Re: [D-lis] 魔女は復讐の夜に
Been following this game on and off. Was really excited for the developer to be branching out an experimenting in expanding their game knowledge and practice, even though that meant it could take even longer than Bullet Requiem did to come out (and I remember that from years ago when there were only a couple of preview videos in a test room 2-3 years before it was finished).
I don't worry about it being clunky despite this foray into new territory though, D-lis seems something of a perfectionist considering how long they worked on BR.
After getting to play all of the Dark Souls and putting like +200 hours into DS3, I'm really excited because I think D-lis has great potential in capturing the Soulsborne essence and retooling it for the purposes of shift in genre (in both senses of the term). I wonder how much mechanical depth they will strive for, since most h games with stat systems devolve into 1 stat being way better than everything else IMO. Having different weapons AND costumes is ambitious indeed, I expect the selection to be more like Bloodborne with unique weapon properties on light and heavy attacks, but few to choose from (here maybe we can expect 3-4?)
I liked BR because I could focus on appreciating the game mechanics and then just get my h fix after I finish the level. though I wonder if that will continue with the change to metroidvania.
The protagonist looks so good though, damn. I love the portrait they made to go with the status bars too. I'm curious about equip slot in the center of the traditional souls equip/item/attune cross UI
With their development of meat toliet fetishes and wanting to include pregnancy, I'm liking the way this is headed a little too much