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So, I've been throwing this concept around inside my head for a while now, and I think it's finally time to make it a reality.
Basically, the entire game is centered around the PC's being addicted to this one new game that enters them into virtual reality. There, they can customize their clothing and select which role they want to perform. The main allure of the game is that any player can do just about anything. There are no NPC's, so everyone you meet is a living person, who chose to do the job that they are doing.
A third of America is addicted to this game, perhaps because it adds a level of realism that most people can't get even in real life. Any injuries you receive in the game world you can feel as if they are real, though nothing actually happens to your physical body.
The setting of the game is during one of the many great Civil Wars in feudal Japan, with several dozen different clans vying for the Shogunate. The PC's are members of one small faction that must survive. The goal of the game for every player is to help their faction gain control over Japan's Shogunate.
Matchlock Rifles are just starting to show up on the field, and anyone that can afford one becomes a very powerful force on the battlefield. The Samurai are more scarce, being replaced by the Ashigaru, troops who have been recruited from peasant villages and outlying towns who lack the training of a samurai, but make up for it in numbers.
The gameplay will center not only around PC interations in-game, but also out of game, in the real world. And yes, this does mean you will be encountering random gamers from different factions in the real world.
I'm thinking of having all of the players based out of New York, so they can actually interact with each other outside of the game at some point.
Ah yes, the death system. Dying in game will cause your character to be transported to the capital to be "Treated for grievous wounds" for an IRL day, and will cause you to lose a small percentage of your money, as well as a small percentage of your Prestige.
Prestige is essentially a total number of points towards an in-game Rank. Each rank that you gain increases the number of Prestige points you earn and unlocks new inter-faction options, like special faction weaponry and armor, commanding large squads, and so on.
Also, this game will be using Pathfinder as a base for the system since I suck at system design.
Anyway, that's about as much info as I can jot down off the top of my head. Feel free to ask questions about the game.
Basically, the entire game is centered around the PC's being addicted to this one new game that enters them into virtual reality. There, they can customize their clothing and select which role they want to perform. The main allure of the game is that any player can do just about anything. There are no NPC's, so everyone you meet is a living person, who chose to do the job that they are doing.
A third of America is addicted to this game, perhaps because it adds a level of realism that most people can't get even in real life. Any injuries you receive in the game world you can feel as if they are real, though nothing actually happens to your physical body.
The setting of the game is during one of the many great Civil Wars in feudal Japan, with several dozen different clans vying for the Shogunate. The PC's are members of one small faction that must survive. The goal of the game for every player is to help their faction gain control over Japan's Shogunate.
Matchlock Rifles are just starting to show up on the field, and anyone that can afford one becomes a very powerful force on the battlefield. The Samurai are more scarce, being replaced by the Ashigaru, troops who have been recruited from peasant villages and outlying towns who lack the training of a samurai, but make up for it in numbers.
The gameplay will center not only around PC interations in-game, but also out of game, in the real world. And yes, this does mean you will be encountering random gamers from different factions in the real world.
I'm thinking of having all of the players based out of New York, so they can actually interact with each other outside of the game at some point.
Ah yes, the death system. Dying in game will cause your character to be transported to the capital to be "Treated for grievous wounds" for an IRL day, and will cause you to lose a small percentage of your money, as well as a small percentage of your Prestige.
Prestige is essentially a total number of points towards an in-game Rank. Each rank that you gain increases the number of Prestige points you earn and unlocks new inter-faction options, like special faction weaponry and armor, commanding large squads, and so on.
Also, this game will be using Pathfinder as a base for the system since I suck at system design.
Anyway, that's about as much info as I can jot down off the top of my head. Feel free to ask questions about the game.
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