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Re: Games Discussion Thread
Getting paid for it? No.
Getting paid for it? No.
Getting paid for it? No.
but they do have a copyright claim against these muddled grey lines of let's players vs critics and what law/rule people are using to show videos.
I should have been clearer with this. Critics (reviewers) being one side of the equation (people who can fairly see revenue for what is essentially work) and let's players being the other side of the equation (people who are just customers who post their own experience of playing it and getting paid for that) and the grey lines that exist in between, as anyone can claim that their publishing is a review of some sort, which is bullshit, but hey, it keeps copyright claims mostly off their back cuz the the law if awful
Steam sales are here again, and right in time for you to ignore buying christmas gifts for everyone so you can feed your hobbies.
What to say so that everyone hate you:
After saying this yesterday my roommate's life went apeshit since now all of his co-workers hate his guts. Sorry Gabe, may your suffering not last for long.Shadow the Hedgehog was a good game.
After saying this yesterday my roommate's life went apeshit since now all of his co-workers hate his guts.
Left 4 Dead 2 is currently Free on Steam! If you don't have it, grab it while you can~ ^_^
Throwing the two of them apart should be easy: all you have to do is change their position relative to one another. The trick is to work fast enough.
You blink your eyes closed to take inventory of the situation, and then you call power to you. The snowstorm blocks out starlight and moonlight, and there isn't much heat around, so you have only your own soul to use to fuel your Craft. Fortunately, you have soulstuff to spare.
Distance between Wakefield and Smith is a relational property; all you need to do is convince the world that, no, there's actually a good deal more space between them than it appears at first glance. After all, in some situations objects that appear close could be far from one another: forced perspective, tricks with mirrors, reflections. Ten feet is all you need.
Power flows from you, and Wakefield and Smith fly apart as if each had been struck in the chest by an enormous fist. Smith sprawls in the snow. Wakefield somersaults in midair and lands on her feet, facing you. Steam rises from her body.
The world goes dark. The blood-circles take fire. The sky peels open like the petals of a flower, and you hang in boundless green-charged space, within the light of the goddess. She curves above and beneath you and to all sides, her face the sun and her drifting hair the sky, her arms horizons, the earth an arch of belly and swelling thighs. Her skin's a translucent green-brown, and sap moves within her to the rhythm beat out by her heart.
Pat meets her galaxy-eyes without a hint of awe. "Goddess, we have come to ask you questions. And we bind you to answer honestly." His words change the space in which you hover: it acquires sharpness and solidity that remind you of wheels and gears and pulleys and levers. The goddess hisses.
I was hoping Dishonored would be good. I haven't got the chance to try it myself yet. Lacking in options does damper the spirit a little though. Ah well, as long as it doesn't force guns blazing cowboy mode then I'm good.