I really like the concept for the game. Sex both when you're winning and when you're losing is awesome. I'm not having much fun playing the game right now. Here are the things I would most like to see different, in order:
- Combat isn't as much fun as I would like.
- There's much more grinding than I want to do.
- There are a bunch of arbitrary game overs without much payoff.
Combat could be more fun.
For a combat to keep me interested, I need to have either a strategic challenge or something to fuck. A lot of the fights so far don't provide either. I'm not going to enjoy fighting slimes or plants once I've figured out the most efficient path to beating them, and there's not much to figure out on that front. I'd love to see elemental weaknesses or more complicated enemy groups, but to really feel much of a challenge, I need to be able to do more than one thing in a turn. There's a reason that traditional rpgs have multi-character parties. I'd like to be able to mix attack, defense, and control, or vary my action from turn to turn in response to enemy patterns. Right now I'm only using bondage, double whip and potion.
The sex part of the game(not fully implemented, I understand) is also a little lacking. I've only found those interactions when one of the characters is in bondage and functionally helpless. I'd like sex to be part of the fighting or a pure reward after I've won the fight. Right now it's somewhere in between and doesn't capture what I like about either. I put my opponents in bondage, because it's usually the best strategy, and then I just sort of think about how hot it is while I finish the battle. Don't misunderstand me, it's really hot, but it can only keep my interest for so long.
Here's what I'd like to see. First, I should be able to molest a supermajority of the enemies. Have Alraune instead of plants, or something, and no immune-to-sex attacks fox girls. The slimes look really cute in bondage, so I vote for them to stay. Second, I'd like sex to be part of an overall strategy. Maybe groping the opponent reduces their defense, or you could regular hits damage their clothes and open them up to more intense sexual attacks. Anything to get me out of the really simple attack loops that define current gameplay.
An alternate route could have 'molest' as an alternate way to win the fight, much like 'capture' in pokemon. In that case, you get an image(or one of a handful of images) and a slightly different reward than defeating them traditionally. Maybe, in this case, they boost your stats slightly instead of dropping equipment.
There's a lot of grinding.
I hate grinding, but sometimes I'll put up with it for dirty pictures. So maybe I'm just not your audience, but I still felt like there was way too much grinding going on. I started out just trying to go through the game and fight whatever was on my way, neither grinding nor dodging fights. I fought boss slime at level 5. I didn't get any experience for beating him(that didn't feel fun, maybe change that?), so I go into the temple at level 5. One fire II later, I'm back to grinding for levels. I find a plant mob that always spawns 3 enemies for maximum efficiency. I spam double whip, occasionally drink a potion, get bored. It takes me at least ten of these to get to level 8. At this point I can survive one fire II, but not two. Still much too weak to reasonably go through the temple.I mean, I can survive most fights, but it takes two or three potions for each fight, and the ones with two enemies are out of the question.
What level do you expect people to be when they go into the temple? 10-12? It takes, what, 50 plant fights to get there? I'd rather not do that. This is something you can definitely tune, so I'm not too worried about it. But I do want to register my desire for there to be less grinding.
Arbitrary Game Overs
The 'turned into a statue' and 'fell down pits' game overs were pretty lame. Maybe you at least have scenes planned for them in the full game, but I could definitely see the pits getting annoying after the fifth or sixth time anyway. You shouldn't be able to get the game over with fewer than 20% of the pits discovered; that's a recipe for frustration.
I don't want to be really discouraging. I think the concept is cool and the art is really sweet! The gameplay needs work, but that's pretty normal for a first prototype. I could definitely see you ending up with something really cool here.