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(Nutaku) Hellfire Girls


Mangomon

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Re: (Nutaku) Hellfire Girls

How's everyone going about getting catalog and affection level bonuses?

Dug myself a hole with gachas space-wise, now I'm trying to dig myself out as productively as possible and it's a huge PITA.
 

fallendrgmaster

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Re: (Nutaku) Hellfire Girls

How's everyone going about getting catalog and affection level bonuses?

Dug myself a hole with gachas space-wise, now I'm trying to dig myself out as productively as possible and it's a huge PITA.
I have picked a certain tag type "maids" and a couple girls I like and I am only working on maxing those out first. All the other C and UC cards I use the training "Not Achieved" filter and train them to unlock their form.

When leveling units I use the training "achieved" and type filter to level the cards I'm leveling up.

Also I'm primarly focused on lady's for now, increases my chances of fishing out the second copy or getting lesson fodder.

Lastly I put all my unused R and up card into Babe bank 1 and 2. For 20 extra slots. After that I'll probably use 3+copies of rares to unlock more bank space.
 

Mangomon

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Re: (Nutaku) Hellfire Girls

Focusing on a single type rather than the general gacha is probably a good idea. Wish I had something higher than a UR to build around.

Edit: Also wish there was a better way to gain affection. A lot of girls are waiting to have their affection maxed so I can train them.
 
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fallendrgmaster

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Re: (Nutaku) Hellfire Girls

Focusing on a single type rather than the general gacha is probably a good idea. Wish I had something higher than a UR to build around.
I rolled an ultra rare maid, but thats it, haven't seen anything higher but by building your deck with a couple tags shared it helps alot, granted I still have to avoid the higher rarities cause they still seem to win over me, as a lot of people have been pushing their defense scores really high.

But I've had a good deal of success every so often I run into a couple losses but I'm doing pretty good with a 5x maid combo and 2x tit!@#$ and 2x sextoys.

But I agree those legend card skills seem broken, in a game thats pretty much pvp, oh well.
 

Mangomon

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Re: (Nutaku) Hellfire Girls

I've building around the bingo reward UR but getting chick cards is annoying and none of them really gel with her tag-wise.

Switching to the daily login is tempting.
 

djweish

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Re: (Nutaku) Hellfire Girls

I've won 26/26 times I've attacked, and lost 22/23 times I've been attacked. Maybe I should work on my defensive team...
 

Nordland

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Re: (Nutaku) Hellfire Girls

So I've been playing a bit and was wondering if we shouldn't put together a feedback list for Nutaku and the developers. Feel free to toss out ideas and/or vote.

Quality of Life issues:

Tag Issues: There a couple issues and they maybe translation or developer side, such as similar but different tags Nurse costume vs Nurse outfits, cards which seem to share tags but don't combo, or tags that make little sense in english (eg: bow)

EDIT: Well turns out keyword search does work but it is case sensitive. So if keyword search could be changed to be not case sensitive that would be useful.
Tag Filter: would be a great addition to search parameters, either allowing keywords searches to pull up tagged cards or a separate drop box.

Unique ID card number: I think it would be a great idea if each card had a unique ID number associated with it found in its info box. Would make identifying and individual card way easier for listing purposes. Instead of needing the full combo of Name rarity and season to identify which specific card you are referring too.

Mission drops: seem skewed towards teens, I haven't got a full picture yet not having complete all mission drop sets but it defiantly seems that way making it difficult to build and level other deck types.
Thanks very much for this list ! This is exactly the feedback we need, and we appreciate every bit of it. I've taken this list and added into my files. Keep it coming.
 

fallendrgmaster

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Re: (Nutaku) Hellfire Girls

So the R+ trainer cards do they give more exp to higher rarity cards, that appears to be the case looking at percentage level increase, or am I missing something on how to best use them?
 

Xanduras

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Re: (Nutaku) Hellfire Girls

So the R+ trainer cards do they give more exp to higher rarity cards, that appears to be the case looking at percentage level increase, or am I missing something on how to best use them?

XP requirements per level seem to go up.
However, the trainer cards seem to give a (nearly) set percentage increase, regardless of the card's level.
- the basic trainer+ seems to give around 150-175%
- the mid-level trainers seem to give around 750-850%
- haven't gotten a veteran trainer yet as that's a 48 hour assignment which requires a legendary card at max affection and high level. I'll queue it up the mission the coming Sunday evening, and receiving it Tuesday evening to test it out :)

So feeding high level cards, you want to use trainers, and not random cards.

Level 68, putting in 10 random cards costs 68000 Eros and it'll only give 169%.
Or you can put in a single mid-level trainer for a 750-850% increase for 6800 Eros.
 
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fallendrgmaster

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Re: (Nutaku) Hellfire Girls

Thanks for the tips, my question was a little different though, probably worded poorly.

But when I was looking at the XP bonuses when the rarity of the base card goes up the percent increase went up to.

Eg If I used a R+ on a common it would only get 1-2 levels
If I used a R+ on an Ultra-rare it would get 7-8 levels
 

Xraagen

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Re: (Nutaku) Hellfire Girls

Lesson are indeed the only way to dump Eros (it's quite easily used up training cards to level 30)

Nozomi Nazuki, UC+ card at max level.
6 cost, 4900 attack, 3700 defense (816.67 att/point, 616.67 def/point).
In other words, practically identical performance to the C+ card I leveled.

My lvl 60 Legendary card has 11852 attack, 20 points (so 592.6 att/point). It seems to get 100 attack per level, and maxes out at level 90.
So... 30*100/20 = an extra 150/point. Which only brings it up to 742.6 at max level (but I think the skill would make it worthwhile).

So it looks like the max/min method is to:
- fully-leveled C+ / UC+ cards that specialize in defense and offense as support cards (high cost is best. That way, you have to level up fewer of them).
- combine those with L/UL cards for their skills.
- From what I can see, rare, SR, UR cards really aren't worthwhile cause their skills aren't that good, and they take a lot of XP to level up (which you should be feeding into your L/UL cards via Trainers)

- I just throw 3 additional random cards to earn affection
- The L card provides an 'enormous att boost'
- The SR card provides a boost.

With some extra cards and tag combos, I'm seeing 28-29K attack value generally. I've successfully beaten people with 63-65 defense points.

But the overall early-game plan seems to be:
1. Get 5 cards of the same type to level 30 so the expert "Cheers" quests can be done.
2. Start leveling up high-cost C/UC cards to turn into C+/UC+ cards
3. Level up the best L/UL card you got.

XP requirements per level seem to go up.
However, the trainer cards seem to give a (nearly) set percentage increase, regardless of the card's level.
- the basic trainer+ seems to give around 150-175%
- the mid-level trainers seem to give around 750-850%
- haven't gotten a veteran trainer yet as that's a 48 hour assignment which requires a legendary card at max affection and high level. I'll queue it up the mission the coming Sunday evening, and receiving it Tuesday evening to test it out

So feeding high level cards, you want to use trainers, and not random cards.

Level 68, putting in 10 random cards costs 68000 Eros and it'll only give 169%.
Or you can put in a single mid-level trainer for a 750-850% increase for 6800 Eros.
So, I know it's probably not a huge deal, but I encourage ppl to +rep Xanduras for these quality information posts (scales button next to the post #). This is exactly the sort of stuff I come to these forums concerning all the Nutaku titles that I play. And to Xanduras, thank you for all the hard work you are putting into this game, and taking the little bit of extra time to share it with the rest of us. The +rep isn't much, but you deserve some sort of kudos.

I admit, when this game first launched, I blew it off. Now that I've given it a more honest try (and discovered Chicks <3), I am really starting to enjoy this title a lot. Posts like the ones I just quoted will really help me to focus my early game-play and help to streamline my experience with HFG. Liking this game more every time I log in to update it.
 

Mangomon

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Re: (Nutaku) Hellfire Girls

Finally hit 200 girls, the extra 5 spaces are a sweet relief. About to hit the 30 affection bonus as well, should be a nice boost.

198 upper left pieces for Lina Rukawa :x
 

schogette

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Re: (Nutaku) Hellfire Girls

Got a question
I have 2 Common Girls on lvl 10 (max), 1 of them has affection on 20 with (complete) standing next to it, the other one has just 10 affection but (complete) stands there too.
Do i just need one with max affection or both before combining?
 

Mangomon

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Re: (Nutaku) Hellfire Girls

Got a question
I have 2 Common Girls on lvl 10 (max), 1 of them has affection on 20 with (complete) standing next to it, the other one has just 10 affection but (complete) stands there too.
Do i just need one with max affection or both before combining?
The complete is probably there to let you know the card's been max affectioned. You can combine them whenever you like, but they get bonuses to their stats for being max level and max affection. Also, affection carries over to the new + card making it easier to max affection it.
 

xMazax

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Re: (Nutaku) Hellfire Girls

Does anyone know if lvl 2 C gives more exp than lvl 1 C when using in lessons? It's starting to get really expensive to combine C's to lvl 20+ cards. I'm running out of money really soon. :(

I'm wondering if it's better to compine C's together before feeding those to high level cards.
 

Mangomon

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Re: (Nutaku) Hellfire Girls

Does anyone know if lvl 2 C gives more exp than lvl 1 C when using in lessons? It's starting to get really expensive to combine C's to lvl 20+ cards. I'm running out of money really soon. :(

I'm wondering if it's better to compine C's together before feeding those to high level cards.
Experience is based on the cards cost.
 

Xanduras

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Re: (Nutaku) Hellfire Girls

Glad my posts are helping Xraagen! :)



Thanks for the tips, my question was a little different though, probably worded poorly.

But when I was looking at the XP bonuses when the rarity of the base card goes up the percent increase went up to.

Eg If I used a R+ on a common it would only get 1-2 levels
If I used a R+ on an Ultra-rare it would get 7-8 levels
That was just me just skimming and mis-reading it. :)

You're right there fallendrgmaster.
The higher the rarity, the more growth per card fed.
Feeding cards of the same attribute also has (slightly) higher effect.
But the growth effect is also affected by the level of the card.

I've noticed the growth is extremely high early on, and then drops dramatically after level 20 or so.

Various Examples:
Using a regular trainer on cards:
UR lvl 21 = 190% growth
UR lvl 30 = 180% growth
L lvl 74 = 117% growth

Feeding with the exact same 10 low-cost cards:
UR lvl 21 = 209% growth (21K Eros)
UR lvl 30 = 180% growth (30K Eros)
L lvl 74 = 116% growth (74K Eros)

Feed a card with 10 random cards
First 10 = Lvl 8-9
Next 10 cards = Lvl 12-13

This is also quite clear if you try feeding with Trainer cards:
feeding a level 1 SR:
1 Trainer = 711%
2 Trainers = 1058% (347% for the 2nd trainer)
3 Trainers = 1325% (267% for the 3rd trainer)
4 Trainers = 1533% (208% for the 4th trainer)

However, since training costs are ultimately quite low from level 1-20, it's better to feed regular cards than trainers early on.
After all, with 12 hours, you can either:
a) 1x Trainer (ultra high brothel), with chance of silver ticket and 3000 Eros.
b) 12x "3 Cheers for teens" for 36 cards, 3600 GachaPt (another 18 cards), and 3600 Eros.

My current recommended Quests
1. Expert: Major Foreign company
Requirement: SR card at max affection. Mine was level 8, but pretty sure level 1 can do it (I'm pretty sure rare card = 50% or 0%).
24 hour quest
Mid-level Trainer (Rare+), Chance of of 5000 Eros, Staminan V, Costarin C

2. A mix of:
Expert: Ultra-high-class brothel
Requirement: Card > lvl 30
12 hour quest
Trainer - R limit, Chance of 1x Silver Ticket, 3000 Eros

Intermediate: Three Cheers for teens (intermediate)
Requirement: 5x Level 10+ Teen attribute cards.
1 hour quest
Set Reward of 3x Gacha Ticket, 300 GachaPt, 100 Eros
 
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fallendrgmaster

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Re: (Nutaku) Hellfire Girls

Man the pvp tab is just full of people with L and UL rarity cards even at 21 wonder if that a result of rerolling or just a bunch of people spending lots of cash.

Anyone thinking of starting a wiki or a google document to gather card and mission data?

I am thinking about starting a second account to work on mission drop completions because doing it with my main account is starting to look dangerous, lack of attack points combined with no higher rarity cards makes me skittish about leveling anymore.
 

Shurelia

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Re: (Nutaku) Hellfire Girls

I've given up on PvP for now. No really rare cards and unable to complete the 5th and 6th puzzles since everyone has Legendary and higher cards and over 60 attack and defense points. Bleh I probably should of put more points into my defense at least since I keep on getting my puzzle pieces stolen.
 
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