He again (2nd time?) deleted all his post´s on his blog. Now changed to tryout on the "Unreal-Engine" from EPIC (ex EPIC Megagames back in the 90´s). But there in not much to define for him now:
M-77
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Ok we will be fine see a small game on this from him. Hey Sam Kite how about it? Or make a little RPG, basing on the Scrip Idea i send you some Months ago?notice board Texture streaming 2018. 4. 27. 20:01
Once in Unity, the texture is still far away.
So, the stream of textured mipmaps that entered the mouth was important.
In fact, this affects the performance limitlessly.
I do not care who knows what, but the sampling load is best when the mipmaps fit.
Unity has not been able to do this for a while,
SRP blocked it with a load texture.
Well, I hurriedly turned it off. Poor Sebastien ...
But I have nothing to write. Unreal is getting used to it.
Semantic can be written by copying the topology to uv.
M-77