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RPG [Ahriman] 風紀剣士アサギ/ Defender of Public Morals: Swordswoman Asagi (RJ149951)


TNT90

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

Much like Ill, I've been on quite the FO4 bender. (So many mods and the editor isn't even out yet. :p)
Also there were the somewhat minor issues of final exams, grant submissions, and paper submissions to deal with at the end of the year. But all that is done, now I'll be distracted by being home with the family. Also FO4. Maybe also some 7dtd.

In terms of the game, I haven't progressed any beyond the Sadist boss, not even for my own playing. Just haven't been feeling any H-games of late. (Haven't played any at all since FO4 came out ...)

Been working with Sunshaded on fixing/redoing some of the main story line parts. And any generally poorly translated items on my end. In order to have longer names, I included a script that changes the item/skill menus a bit to allow longer names. Yay, moar adjectives! (The most recent translation files reflect this script change.)

So in conclusion, things are slowly being done but turns out being a video game addicted doctoral student means little free time.

Edit: Also plmnko, not sure what you mean by my translations are progressive and many to count. This is only the second game I've attempted to translate and with only machine translations to base it off of to boot. I like to post updates to my translations more often than most as I have a constant fear that my work would vanish to the ether should anything happen irl. In that event then at the very least everything I've done would be available for any other ambitious individual to carry on. Also I am more than willing to hand it over to anyone better suited to do it should they come forward. I can do the tedious work but I always fear the actual translations miss many small details. (Which is why I'm very glad and thankful Sunshaded has decided to take a look over the story elements.)
 
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Lucy Heartfillia

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

well... i dont use mods for FO4.
 

LucaDiGreg

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

I just tried to apply the translation from "TNT90" but I was unsuccessful, here's what I did:
-Downloaded the folder he has linked in his signature
-Used "ALL Decripter" to extract the "Game.rgss3a" file
-Copied all the extracted files in the original folder
-Took the files from "patch.zip" in the aforementioned folder from TNT90
-Copied them in the "Data" folder
-Renamed the "Game.rgss3a" file
-Started the game and checked the menus
-Noticing it gave no result I deleted the files with the same name as the ones I had extracted
-Tried to start the game but it gave me an error
-Decided to ask on the forum what I did wrong.
 

TNT90

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

You want the files from "LatestTranslation" if you're using the method you mentioned.

If you use the patch.zip you need to use RPGMaker Trans to apply it. Though you'd still need the picture files from the LatestTranslation file.
 

lead21pc

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

I aplied your translation didnt need RPG Maker Trans, just copied and pasted the patch into data after extracted from rgss3a.

Still. i want to ask you the Recollection Room menu under Load game still not translate yet. May I ask you why dont translate it?
 

LucaDiGreg

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

You want the files from "LatestTranslation" if you're using the method you mentioned.

If you use the patch.zip you need to use RPGMaker Trans to apply it. Though you'd still need the picture files from the LatestTranslation file.
Thanks for the heads up, I did not manage to download it before, maybe it's just me but, the Mega UI seems messed up using the link in your signature.

And it gives an error close to the end of the download, dunno.
 

TNT90

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

I aplied your translation didnt need RPG Maker Trans, just copied and pasted the patch into data after extracted from rgss3a.

Still. i want to ask you the Recollection Room menu under Load game still not translate yet. May I ask you why dont translate it?
Cause I haven't gotten there yet. Only about halfway through the game as it is.
 

Rin Umiko

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

Considering that the first image is a screen shot I think it's save to say it is from the new game. Also hurray new characters!:)
Sorry to break your hope, but it's not.
The title is "New characters in Asagi!"
.... but it's followed immediately by "it's a lie^^;"
They are just some kind of homage to his fellow artists' characters.
 

lead21pc

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

I want to ask, Is all the H-event from common event and I i haven't to mess with the script?
 

guyver

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

I want to ask, Is all the H-event from common event and I i haven't to mess with the script?
what you mean?
 

TNT90

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

I want to ask, Is all the H-event from common event and I i haven't to mess with the script?
The text for events is primarily within the commonevents file but there is also quite a bit of text within the individual map files as well. The scripts file does not contain much in the way of event text.
 
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Donny

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

The text for events is primarily within the commonevents file but there is also quite a bit of text within the individual map files as well. The scripts file does not contain much in the way of event text.
So FO4 got you too eh? Gotta say, 2015 was a great year for games. Phantom Pain, FO4, Until Dawn (Haven't played Witcher 3 but heard it was good).

Actually glad to hear you haven't gone past Prince Black's chapter, more bad ending goodness for me to translate :D

Also, Sneak In Desperada came out today. Gotta admit, Marimo copied off of Ahriman a bit on this one. Black haired samurai chick with her hair tied up into a pony tail, a grey haired coolheaded sidekick, a red haired chick in a black school uniform and a plot revolving around heroines infiltrating an enemy organization. I guess he drew the line at a Blade lookalike. Not sure if simply inspiration or something else...
 

bigtotoro

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

Not sure if simply inspiration or something else...
Seems very heavily inspired, but in a very good way, even if making the heroines look a bit more different might have had been a better choice. The copied premise I don't mind even in the slightest because I liked it, more games should copy it, along with the battle system and other mechanics like rescuing captured teammates, and I'd be absolutely happy :D

From what I played of the demo, I actually liked the art more than Asagi, but I think the combat was bit less interesting.
 
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Donny

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

Seems very heavily inspired, but in a very good way, even if making the heroines look a bit more different might have had been a better choice. The copied premise I don't mind even in the slightest because I liked it, more games should copy it, along with the battle system and other mechanics like rescuing captured teammates, and I'd be absolutely happy :D

From what I played of the demo, I actually liked the art more than Asagi, but I think the combat was bit less interesting.
Yes, the premise is great but there are plenty of other routes it could've gone. I don't really think it's necessary to copy that specific premise when Marimo has shown plenty of variety in the past (Even Metal Girl Blazer had it's own uniqueness given that it is another transforming heroine parody game. The schoolgirl game he made was also great and had a lot of unique Marimo charm to it.)

The battle system is fine, along with the rescue system. A new premise with the battle and rescue system would be preferred over more of the same. Or you know what, if you ARE going to reuse the premise and even the character design, add your own twist to it, improve on it. Maybe rescuing your partners too late will make them temporarily an enemy via brainwashing, hypnotism, etc and once you beat them they can return to your party. Maybe add in a special scene if you surrender where the protagonist betrays her teammates leading to a extra game over scene depending on what type of enemy you surrender to. The point I'm making is don't copy, and if you do, add to or improve the formula. Originality is always respected in my book.
 

Lazka

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

The battle system is fine, along with the rescue system. A new premise with the battle and rescue system would be preferred over more of the same. Or you know what, if you ARE going to reuse the premise and even the character design, add your own twist to it, improve on it. Maybe rescuing your partners too late will make them temporarily an enemy via brainwashing, hypnotism, etc and once you beat them they can return to your party. Maybe add in a special scene if you surrender where the protagonist betrays her teammates leading to a extra game over scene depending on what type of enemy you surrender to. The point I'm making is don't copy, and if you do, add to or improve the formula. Originality is always respected in my book.
this is what i excepted from sneak in desperada...
but its like downgrade from asagi... (so yes im kinda disapointed)
=="
 

bigtotoro

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

A new premise with the battle and rescue system would be preferred over more of the same. Or you know what, if you ARE going to reuse the premise and even the character design, add your own twist to it, improve on it. Maybe rescuing your partners too late will make them temporarily an enemy via brainwashing, hypnotism, etc and once you beat them they can return to your party. Maybe add in a special scene if you surrender where the protagonist betrays her teammates leading to a extra game over scene depending on what type of enemy you surrender to. The point I'm making is don't copy, and if you do, add to or improve the formula. Originality is always respected in my book.
Yes, exactly, that sounds awesome. I was just talking about the really base premise, not about the whole realization of said premise, which I too think can be developed further. Hopefully ahrimans next game :)
 

Rayearth

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

What I like about Asagi and SiD is that not only is bondage a thing that shows up in the CGs, its also a gameplay effecting status that shows up in combat. It's also interesting that the two games implement this mechanic a bit differently - in Asagi you're given (more appropriately, you are limited to) a "self escape" menu of actions while in SiD your clothes are replaced with bondage equipment that give negative stats (that you can switch out after combat but can choose to keep and use for amusement purposes).

Dungeons and Prisoners does this thing the best, though, in the post-defeat sequence in that house full of bandits. Handcuffs to prevent changing equipment and limiting available actions, blindfold to limit map vision and accuracy, etc. Which is why it's a tragedy that the game may never be finished...
 

Cracklemere

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

What I like about Asagi and SiD is that not only is bondage a thing that shows up in the CGs, its also a gameplay effecting status that shows up in combat. It's also interesting that the two games implement this mechanic a bit differently - in Asagi you're given (more appropriately, you are limited to) a "self escape" menu of actions while in SiD your clothes are replaced with bondage equipment that give negative stats (that you can switch out after combat but can choose to keep and use for amusement purposes).

Dungeons and Prisoners does this thing the best, though, in the post-defeat sequence in that house full of bandits. Handcuffs to prevent changing equipment and limiting available actions, blindfold to limit map vision and accuracy, etc. Which is why it's a tragedy that the game may never be finished...
Dungeons and Prisoners looks incredible but isn't the creator dying or something? It's a real shame - I hope he gets better purely for selfish reasons. Must play the english version of that game when it's fully completed.
 
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Donny

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

Yes, exactly, that sounds awesome. I was just talking about the really base premise, not about the whole realization of said premise, which I too think can be developed further. Hopefully ahrimans next game :)
Yea I asked him about adding something like that in (rescuing your allies too late will corrupt them) and he was pretty receptive of it. Based on the requests he's gotten on the blog (and the fact that he's used fan's feedback before) there's going to be a lot of brainwashing/evil fallen/ brainwashing stuff, or at least more than in Public Morals Asagi.
 
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Donny

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Re: Defender of Public Morals: Swordswoman Asagi (Ahriman) 風紀剣士アサギ

this is what i excepted from sneak in desperada...
but its like downgrade from asagi... (so yes im kinda disapointed)
=="
I've made it to the first bad ending and it stopped right at the best part, it was a little jarring. The three heroines basically agreed to star in porn videos and then there was a one off sentence saying they became porn stars. I hoping there would be a picture showing them in an adult film but it just sort of ends with a generic game over scene. The scene is fine for starters, but going that extra mile would've made it A+ material.
 
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