Re: Ayame's Adventure - English H-Game
Oh its ok, I'm not saying it's you, I'm just saying fuck who ever is lol. Someone's still doing it, but some people did give me positive reps lool.
Those other guys can go suck a fat dick.
Honestly after looking at mnf's guys's amazing neg reps, I consider the whole rep thing to be stupid anyways, and letting people neg comment on it is fucking dumb. Why spread hatred when it does NOTHING constructive? I bet I could just neg rep everybody and say "Fuck you" and nothing bad will happen to me. All it does make the other person feel like shit sometimes.
Also, more filthy peasant? I have money to use you dumb fuck(s), I'm not poor, granted, wasting money on Patreon might be a waste of money for me sometimes. Your probably the fucking poor one. Fat Faggot ass loser clown living in your parents house Donkey shits.
Honestly, on one hand you're right, and I absolutely agree with you, on the other hand, welcome to the internet I guess...? But let's not derail the thread.
Pls don't start imitating Gaijin and make us wait 3 years for a promised update.
Joking aside, this looks like it'll be interesting. Not too sure the 1st and 2nd games will be all my cup of tea, but 3, 4, and 5 definitely sound ambitious and interesting. I'll be looking forward to seeing how this develops.
There will be something for everyone's tastes, I wouldn't say that it might be in the first game since there's a lot of things that we want to add like, supernatural stuff, furry stuff, monsters and what not, but I think the story is strong enough and the project still ambitious enough that will make ANY Hentai fan want to play it and throughly enjoy it, as there will be routes more focused in corruption, others in blackmail, and others on vanilla stuff so, that's something. Every end of the month we come up with a patch, and seeing how fast we have been advancing and the awesome feedback we've been getting makes us feel more confident and motivated each day.
I feel that the most... challenging part was creating a game of this dimension in a modern/futuristic world, it would be 100x easier to do it in a medieval scenario since there's already a million tilesets for that (commercial or not is irrelevant since we purchased over 1000$ of assets so far), but having to create most of the stuff is definitely challenging, although rewarding, and makes us feel even more unique.
I'm just checking in to wish you and your team luck. I know how hard one game can be to develop, let alone five at the same time.
I hope you get enough exposure to change your mind and release a demo for us on ulmf just a little bit early. However when you do release a demo will it be just for Ayame's Adventure or for all of your games simultaneously?
Our games won't be worked on 5 at the same time, the main city map / cameos is the only thing that will be worked on at the same time, the actual games have an order and will come out in that order (although for the sake of story, timewise, the 1st, 2nd and 3rd games happen at the same time, the fourth happens shortly after, and the fifth is a consequence of the first five games, indirectly).
Playing one gives you hints and references about the others, but you don't need them to enjoy the games as a standalone, it will just make your experience much richer.