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3D porn game


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flyrenders

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Re: 3D porn game

I just saw the first video that was uploaded in this thread, may I ask you what were you using for the boobs animation?
 

M-77

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Re: 3D porn game

New Video on "YT" also today:
2017.09.04 City Test

Background City on Terrain
Slumlike City, but it should suit well for a possible game that "kite358" may do someday, as a Hobby.
I just saw the first video that was uploaded in this thread, may I ask you what were you using for the boobs animation?
Hello, it´s not me making the tryouts. I just document his progress here. He failed funding on "Patreon" to hire a game Designer. I try to support him here.
About the "Boobs-Mechanics" ask him on "YT" here, or in the comment section of his new vid above. Here is a older one about the Tits, i posted this before:
2017.01.20 New Tits Bounce

He mostly changes error code to fit for his needs himself, very talented.
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M-77

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Re: 3D porn game

Now he adjust the Character Bones, here an example (Vid+Pic):

classroom character
Character bone naming
2017.09.06. 17:36
Copy this URL
The character's name is not just about me.
Because you use the usual name when setting your character
There are naming rules according to various engines and tools.
The problem is that these naming rules are different.
Mayan name and Unity are similar except for one thing.
(Video goes here, check his Blog-Post for it)
I change my name this way.
*
Let's find and attach each finger toe.
I do not think Twist and Swing have changed. That's right. This is purely a motion capture setting.
I will explain this in class.]
Two more Rigging Videos are uploaded back on his blog today. If you are game developer it can be helpful.
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M-77

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Re: 3D porn game

Today, the experimental develop has trouble with "PBR":
2017.09.12 PBR PBR We are sick of PBR
Dexterity
PBR PBR We are sick of PBR.
Septeber 12, 2017. 12:33
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If it is originally PBR, it shows realistic rendering even if it is brought to such a situation. Well it was harder and harder than it looks.
The reason is that I want to blow up the light probe and write the image base lighting. Cubemap is HDR but sky does not output to HDR .. Ahn .. So I changed HDR and radians and now Bloom is over eating.
I really hate bloom ... why do you like to see your favorite videos?
Realistic graphics are nuclear. Anyway, the labor engine love Tulsa hit Hadogura Designers do not get it right
I have to do everything myself. Well, this is the only one.
Picture is here:

Or go to the Post if you can not view it:

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M-77

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Re: 3D porn game

New Video Today:
2017.09.15 Realtime tension calculation
Dexterity
Real-time tension
September 15, 2017. 11:22
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Realtime tension calculation
Red area is squeezed, Blue area is stretched. This should be used in Wrinkle and deformation.
youtu.be
It is real time tension.

The blue is stretched red squeese area. Depending on this area, you can either create a wrinkle map or a stress map, or just blend a normal map
The work afterwards is the children's play level .. So we do not do this in Unity. Well, I can not say I'm not trying to fuck you, but ...
I do not need to work with Unity any more, though, because the project that uses it has decided to use Unreal as the engine.
Actually, Unity is really good at checking this possibility. And the Unity people. I do not know what this is.
In Unreal or Autodesk ... Unity does not know what it is .. In fact, the basic idea is to use Autodesk Girls ..
Edit: One vid more uploaded
2017.09.15 Tension weight in only skinning

blendshapes removed.
I think another method for tension. next time GPU deform using tension weight.
So he changes now to "Unreal" engine?
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M-77

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Re: 3D porn game

He found the Error´s and corrected them (This Video is also aviable in HD):
2017.09.16 Tension map convert to uv space.

World space render to uv space . Base on Unity Skinner project. But skinner also has bug in 2017.1 fixyou.
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M-77

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Re: 3D porn game

3 new Video´s about the moving Skin part´s:
2017.09.18 Realtime curvature map

Now how I do filtering is problem.
2017.09.18 realtime curvature with hashed noise

curvature calculated in hull shader. and needed some blur.
2017.09.18 realtime curvature map finished

I know that I will not have much effect. But this is for the face.
Not bad, what?
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Mistah F.

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Re: 3D porn game

I don't quite understand what he's testing here, but it's not any less fascinating.
 

M-77

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Re: 3D porn game

New Videos from the last Days about Face animation, especialy the last one look´s good. Now imagine if it would get some Hair too:
2017.09.22 Realtime Facial Tension Map

Red channel is Curvature. And Green Channel is auto-generated Squeeze Tension. Now I need wrinkle map.
2017.09.22 Facial wrinkle with tension.

I have no wrinkled model. So there was no wrinkle map and synthesized just inevitably.
2017.09.22 Realtime Wrinkle Tension map generating

There is no wrinkle weight map. Just check edge length and compare original edge length. But OMG I forgat Eyelashes.
2017.09.23 Facial animation using tension

Some fixed
2017.09.26 Retex

eye shader was changed
2017.09.26 More fixed

Some mouth shape is still weird. Maybe if scan model exist , can make more correct shape.
2017.09.27 face almost done

curvature + lerp ( 1 , baked curvature , tension ) for wrinkle
Edit: He ad a Comment on "YT" about this:
tension is most high edge skill in game character. I heard EA is using it for their games.But not exact. Skinning character is too low quality , but hundred of blendshape is not for game characters.Tension system replace hundred of blendshapes to only two blendshapes. Squeezed shape , and Stretched shape.every vertex choose suitable shape for their tension value. But WIP in now
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M-77

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Re: 3D porn game

Hello! Three more Videos:
2017.10.04 Facial Tension wrinkle Final

tension has many possibility. And I heard EA used tension for their characters and clothes.
2017.10.03 hair Flow map

Tangent space flow map is simple. R channel is X direction offset of tangentspace. It means R is0 than flow to revers tangent direction.
But tangent is not aligh to UV especially V direction. If you align tangent to V direction. Just you should make simple flow map.
And on his Blog:
2017.10.04 bent normal

If the sound is like a nostril, there is no answer other than Bent Nomar.
More info with Pictures on his Blog. He refines now the Character more (Hair Face, Bending).


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M-77

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Re: 3D porn game

Work goes on with:
2017.10.04 Unreal style Eye Shader

It is simple. Just control normal using normal map.
Do not make high poly eye mesh.
Also he is fine tuning on "Hair Flow Map", showing on his Blog:

Any Game Developers here? What you think about his Methods? I do not know because i have no expirience with this. But i think it is very professional compared to other works.
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M-77

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Re: 3D porn game

Hello, new Movie out Today:
2017.10.14 Has been In place

He is trying out the new 2.0something Version of "Unity":
It has been in place for several years.
1.The Unity version goes up.
2. There is a problem with the code. Unity always ignore it.
3. Fix bugs.
4. Looking at new features, you are greedy.
5. Adding new features that are not much different from each other.
TT
Looking good. Imagine throwing Cars at Groups of Gangsters blocking your Way to a Mission Goal. Collect Health Items in Buildings if you are hit too much etc. So MC has superpowers, maybe her Dad was a Scientist, and now She has to be living in her Flat unnoticed from Others. She eventualy has a Hideout under her House with escape Tunnels to the coast or Mountain?
M-77
 

Mistah F.

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Re: 3D porn game

Very nice. Running and flying has been greatly improved.

Would still like to see faster and smoother climbing. Current looks very awkward.

Breast jiggle probably needs to be toned down.
 

M-77

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Two new Videos Today:
2017.12.10 irradiance skin scatter

I was impressed with Unreal's volume lightmap. Before long, I thought that only this kind of GI processing could speed up the game. Unreal's volume lightmap is in fact quite similar to that of a Quantum break. It's just a dream to Unity. I still have an irradiance skin scatter trick on me. But I'd rather make it easier in Unreal.
2017.12.11 Unity new version facial check

Nothing changed. Is unity developing tiled Lihging? they should Never Update.
He also open up another Video Channel on Vimeo as "KiteSam" with the same vid and another older one (The: 2017.05.26 Waitng for new version of Unity) now titled "Hip wrinkle":

Comment from his Blog:
Dexterity
tumbler
Dec 10, 2017
Copy this URL
In the future, I would like to upload images with tumbler and vimeo.

Naked Game Test
It is a Naked Game Test by KiteSam from Vimeo, which is a collection of high quality videos and people who love it.
vimeo.com
It is like this.
I do not care if you are an adult.
There is not much to see vimeo ...
Well this video was made before ... I've compiled it for a long time.
It's about irradiance treatment of SSS ..
I've talked about it before, but it's shadowy in the urban open world.
Unity went into the shadows, and the irradiance was open.
Do not worry about changing the colors. It's because I raised the reflection cube tick too high.
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M-77

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News: He is now testing "Maya to MikkT" Model Transfer, i think:
2017.12.25
Dexterity
MikkT from Maya
11 hours ago
Copy URL

In fact, I think it is the greatest advantage of INSTA LOD.
It recalculates the tangent from Maya to MikkT.
Apart from that, I do not know how to calculate the conduction tangent in Maya.

And a video on his Korean Blog about Terrain/Grass edit and Pictures of Models:
Dexterity
Base body
12 hours ago
Copy URL
Anyone who knows how to do scull ping ...
The basic low-level bass body is really important.
The surface should be evenly spread and UV is better.
However, all sides must be square.
Each side should be as flat as possible ...
There should not be many polygons.
Otherwise it slows down either Zebra or whatever.
I mean, it's hard to make that kind of thing.
I do not have to be angry.
Oh, and the place to come out, the place to go into the form should be enough.
There are many conditions.
There is one such thing here.
Lay Maya



Character mail and character mail.
The approximate number of triangles is about 4000 after adding some more detail
Only about 2000 poly-rods are available.
I still have everything I need to have a finger to toe man.
Well, do not ignore this.
The content browser really has a lot of usability that you should start from here.
Especially
pool...
Paint effect pools are quite useful.
Why? How do you write a paint effect on a game?


You do not have to do this much.

Give me a fairy.

This turns into a polygon.
Of course, if you walk this step sequentially with instaLOD, you do not have to make a pool.
It is quite fast because there is no uv and no cancer.
Is that all?
I told you before.
How do you make that spooky mesh effect in Unreal?

(HERE GOES THE VID, LOOK ON HIS BLOG FOR THIS)
This makes it snappy and simple.
That's not much.
It 's really crazy that it' s like acting.
It's all over when you pick up Alembic and you bring Allembi from Unity.

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M-77

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Hello, he is working on a Elf Girl the last Day´s using and trying out "MikkiT" Software (more Pictures in this Article on his Blog):

Dexterity
MikkT maps and cages
2018.01.04
Copy URL


You can see that the normal maps are not well baked when you look at them.
Oh, instaLOD, you can bake well in one room .. 쩝 ..
Anyway, the test period has expired.
I have to put the cage inevitably.
This is the original part. I have to make it hard edged after 60 degrees, but I am not using MikkT because I do not like it.
You should add an edge and print this mesh as a cage.
I do not want to add a cage because it's wrong topology.
I'll give it to you.
M-77
 
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M-77

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Good Evening,
Kite is now working on better Hair Shader for his Elf Woman, what about your "The Mask of Blue Moon" Project Try, Sam Kite? Why not work Piece by Piece (Missions/Quests) on it.
2018.01.15 Tear line

I think tear line is very important parts of character making
2018.01.20 Hair rendering using HD Pipeline

Now Adding another light model to HD pipeline is very diffcult. But Hair renderer need two anisotropy specular. And add another pass materer for second specular.
Also translate.google his Blog entry´s to learn more. Still no Game progress, he just plaing around testing Unity Engine and others (Unreal).
M-77
 

M-77

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Hello 4 more Videos:
2018.02.12 Slope Control

2018.02.12 Slope Control reprogrammed

Slope Control reprogramed.
2018.02.13 New Unity Skin shader

Unity is now upgraded.
2018.02.15 Hair rendering in Unity HD SRP

Unity does not make kajiya kay.
and Use binormal instead of tangent.

He write on his Blog that he put much time to work on this and is really tired, also after visiting Family members.
Now he has to rework the Terrain.
EDIT, 2018.02.18: One more video today:
2018.02.18 Skin And hair Shader in HD SRP unity

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M-77

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Hello, 3 new Videos, also many Posts on his Blog in Korean abaout 3d stuff (see first Page for all his Blogs):
2018.03.15 Lustisland Beast Bouncing

2018.03.16 Nothing new

2018.03.18 Skin And hair Shader in HD SRP unity

Nice shadow-light effects, looking very real.
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M-77

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New Video: 2018.04.04 Unity Contact shadow stablizing and Blur

And as for Today his blog is closed, or under construction. He also worked last time on the Eye gloss effects. He use a "Vicky" and "Victoria8" Model for his tryouts.
 
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