09:00 should work fine!
But 9:00 doesn't!
I got an error with your slave because you didn't use a 0 before the first hour.
But maybe I'm missunderstanding something? :/
When I run the game using 09:00, it can't find an event, and brings up the message saying there are no valid events, contact the slave maker.
When I run the game using 9:00, it works. But 10:00, 11:00 and 12:00 don't work for some strange reason, input string error or some such, and they don't consistently not work; by deleting and re-entering the event @ 10:00, I've gotten a variety of differing results, but never all of them working. 1:00, 2;00, 3:00 etc. all work as well.
Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97
Hmm weird.
But maybe you forgot to edit all textblocks or overlooked one?
Because all textblocks need a correct time, otehrwise the game crashes when clicking on the event, no matter what time it currently is.
I added you the edited version of the demon.
Time works fine for me here.
If it still doesnt work, can you send me the error message?
The it would most be a cultural thingy, which would suck.
Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97
Same message I get when I use 09:00 for times.
Although on the plus side, the classes at 10:00, 11:00 and 12:00 do all work. And then don't @ 1 again because my computer accepts 1:00 and not 13:00; same error as above.
Hmm weird.
But maybe you forgot to edit all textblocks or overlooked one?
Because all textblocks need a correct time, otherwise the game crashes when clicking on the event, no matter what time it currently is.
Nope, I definitely had them all in there, I went through the list several times trying to get it to work. That said, I just tried a new idea, where I set it up to fire when the time is either 9:00 or 09:00, and while the event at 9:00 fires, the one at 10:00 will now have the input string error, which didn't occur with 09:00, so there's definitely something about that to cause it to cause the error. Although I can't for the life of me work out why the afternoon events work fine.
Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97
Very fun program, was enough to get me to switch from troll to poster .
Had been planning on trying to make Yuna for Slavemaker, but could never get my head around flash. Having a simple, but powerful setup like this made it a breeze.
So been playing around with it, and made a playable, very early version of Yuna. Warning, it is fairly dark, missing many events, is text heavy, full of spelling errors, not much too do, etc but it has enough to let everyone play around with it. If your interested, download it, play around, let me know what you think. Also, I'd like more pictures of her doing job-related things for future events.
You must be registered to see the links
For the sake of naming things, I'm calling it Yuna 0.1. I don't have any real accounts with hotfile, so if someone wants to mirror it on their account, feel free.
Plans for 0.2 is too add more daytime events, and add more talk options
Quick question : I'm trying to make an exhaustion event that triggers when her health gets too low. Right now it's an invisible day/night event called collapse that's supposed to trigger when her health drops below 5, but I can't get it to trigger ever. If you get a second, could you take a look at it and tell me what I'm doing wrong.
Another tool that would be nice. I'd like to do a series of sequential events, such as a conversation that starts with an early event, and each time you talk she goes more in depth. Right now I can do that by creating an invisible attribute that acts like a counter, and then having new events trigger based on how high that counter is, but it'd be far easier if I could just do a series of events stacked in a single event, and have the game go to the next event in line automatically.
Again, thanks for the awesome program, and I hope alot of people get interested in it.
That's partly possible.
You can have followups.
But these don't work at daystart, but currently only for normal events. (a bug I'm going to fix)
To take a look at Followups:
You must be registered to see the links
Just set the FollowUp to 100% and you get a Next Button where you jump to the next Event.
Is this what you needed?
I'm trying to make an exhaustion event that triggers when her health gets too low. Right now it's an invisible day/night event called collapse that's supposed to trigger when her health drops below 5, but I can't get it to trigger ever. If you get a second, could you take a look at it and tell me what I'm doing wrong.
Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97
I hope it's ok to make a doublepost.
I'm trying to make an exhaustion event that triggers when her health gets too low. Right now it's an invisible day/night event called collapse that's supposed to trigger when her health drops below 5, but I can't get it to trigger ever. If you get a second, could you take a look at it and tell me what I'm doing wrong.
I looked at the slave file.
First off: Very nice!!
Second: I think I found what's causing the problem:
You have Before Event, where you say Health < 5.
Which is ok, however you also say "not visible to player".
This setting is always stronger then the Before Event.
Meaning:
Set the Event to visible, than it will only show when the health is < 5.
Otherwise the Event will never show!
@Incubus
You also tried the slave I provided?
Shit T_T
I'll take a look at it when I get back hoem from work!
@ker
Thanks!
I hope it's ok that I posted your slave at Hongfire.^^
That's partly possible.
You can have followups.
But these don't work at daystart, but currently only for normal events. (a bug I'm going to fix)
To take a look at Followups:
You must be registered to see the links
Just set the FollowUp to 100% and you get a Next Button where you jump to the next Event.
Is this what you needed?
First, I accidently posted a broken version of Yuna.
You must be registered to see the links
should be working.
I think I miss spoke when I said sequential, I meant progressive. You start a event with Yuna, and the next time you click on the event, the game automatically goes down to a sub-event. So you can have a series of events going on, but the player has to trigger the event at each step.
When I'm talking about the collapsed random event, I think what I'm looking for is a way to force an event based on a attribute. So if her health is less than 5, the player automatically has to do her exhaustion event. No other events become visible. I can do it by putting a health > 5 requirement on every other event, but it's a pain in the ass.
Oh, and could you provide a link the the hongfire thread, and update the link there for the updated version?
Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97
@Incubus
I also have another Idea, I'll probably make a nightly build tommorrow or a 1.00 update on sunday.
It's possible the error fixes itself with that. Sorry about the trouble!
@ker
The Thread on Hongfire:
You must be registered to see the links
You can view the other threads in the wiki.
I think I miss spoke when I said sequential, I meant progressive. You start a event with Yuna, and the next time you click on the event, the game automatically goes down to a sub-event. So you can have a series of events going on, but the player has to trigger the event at each step.
When I'm talking about the collapsed random event, I think what I'm looking for is a way to force an event based on a attribute. So if her health is less than 5, the player automatically has to do her exhaustion event. No other events become visible. I can do it by putting a health > 5 requirement on every other event, but it's a pain in the ass.
Yes, I thought about that as well.
Because currently something is missing:
Something that happens out of nowhere and MUST be taken.
For example after the event fired and you got your textblock, if the requiremetns are met, you get a event thats not to be cancled.
But makes a popup sense? :/ Also cutscene may me a good name for it!
@Incubus
I also have another Idea, I'll probably make a nightly build tommorrow or a 1.00 update on sunday.
It's possible the error fixes itself with that. Sorry about the trouble!
I made a Nightly 2 Build, could you test again?
I have no idea if it works for you however.
Attributes have now Tabs
Attributes are now shown in Multiple Tabs
You have the Tab „All“ which displays all of the Events.
But also for each category a specific tab.
Multiple Followups for Events didn't work.
Creator can now select the Difficulty at Start.
This shows only once.
Program crashed because of less than 4 numbers in time requirements.
Timerequirements in Events/Textboxes were checked to soon.
Please check your slave for changes if you experienced problems/used Timerequirements.
New Error System
Errors are now logged better.
When an error occurs you get a window with more information.
This makes it easier for me to locate some of the bugs.
I didn't choose a log file so you can choose what information you want to make public.
However, please always try to include the whole message, even if some is displayed in your language (not english).
But the game doesn't acknowledge 09:00 as a valid time, and thus when you go to use the event it doesn't find an event it can use and brings up the relevant error. Or are you saying you're going to change it to need 08:00 because the problem is in the times @ 10, 11 and 12 having an extra digit?
What it might be - I ran into an issue earlier like this. The game crashes if there isn't any visible events for what time it is. I had been trying to set up a series of events on the first day to work as a prologue, and had masked all other events invisible for the first day. Every time I'd crash when I started. If I put in one visible event for the start of the day, the game would run fine. If the game was altered to have a default event 'There's nothing to do for the rest of the day/night' and automatically go to the next shift it might fix that.
Ran into a bad bug myself tonight though. Loaded the creator, and was going through events, adding new day events. Everything seemed to go fine, I saved my work, shut down the creator, and loaded Yuna in the game. Game loaded fine, but when I re-opened the creator and loaded Yuna I got an error message that I could continue through. When I looked into events, the new day events, all the night events, and day start events had vanished. The really odd things is, when I re-saved and went back into the game, the new events worked properly. I hadn't updated to Nightly 2 when doing the work, but get the same error when loading using it.
Hopefully this is just an display error and I didn't lose anything. Could you take a look at
You must be registered to see the links
Bug report behind spoiler
Unfortunately an error occured!
Please tell the Author of the Program the complete Error Message as listed so it can be fixed
Regardless of the Language, please always include the whole message.
However if you feel some information should not be shared you are free to take it out.
Thank you!
Application: ASlave Creator
Version: 1.0.0
Date: 18/09/2010 02:22:15
Computer name: DESKTOP
User name:
OS: Microsoft Windows NT 6.1.7600.0
Culture: en-US
Resolution: {Width=1680, Height=1050}
System up time: 00:20:21.0910000
App up time: 00:00:16.2552285
Total memory: 9207Mb
Available memory: 7164Mb
And try to figure out what happened. If you can recover the events I had created, that'd be fantastic!
For everyone else, this is a slightly more progressed version if you want to play around with it, but it's borked from the creator view.
And just a quickie - I go by Ker on the boards, not Kor like you said in Hongfire.
What it might be - I ran into an issue earlier like this. The game crashes if there isn't any visible events for what time it is. I had been trying to set up a series of events on the first day to work as a prologue, and had masked all other events invisible for the first day. Every time I'd crash when I started. If I put in one visible event for the start of the day, the game would run fine. If the game was altered to have a default event 'There's nothing to do for the rest of the day/night' and automatically go to the next shift it might fix that.
This version works again.
Bug is still there however, a pretty fucked up one.
Till the 1.00 Update please don't rename the Events, seems something can go wrong!
You edited the Talk Event to Talk - Generic, this caused the SubEvents to not find it anymore.
Strangest thing, I loaded in my file that's currently got an event set for both 9:00 and 09:00 to cover both bases, with OR set in the requirements so it'll fire at either, but the game isn't finding any event at 9am.
Strangest thing, I loaded in my file that's currently got an event set for both 9:00 and 09:00 to cover both bases, with OR set in the requirements so it'll fire at either, but the game isn't finding any event at 9am.
Could you provide me the slave again, with the requirements?
Then I can take a look at it tomorrow before I update to 1.00.
Sucks that it still isn't working for you.
Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97
Forgive my doublepost, but I decided to Release the 1.0.1 today:
ASlave Creator: 1.0.0
Download
Setup:
The Setup contains the Following Slaves (18.September):
Hinata, Shampoo,SlutMcSlut,Tessa,Yuna
Version: 1.0.1
The Setup contains everything you need, install, and you are good to go!
Hotfile:
You must be registered to see the links
Megaupload:
You must be registered to see the links
Standalone:
The Standalone contains no Slaves.
The Files are provided with a .rar archive.
Just extract intro your previous directory.
Version: 1.0.1
Hotfile:
You must be registered to see the links
Megaupload:
You must be registered to see the links
.NET Framework
If you still experience problems at Start, try to isntall the .net Framework manually from this link:
You must be registered to see the links
Slaves Shampoo from Flowersteel | AStandart 0.11
You must be registered to see the links
This Slave can be used as a Template, if you want to create your own slaves!
Just open her in the editor and you can start editing!
Hinata
Hotfile:
You must be registered to see the links
Megaupload:
You must be registered to see the links
Hinata is my testslave and gets a newer version with every update of the creator.
She shows the functions of the creator and how to get them.
Yuna 0.1.1 from ker
You must be registered to see the links
So been playing around with it, and made a playable, very early version of Yuna. Warning, it is fairly dark, missing many events, is text heavy, full of spelling errors, not much too do, etc but it has enough to let everyone play around with it. If your interested, download it, play around, let me know what you think. Also, I'd like more pictures of her doing job-related things for future events.
Tessa from arlj11
New Version2 with more Pics/Events.
The Multiupload Link:
You must be registered to see the links
Or if Multiupload isnt working for you the direct links:
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
Slut McSlut from knight666
You must be registered to see the links
Working events: Training, Blowjob and Anal. Bonus points if you can get her to orgasm.
---Changelog---
1.00:
Added:
[*]Setup for the Program
Different release types.
Standalone/complete with .net
„Fail Events“
If an Event Fails, this Event is called.
It should be able to go on endlessly. (FailEvent fails as well, FailEvent of FailEvent is being called) [*]Conditional Texts
Conditional Texts are avaiable for both Events and Textblocks.
For more Information visit:
You must be registered to see the links
Creator can now select the Difficulty at Start.
This shows only once. [*]New Error System
Errors are now logged better.
When an error occurs you get a window with more information.
This makes it easier for me to locate some of the bugs.
I didn't choose a log file so you can choose what information you want to make public.
However, please always try to include the whole message, even if some is displayed in your language (not english).
Help Menu
Version Number in Creator + Game
Choices/Random Events for Daystart/DayEnd
Mass Image Import
Images can now be Mass imported from a directory.
All Files that are no image are being ignored.
If @ Slavename etc works - it would be nice if at the bottom of the creator window, there is a set of buttons, where you can choose the most common to be directly insert into the text. Would also make it easier for new people to make events that could span several slaves.
Upgraded:
If one slave can't be loaded, the game skips ahead and doesn't crash. [*]Attributes have now multiple Tabs
Attributes are now shown in Multiple Tabs
You have the Tab „All“ which displays all of the Events.
But also for each category a specific tab.
Background Image can be deleted
Attributes are sortable
Bugfixes:
If a Event was renamed, the slave got destroyed.
If a Event was deleted with subevents, this could cause problems if the subevents where used in requirements etc.
Attributes were not colored correctly when using /.
Multiple Followups for Events didn't work.
Program crashed because of less than 4 numbers in time requirements.
Timerequirements in Events/Textboxes were checked to soon.
Please check your slave for changes if you experienced problems/used Timerequirements.
Attributes did not get white again
Creator crashed when in Maps, no MapButton was clicked, but the Event choosen.
If no Event was created, the Game crashed.
@Attribute didn't work
You got a runtime error when trying to create any events without having created any attributes/attribute categories.
Attribute Requirements could force a Runtime error
Changing attribute names crashes the program when using attributerequirements.
Ending Textboxes could not be added.
Previous Changes:
v.097 Added:
Worldmaps
Worldmaps have been added.
For a detailed explanation please Visit
You must be registered to see the links
Loading Screen in the Gamestart
Thanks to Flowersteel for the Graphic!
Upgraded:
Attributes in a Subwindow
Attributes are now shown in a Subwindow.
Attribute Categories are shown in the Grid
The Buttons for the Attribute Categories are gone, you now see the Category directly in the Grid
Jump Back to the EventCategory from where you fired.
Now you don't need to click the Category again, after executing an event in the Game.
Continue changed to „Pass Time“.
Also added a Warning Message „There ist still time left, are you sure you want to continue?“.
After and Before Textblock, can have Decimal Values.
This is also true for Attributes/Variables in general
Add @SlaveFirstName / @SlaveName / @SlaveFullName / Age for Textblocks.
Attributes are replaced in the Text. For example @Lust etc.
Category of Events is shown in the Dropdown, Events are now easier to sort through.
Problem: Now you also see in the Events what Category a Event has, is this a problem?
Attributes are sorted
Attributes are sorted by name now in all requirements.
Showing the Category is a bit more complicated, therefore I left it out, if it is really nesessary please tell me!
Category of an attribute can now be changed.
You can now change the attribute category while editing the attribute.
Bugfix:
Error when using a 0.90 creator.cr File
When Time was set > 23:59, the Game crashed
You can now also use times like 25:12 etc.
However please note:
For ex. 2:00 in the Morning is not > than 13:00 Afternoon. (It's smaller, because Midnight is over)
If no Tooltip in Attributes is added, the Game crashes on MouseHover.
Attributes sometimes get 0 Values
Only in the Nightly Build
Min/Max could be „overstepped“
This happened with / and *.
When you copy an event, and change the "before/after" tab for the new event, it changes for all the copies of that event including the original. But only the things in the "before/after" tab.
If you have many Images in a category, the creator slows down.
This happend both while in a Imagecategory or Event with many textboxes.
It should be alot faster now.
Attribute Requirements didn't work.
It's working now, just to be clear:
If you don't check the visibility checkbox, the attribute will never show, no matter the requirements!
When an Event was fired there was no color in the Attributesgrid.
v0.95 Added:
[*]Requirements for Attributes.
Attributes can now also have Requirements, simmilar to Events and Textblocks.
The will only show if the requirements are met.
But beware: In the Background, even if the player doesn't see them, you can set them! [*]Random Events:
You can now call a Event.
This Event has a fixed change of calling subevents.
For more details visit:
You must be registered to see the links
[*]Followup Events:
Events can now have random follow up events.
For more details visit:
You must be registered to see the links
[*]Attributes have Categories
Attributes can now be placed in Categories which are also shown in the Game!
The Game can now be maximized/resized.
If you want you can set the Size yourself without destroying the Pictures.
The Game Window also starts a bit smaller.
Unequal Sign is added to all BeforeTextblocks.
Added Infotext for both Events and Choices. [*]Added Options Easy/Advanced to Creator and hide too complicated stuff.
Now you can change between Easy/Advanced from the new Menu in the Creator.
With easy you now get the basics.
This is now also saved in the creator.cr File!
But it's still possible to edit stuff in advanced → change back to easy etc.
Added Menu Bar for the Creator
Add „ days left“ to requirements.
Add Time to requirements
Please Note that you have to use 24h format.
For ex.: Current Time >= 16:48
Upgraded:
The Events in the DropDowns in both Textblock/Event are now sorted by Name [*]Events are now always refreshed after one is fired.
Now after each Event is fired, it's possible that afterwards you get New Events/others dissapear.
Before 0.95 you had to wait until the next Day/Night
Changed Creator Name from Aslave Creator to A Creator
If only 1 Category is avaiable in the Events, it is not shown in the Game.
Bugfixes:
If no Eventcategory was made, you got an error while trying to add a new Even.
Now the Category „General“ is automatically added. [*]When older Slaves are loaded with no Categories the Game crashed.
If you change the name of an attribute and already had set this attribute as a BeforeTextbox condition for an event, the name stays the same.
On Day Start/End @PlayerName didnt work.
Creating Global Events on Evening didn't work.
Bug in the Creator.cr File
If you create a New slave and the creator.cr File doesn't exist you got an „File in use error“.
If you copy a textblock, you could not change anything till the list was refreshed.
If you copy a textblock, paste it elsewhere and then change something about the new block, the old origin block also changes stats.
If Attribute/Sign was not selected in Reuirements the Creator crashed.
If you edit an Public Event, the Tree Closes. This is now fixed.
Treesystem: Items diapeared if you merged 2 global events in a specific order.
v0.90
Added: You can now use the * and / Sign for Attributes.
Added: Requirements for Choices are now activated
When a Event has no Textblocks that are relevant, it is not shown in the Choiceselection for the Player.
Added: In the Creator, now the Path for Loading Slaves and Images is stored in a sperate creator.cr File.
With this even after closing the creator, if you work again the program remembers you last used paths.
This makes file selecting easier.
Note: In this File only the 2 Paths for Image/Slaves are stored, nothing else!! If you don't want other to see this info you don't have to include the file in any of your releases
Added: Copy/Paste was added for both Textboxes and Images
Added: Events can now have Requirements.
For example a Event now only shows up when Love 10.
Hint: Because Choices are also no more than Events, this is true for choices as well.
I demonstrate this in Hinata with the Shop Event.
After you Slap Hinata 1x and go to the Shop again you get "Slap her again".
Added: I added Categories for Events.
This means you can Group Events together, which is shown in the Game.
I think it looks much better now.
Also added Styles for Eventcategories.
But beware! This has nothing todo how you group together Events in your tree!
Upgrade: Attributes are better shown in the Creator.
Upgrade: Events are redone. You can now view them in a Tree.
Upgrade: Textblocks are now sorted by their priority. This makes it easier to see which event has priority.
Upgrade: The full path of an image is shown in the Image window.
The Full Path was already shown, but the Textbox was not very wide. If the path is still longer, you can select the text and scroll to the left.
Upgrade: After your Day/Nighttime is up. You don't automatically jump through time anymore but get the message that you don't have enough time of the event left.
Upgrade: Attributes can be changed with other Attributes for ex. Money += SkillOnsen * 2
Bugfix: If OR was selected in a Textblock. You got AND again after another edit.
Bugfix: When you go from one event to the next (in the game), the scrollbar doesn't go to the top. It stays at the same place, which ruins the story!
Bugfix: If the "=" Sign was used in Textblocks After Event, the Value was always set to Max.
Bugfix: When you open a sub window, for instance when you add an event, the Creator no longer shows up in the alt+tab window (Vista/Win7).
Bugfix: When you deleted an Image and it was used in a Textblock it was not correctly deleted.
Bugfix: After Reloading a Slave/Loading another Slave, the "Night Start" Section was not cleared.
Bugfix: @PlayerName did not work in the Game. (Now it is replaced with the actual name of the player)
Bugfix: If no Attribute Tooltip is entered, the game crashes on MouseHover.
Bugfix: Game was very slow.
For example when Events are reloaded during Timechange the Buttons loaded very slowly. This was also true for Windows resize.
This was due to the "TabControl" in which Events where viewed, this is fixed because Events are displayed differently.
v0.80
Fixed Bug that you could not add Attributes which only have the Name set.
Fixed Bug if you try to edit an event without selecting one
Fixed that no Scrollbars appear in Day Start/ Night Start
Fixed that you could add Textblocks even if no Event was selected -> Textblock never gets visible.
Fixed that Events in the Game did not scroll.
Added Functionality for "Global Events".
You can mark Events to be avaiable for Day and Night.
Added Choices:
At each Textblock you can have now Choices.
For a detailed explanation visit:
You must be registered to see the links
Upgraded Multiple Image Selecting Functionality
You can select/deselect the Images you want to Use from the categories.
Before this upgrade always a random picture from all images was taken.
v0.70:
Added Author Note
Added Styles Setting
Background Image
Color of Eventbuttons
Color of Systembuttons
Fontcolor
Added Time
You can now use Time.
You can set how many Minutes a Textblock is using.
Day goes from 8:00am till 05:00pm, Evening from 06:00pm till 2:00am
So Day and Night now actually changes! YAY!
Fixed that Attributes could multiply.
Fixed that Attributes could not be deleted.
0.60:
Added Save/Load Function
Added Endings
Fixed Bug in Attributes Grid -> Attributes could be changed
Fixed bug in Events, Add Textblock, if you selected an "Before Event", the GenderDropDown was not set.
Pictures of the Creator
A short basic FAQ can be found here:
You must be registered to see the links
But you can also check out the Wiki which has more in depth FAQs:
You must be registered to see the links
Last but not least.
I made this as a community project.
I can code but I'm no good with nasty texts, so I'm relying on YOU to provide content. :cries:
If you encounter Bugs, please share them so it can be fixed, thank you! :evillaugh:
Could you provide me the slave again, with the requirements?
Then I can take a look at it tomorrow before I update to 1.00.
Sucks that it still isn't working for you.