasn't really expecting much anytime soon.Was expecting to see ~4 animations added a month for the next few years while people threw money at them futilely. Now I just hope someone takes the concept and makes a version that works.
 

bluewr

Grim Reaper
Joined
Aug 16, 2013
Messages
592
Reputation score
219
Re: Breeding Season

After what happened to Breeding Season. Should I even bother making a patron page for my game that im trying to finish and make :(
If your project is clear, playable, and has clear goal and idea, no reason why not.

Look at HentaiWriter's game, or SourJelly's Anthophobia as example.
 

Ninja_Named_Bob

Mystic Girl
Joined
Feb 2, 2014
Messages
725
Reputation score
380
Re: Breeding Season

So much this. I feel honestly at the end of the day this is the biggest problem I see us facing.
There is no accounting for Human stupidity or lack of foresight. You'll always have a group of idiots who label dissent as "hate train" and trying to justify scammers who use crowdfunding as a feasible income. If that were the case, most (if not all) of the people on welfare would be redirected to KS/Patreon/etc by their Provincial/State government.

I wanted to hold off on talking about this in general since I am writting an editorial detailing this issue, but i do have a few things to say until that comes.
I want to aggressively accuse you of being a clickbait shill, but you seem like a decent enough guy that labeling you among outlets like Kotaku would be pretty unfair.

First of all like typical human behavior we all have a tendency to focus on negatives. For all the critizizim patreon gets...what we dont talk about nearly enough are sucessful projects and creators. We have plenty of examples of people who either constantly put out content or have finished thier projects with happy results. Yet we can sit here and have 20 long page discussions about failures and not bat an eye on sucesses.
People focus on the negative because it's easier to concentrate on the cons than to think of any pro's to something. As someone who often finds the positive in things, I see too much evidence of crowdfunding having its negative side and not enough focus on the positives. Sure, we got Shovel Knight, Undertale, FNAF (was that crowdfunded?) and someone mentioned how "good" Steam Greenlight is, but that's like saying Bethesda never released a bad game or GTA V was a 10/10 masterpiece. It's all opinion, and despite what most arguments become, we focus on the negatives because the successes aren't nearly as ground-breaking or impressive as the failures. Breeding Season is an example of a failure that didn't just shoot for the stars, but failed spectacularly. Yes, Undertale has a following, but so do about a thousand other games/franchises. Did it innovate on anything or change the rpg formula? No.

Breeding Season was also an adult game, and one that was not only funded out the ass, but was slated for success from day-one by a group of people who believed, despite evidence to the contrary, that it would succeed. If anything, it should exist as a statement that a developer with no idea where they're going/what they're doing and nothing to substantiate the faith their sponsors have in them ought not to be funded. YummiTiger has missed deadlines and despite updates, hasn't substantiated the faith people have in them. Ecogi, etc are also running the same gimmick, but I'm not gonna run a campaign against them because I partly want them to succeed and, assuming the projects crash, hope it's a lesson for the people who contributed.

The issues regarding Breeding Season is something that as devs and consumers should take away. Devs being smarter about thier campaigns and continuing acts of good transparency and consumers being smarter with where they decide to fund personnel.
Devs haven't subscribed to the policy since day one, and have yet to. YT, as an example (hope you don't hate me, honestly want your hentai goodness) isn't really driving me to have faith in their project. Transparency is fine if the issues aren't a consistent factor in the project. As an example, a shareholder will be hesitant to keep their investment with a company if that company has a history of blundering on updates or fails to meet deadlines. People have to stop looking at crowdfunding projects as a "I have faith!" concept and more as a "long-term investment" project. Just the same, Devs have to be willing to look at their project more professionally and have plans and such for situations that come up. I'm not demanding devs account for every possibility, but at least cover enough bases that an "investor" can feel like their money is being put to good use.

A model where people either donate or help fund projects that are constantly in devlopment and continues to pump out content...such as games like Warframe is totally doable but devs need to be clear about things such as this from the get go.
My understanding is warframe is struggling to keep people invested both financially and from a player perspective. Actually:

Seems like they've bled numbers as of late. This is because DE doesn't know what they're doing, constantly screw the players with nerfs and such, and then demand more money for the abuse. At one point, much like the WWE and other companies, you start bleeding numbers because people can't be bothered to invest themselves anymore.

This isnt a "Patreon is bad" thing....its the same as blaming guns for killings despite the fact it takes people to pull the trigger for it to happen. Tools can be used for good things too but as usual...good...great things arent as dramatic as seeing a person get shot vs someone shooting the person who was about to shoot up a school.
This is evidence that Patreon is another way for people with no idea what they're doing to exploit a fraction of the population. It's another "get rich quick" gimmick that hasn't died because there have been the odd successes to the handful of failures. 1:10 success ratio isn't very inspiring, but there are people on here and elsewhere who constantly pull a Homer and say "b-but it's still good!" That pig is flyin', kids, and it's covered in enough shit to make a cockroach sick.

Your gun analogy is terrible, btw. Guns and funding a patreon have zero in common. A better analogy is saying "Patreon is bad is comparable to people who say alcohol is bad." At the end of the day, I'm a consumer who needs to make the decision to stop when I start feeling things, or drink too much and end up with a hangover.

And for those hoping that "Big Companies" are the savior of the adult industry and are going to someday come down with thier huge bugets to start stuff. Stop being silly. The only way we are going to see an increase in quaity is by supporting our own so that the industry can grow and create an enviorment for well know adult devlopers to create sucessful franchises. Even devs such as Winged Cloud started from crowd funding and look where they are now.
Nobody thinks Bethesda is going to come down and make Elder Scrolls: Adult Edition or Blizzard will make a Warcraft porn game. Don't even attempt humor this late in the game, sir. I've complimented you and tried to be as even-minded as I can, but this is treading some dangerous ground, now. I don't want us to devolve into neanderthals trying to beat each other over the head with clubs.

I also must chastise you for your "we must fund our friends in this community!" line. You have to understand that when we sacrifice quality for quantity, it casts a negative light over the niche itself. Look at professional porn nowadays. The quality is questionable at best, and all because there was a high demand that resulted in a lack of quality put in. Now, it's falling prey to the toxic ideology of "if it's on the net, I can pirate it" that is so common throughout. Even in the AAA gaming industry, piracy is rampant due to a lack of quality in the content produced.

And you seriously think that supporting as many projects as possible is the best option long-term? C'mon, man. Journalistic integrity.

This industry cannot be done on just hopes and dreams. Risk have to be taken and lessons need to be learned. Its that simple.
You had me with the first line and probably should have stopped there. It's not as simple as that, but I'll assume you weren't sure how to communicate why and leave it at that.

I understand that people will continue to be naive about shit, but its still very important to say this. Projects and buisnesses fail all the time. There are plenty of mainstream games that never make past alpha. There are plenty of projects in general that never make out of the idea of conception either. Big projects fail and will continue to fail...which means even more that we need to respect and give praise to those who contiue to do great things.
Businesses don't fail all the time. If you're gonna quote some "Chapter 11 Bankruptcy" then be aware that businesses only do that as a means to avoid taking a massive hit while they re-structure, etc. Businesses don't fail unless the model is bad, and given that there exists a model for businesses that has proven it works time and again, I get the feeling that you don't quite know enough on this subject to speak on it. A business when it starts out doesn't break even in the first annual because it still needs to do things such as pay taxes, pay employees, buy materials, etc to keep running. It has to be able to pay its dues and such in the first 2-3 years before there is a noticeable revenue. Big businesses have succeeded (and will continue to) because the model they use has been proven to work.

"Plenty of mainstream games that don't make it past alpha" requires a citation. There are plenty of concepts that don't make it past the planning stage, are re-worked, and then presented again to either be cut or pushed into development. That doesn't mean they are a finished product or a half-finished one from the get-go. Big projects also rarely fail, and only because of things such as developer differences, the company tanks, etc. Really, you don't seem to have a good grasp on this.

Thats why I started LewdGamer in the fucking first place.
Opinionated pieces=/=facts
 
Top