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Divine Arms - A magical action-adventure hentai game


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asdlolxd12345

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Re: Divine Arms - A magical action-adventure hentai game

The creator has so far shown 6 other scenes: 2 for the black one-eyed ball or "Ganker" enemy (game-over and indulge scenes), 3 for the "Bloodhunter" enemy, the guy from my profile pic (regular, game-over and indulge scenes) and 1 regular scene for the Rapevine, a really weird plant which uses female victims to lure prey. Keep in mind some of these won't be 100% completed in the next release, since these scenes kind of kept stacking up, the old animator left, and people voted to have the next version released ASAP. Also, the original scenes that the creator drew and animated will be reworked eventually by the new animator to keep the style consistent.

Check out some of the 27 public Patreon posts (like this one: ) and the old posts on his blog ( ), he does actually have some previews there.
Thank you that's really usefull
EDIT: one more question, the trial version is still with one amination for the black-eye enemy or there's more (talking about free trial)?
 

MartinX

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Re: Divine Arms - A magical action-adventure hentai game

Thank you that's really usefull
EDIT: one more question, the trial version is still with one amination for the black-eye enemy or there's more (talking about free trial)?
You're welcome! And yeah, there's still only one version of Divine Arms in existence, the one on Newgrounds. That's the primary reason for some of the drama surrounding this project.
 
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asdlolxd12345

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Re: Divine Arms - A magical action-adventure hentai game

You're welcome! And yeah, there's still only version of Divine Arms in existence, the one on Newgrounds. That's the primary reason for some of the drama surrounding this project.
OH so there's nothing new even for paying patreon? That's kinda ugly...
thank you for all the info anyways^^
 

censuur

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Re: Divine Arms - A magical action-adventure hentai game

lol at people claiming that creating simple porn games on Patreon is more stressful than regular work. They have no bosses, no deadlines, no responsibilities. Anytime they can come up with bs excuse and many suckers will still support them. "Oh noes, my cat has diarrhea! Im afraid there wont be any updates for the next few months" and people are like "Oh, man take care of your cat, diarrhea is no joke, it may be caused by an extraterrestrial parasite! We can wait as long as you want."
You didn't check your post and think to yourself "wow, what I typed there is kind of ridiculous, maybe I shouldn't exaggerate to the point of turning my own argument into a complete joke"?

I mean there's a reasonable argument in there somewhere, there have been many issues with Kickstarters, offbeatr's, Patreons and crowdfunding in general where the creators absolutely take the piss and just play around with other people's money, this however has little to do with the difficulties found in the legitimate side of the industry.

At the end of the day though, comparing creative work to "regular work" and not including the fact that with regular work you spend very little time thinking what to do next and most of your time following simple instructions and going through the motions. Creative work can bog you down re-doing the same chapter of a story because it's not quite right, redrawing the arm on a character because it's just a little bit off. The fact that in contrast to "regular" work you owe responsibility not to some boss but to yourself is all the more stressfull, suggesting that "regular" work is all the same is as if suggesting that management and floor level work is identical.
 

xXHaseoXx

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Re: Divine Arms - A magical action-adventure hentai game

This thread is getting a bit out of hand and off topic. Best cut that shit out before it get's locked.
 

HentaiWriter

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Re: Divine Arms - A magical action-adventure hentai game

It really is striking, not to mention how even the most minor life upsets (such as moving) take them out of action for weeks at a time. If I told my work that I'll be out of action for a few weeks because I'm moving house I'd be laughed out of the office.
How in the world would you move in just a few days? Not meant as an insult, but do you only own a few things? Even moving just across the neighborhood and getting situated can take a week at least if you have no one to help you and you have to do it all yourself, let alone setting up internet, utilities, redirecting your stuff to that address, furniture, etc.

If someone's moving across town and they have no one to help them, that would take even longer, and if moving across states (or countries in other continents) even longer.

Even with a moving van moving all your stuff, you'd still need to haul it all inside your new place and do all the above, and that's assuming you can afford a moving van for 6+ rooms of stuff.

lol at people claiming that creating simple porn games on Patreon is more stressful than regular work. They have no bosses, no deadlines, no responsibilities.
They do in fact have bosses (the patrons, and in some cases, the people they're working with), they have deadlines (the ones they set themselves, which if they miss, they get hit with a lot of bad press and dropped patronage), and responsibilities (both the above).

A regular job comes with a steady, guaranteed paycheck, so long as you do what you're told, and also comes with not needing to feel the brunt or impact of any of your work either. Say you work at Google and some new app comes out by them and people absolutely loathe it; sucks for Google, but it's no skin off your back.

At an indie company, such a thing is almost definitely going to have to be dealt with directly by the people working on the product, fielding Patron and non-patron responses and negative press, answering questions nonstop demanding to know why things have went they way they did, doing polls to get feedback specifically on why things went wrong, handing out refunds, and so on.

Doing indie game development requires you to wear multiple hats at once at a bare minimum, whereas a regular job almost never requires you to wear more than the one you were hired for, ever.

And as mentioned earlier, even if you try your absolute best and do your absolute best, you aren't guaranteed money, and one month you could be making $3,000, you change something in the game the Patrons don't like that month (even though you're still doing your job the same as ever) and the next month you're down to $500; this would never, ever happen in a regular, contractural job, as long as you're doing your job.

Finally, you also are responsible for even getting your product out there; again, at a regular job, you do the work, you get paid. You make an amazing game on Patreon, you're responsible for making sure people know about it, or else you get paid squat, and this includes when it's time to sell the game too.

Oh, and of course forget about any retirement funds, 401k, or health insurance, since all of those are setup for you by most regular companies; you'll need to get all of those yourself, which might be somewhat hard seeing as most countries tax self-employed people like crazy, which means you'll also need to hire a tax person that you approve of to reliably do your taxes as well.

Definitely look into doing your actual forms for people you work with as well, since again, a company would normally take care of that, but in this case, you'll need to file appropriate forms to all the people you work with, and you'll need to do it correctly, lest you get hit with tax fraud.

The tl;dr is that there are a lot of luxuries to working on an indie game (work from home, work your own hours, wear whatever you want, get to make cool stuff and be creative), but there are also a lot of extra stressors and many, many things you have to deal with (I only covered a few of them) that you'd never ever be expected to deal with at a regular job.
 

AGamerPassingBy

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Re: Divine Arms - A magical action-adventure hentai game

Don't you guys who underestimate 'making H-game that actually good on Patreon', ever thought that the very fact most of the time it's a disappointment was exactly because it's goddamn harder and stressful than doing regular jobs?

Don't you think one of the valid reason most indie developers often takes breaks is exactly because the stress is catching up to them?
If you thought it was really easier than your everyday office/field job, how come we don't have much more of good-quality H-games with faster production rate?

Seriously people, think about it.
Oh, and i'm not saying we then must trust and support every single patreons and the likes, just trying to remind that statements like 'artistic works is less stressful than regular jobs' is not always true.

And @MartinX, thanks for the links! :D
 
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hugo77

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Re: Divine Arms - A magical action-adventure hentai game

Don't you guys who underestimate 'making H-game that actually good on Patreon', ever thought that the very fact most of the time it's a disappointment was exactly because it's goddamn harder and stressful than doing regular jobs?
Umm...no. Thats a very far fetched conclusion. Imo its because porn creators are mostly amateurs looking for a quick cash abusing Patreon's asinine anti-consumer policy and using niche fetishes to get money from desperate perverts.
Also as i said they really dont have bosses/responsibilities/etc and people are generally lazy so without outside motivation they do half-assed job, just enough to not lose support from patrons.

If you thought it was really easier than your everyday office/field job, how come we don't have much more of good-quality H-games with faster production rate?
My "everyday office job" consists of making decisions and actions to save human health, sometimes life and requires immense knowledge. I would say its more stressful and difficult than drawing boobs but i might be biased :rolleyes:(im not complaining, i love my job).
As for "why we dont have many good quality hgames?". Well, you cant expect much from basically self employed amateurs with little to no experience... Japanese dont seem to have this issue, cartoon porn just isnt nearly as big in the west. Compare the amount and quality of CGs
between Patreon games and Bishop or Lilith titles.

With all that said, there are some decent, competent creators on Patreon and i support them with my money.
 

AGamerPassingBy

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Re: Divine Arms - A magical action-adventure hentai game

Umm...no. Thats a very far fetched conclusion. Imo its because porn creators are mostly amateurs looking for a quick cash abusing Patreon's asinine anti-consumer policy and using niche fetishes to get money from desperate perverts.
Also as i said they really dont have bosses/responsibilities/etc and people are generally lazy so without outside motivation they do half-assed job, just enough to not lose support from patrons.
It's far-fetched yes, but a valid conclusion.

Also, i'm actually talking about people who are generally serious about making a good game. It's not fair for anyone to think their works are easy and stress-free. :(

My "everyday office job" consists of making decisions and actions to save human health, sometimes life and requires immense knowledge. I would say its more stressful and difficult than drawing boobs but i might be biased :rolleyes:(im not complaining, i love my job).
Oh come on mate, it's not fair to compare a doctor's job to a H-games creator's job in the first place! :p

As for "why we dont have many good quality hgames?". Well, you cant expect much from basically self employed amateurs with little to no experience... Japanese dont seem to have this issue, cartoon porn just isnt nearly as big in the west. Compare the amount and quality of CGs between Patreon games and Bishop or Lilith titles.
Which bring exactly to my point that making a GOOD ones is actually nothing easy. Successful developers may say they enjoy it and it's not that hard, but i bet there are times when they're stressed by it. In other words, it's not impossible even for your favorite hobby to give you some stress.

With all that said, there are some decent, competent creators on Patreon and i support them with my money.
This here. Don't you think it's rude if anyone disrespect them by thinking what they're doing is easy?


Now, let's bring this a little back on topic.

In the case of ViperV, firstly i think it's safe to assume that he is the type of developer who strive for high-quality and perfection instead of production speed, like other developers, Kyrieru and YummyTiger for examples. Second, what ViperV is making right now is not his first game (but maybe his first H-game), and if you play his finished projects, i say he knows how to make a fun game, he knows how to deliver.

If the delays makes you uncomfortable about his Patreon, then by all means, pull out your pledges, it's a normal, no, it's a GOOD thing to do. If you decided to put your trust on him, then you're not doing something wrong either. :)
 
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MartinX

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Re: Divine Arms - A magical action-adventure hentai game

And speaking of the developer, just a few hours ago he posted a short update on Patreon: "Thanks everyone! Work resumed yesterday. We're all safe."
 

Tildryn

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Re: Divine Arms - A magical action-adventure hentai game

How in the world would you move in just a few days? Not meant as an insult, but do you only own a few things? Even moving just across the neighborhood and getting situated can take a week at least if you have no one to help you and you have to do it all yourself, let alone setting up internet, utilities, redirecting your stuff to that address, furniture, etc.

If someone's moving across town and they have no one to help them, that would take even longer, and if moving across states (or countries in other continents) even longer.

Even with a moving van moving all your stuff, you'd still need to haul it all inside your new place and do all the above, and that's assuming you can afford a moving van for 6+ rooms of stuff.
You must be incredibly slow at moving. I've moved the contents of a 3-bedroom house multiple times in the same county/area and it never takes more than a couple of days, nor does it stop me going to work (move on a weekend, move some stuff to a storage unit out of hours, or take a smattering of vacation time! plan ahead!).
 

Sporadicus

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Re: Divine Arms - A magical action-adventure hentai game

You can move the contents in a few days. Does this include packing, and unpacking? What about the preparation of finding the right place?

Moving is definitely not a low stress action as it entails the above things as well as getting used to the new environment. Regardless of it being a block away from your previous living area or hundreds of miles, you have to re-accommodate yourself to the change.

Moving is definitely NOT something you can do in a few days unless you're a hobo or grifter.
 
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erobotan

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Re: Divine Arms - A magical action-adventure hentai game

I only need 1 day to move lol, you guys has too many stuff. I only has clothes, computer, computer table, some anime toys, a fan, and a bunch of small stuff.
 

AGamerPassingBy

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Re: Divine Arms - A magical action-adventure hentai game

And speaking of the developer, just a few hours ago he posted a short update on Patreon: "Thanks everyone! Work resumed yesterday. We're all safe."
That's pleasing to hear. :)

I just wish he also frequently update his blog. :D
 

HentaiWriter

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Re: Divine Arms - A magical action-adventure hentai game

Umm...no. Thats a very far fetched conclusion. Imo its because porn creators are mostly amateurs looking for a quick cash abusing Patreon's asinine anti-consumer policy and using niche fetishes to get money from desperate perverts.
Also as i said they really dont have bosses/responsibilities/etc and people are generally lazy so without outside motivation they do half-assed job, just enough to not lose support from patrons.
"anti-consumer policy"? Huh? What is this even referencing?
As always, just because some people abuse the system and don't put forth much effort, that doesn't mean some of us aren't busting our asses off to try and make the best quality games we can, but I'm glad you noted that at the bottom of the post.

My "everyday office job" consists of making decisions and actions to save human health, sometimes life and requires immense knowledge.
Likewise, obviously there are everyday office jobs that, as you said, consist of things that don't apply to most office jobs.

I would say its more stressful and difficult than drawing boobs but i might be biased :rolleyes:(im not complaining, i love my job).
Boiling down making these games to "drawing boobs" is akin to boiling your job down to "grunt work signing paperwork"; neither is accurate.

You must be incredibly slow at moving. I've moved the contents of a 3-bedroom house multiple times in the same county/area and it never takes more than a couple of days, nor does it stop me going to work (move on a weekend, move some stuff to a storage unit out of hours, or take a smattering of vacation time! plan ahead!).
You did this completely solo with no help from family, friends, or movers, right? That's what I'm talking about and what most people on the planet face; it's actually quite rare that someone has family members/friends whose schedules all synchronize enough to be able to do this.

I also provided examples that were noting when people move out of the county/area. Also note that most jobs in America don't give vacation time, and quite a few other countries don't give vacation time that you can take "at will" at all. I'm glad it's easy for you, but it's really not for most people.
 

OnyxShadow

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Re: Divine Arms - A magical action-adventure hentai game

My family moved MANY times for job reasons. Generally, there was a lot of time spent packing before and a lot of time spent unpacking after, but the actual moving usually took one or two days plus however much travel was required. You can leave your essentials to pack on the last day and unpack them on the first day after moving in. There is no inherent need to take significant time off work to move.

That said, even though we haven't heard much from the developer at ULMF, his Patreon has been seeing steady updates so I'm not sure there's a problem.
 

jk103

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Re: Divine Arms - A magical action-adventure hentai game

Personally, I think any project that's more than 6 months behind schedule should stop accepting Patreon payments until they can get back on track. I think that's perfectly reasonable and fair for everyone involved, since the developer is the one who sets their schedule in the first place. If you're consistently failing to hit a deadline you set for yourself, it's probably time to take a step back and re-evaluate things.
 

censuur

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Re: Divine Arms - A magical action-adventure hentai game

Personally, I think any project that's more than 6 months behind schedule should stop accepting Patreon payments until they can get back on track. I think that's perfectly reasonable and fair for everyone involved, since the developer is the one who sets their schedule in the first place. If you're consistently failing to hit a deadline you set for yourself, it's probably time to take a step back and re-evaluate things.
You really need to not be making these kinds of statements without actually thinking them through. How on earth would being unable to pay rent, staff etc. magically help fix problems with development? I mean, by all means stop donating once someone is 6 months behind schedule, but imaging that doing so isn't going to slow down/kill the project seems absurd.
 

jk103

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Re: Divine Arms - A magical action-adventure hentai game

You really need to not be making these kinds of statements without actually thinking them through. How on earth would being unable to pay rent, staff etc. magically help fix problems with development? I mean, by all means stop donating once someone is 6 months behind schedule, but imaging that doing so isn't going to slow down/kill the project seems absurd.
Hopefully, they'd look at their calendar when they're only 4 months behind schedule and realize they need get their shit together.

The monthly payment system on Patreon is just a terrible way to fund big, years-long projects - the slower you work, the more you get paid, so long as you post a .jpg every once in a while to keep people happy. Hell, even the "What is Patreon" Youtube video on ViperV's page says that Patreon is meant for artists that release content regularly, not for funding one big project.
 

HentaiWriter

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Re: Divine Arms - A magical action-adventure hentai game

Hopefully, they'd look at their calendar when they're only 4 months behind schedule and realize they need get their shit together.

The monthly payment system on Patreon is just a terrible way to fund big, years-long projects - the slower you work, the more you get paid, so long as you post a .jpg every once in a while to keep people happy. Hell, even the "What is Patreon" Youtube video on ViperV's page says that Patreon is meant for artists that release content regularly, not for funding one big project.
The problem inherent with this statement is that it assumes all creators are corrupt and would have no moral qualms with milking people for money indefinitely, and that all backers are sheep with no actual ability to think for themselves (meaning that they would pledge indefinitely even with barely any content coming out).

As this isn't the case, this is actually rarely something that happens.

Patreon staff themselves have told me it's fine to even use Patreon as a platform to sell completed content on directly through pledge tiers, and with the number of large projects being funded on it, I don't think it really breaks the rules.
 
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