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(Nutaku) Hellfire Girls


Xanduras

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Re: (Nutaku) Hellfire Girls

Level 28
Energy: 120
Att: 54
Def: 39

I've hit C rank already :D

I'm just leveling up a teen deck (because of the legendary teen card I got), but saving up chick/lady/madame rares and higher to create a deck in the future for those.
 

dartred

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Re: (Nutaku) Hellfire Girls

120 energy at level 28 o.0? damn, i regret going back to old maps to get puzzle pieces instead of continuing... i'm barely at 74 energy at lvl 22. now it takes longer to get level ups.
 

Mangomon

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Re: (Nutaku) Hellfire Girls

Don't feel too bad about my 60/47/40 @ lvl18. Probably a little overboard on the defense though.

It's feels dirty getting rid of C+ cards once they're max affection. I was leveling them for assignments but that seems like a waste of resources when the highest level assignments need high rarity cards for their max level.
 

fallendrgmaster

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Re: (Nutaku) Hellfire Girls

Well at least I figured out once you train a girl once the card she turns into is revealed if you try and train her again slightly easier way to figure that out that making a list.

Actually been messing around with the search filters used right they actually make this alot easier than I thought, Training achieved/unachieved is a quick way to filter thru what I can use up/sell real quick and what I want to keep to try and combine for now.

Don't feel too bad about my 60/47/40 @ lvl18. Probably a little overboard on the defense though.

It's feels dirty getting rid of C+ cards once they're max affection. I was leveling them for assignments but that seems like a waste of resources when the highest level assignments need high rarity cards for their max level.
Well with the way the back up feature works it might be useful to keep some around for that slight extra punch if there is a small amount of points left over.
 
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Xanduras

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Re: (Nutaku) Hellfire Girls

120 energy at level 28 o.0? damn, i regret going back to old maps to get puzzle pieces instead of continuing... i'm barely at 74 energy at lvl 22. now it takes longer to get level ups.
yea I'm on my 6th page of missions ('finished' 20 areas, on 21st).

Which pretty much means 20*5 = 100 extra stat points.

I'm wondering if I should slow down though. Almost all the other players near my level seem to be getting smarter and don't keep any Eros on hand... so attacking has become quite unprofitable.

There's also that supposed "autolose if you attack players that are too low leveled" thing (would be nice to know the level limit on that!)

Mangomon:
As fallendrgmaster said, if you maxed out the C and UC cards before training them, then max them out again, they're worth keeping.
They're fairly cheap and easy to level up (compared to rare and higher cards), and their stats for their point cost is amazing.

My maxed out C+ attack card had 1597 attack for 2 points (798.5/point).
My level 49 Legendary attack card has 10,752 attack for 20 points (537.6/point).

So the max out lower level cards are performing way better in stats, and will be used as additional support cards (for the short term).
I'm currently working on getting a UC+ 6-cost card up to level 20 to see what kind of stats it offers.

But in the long term, I do think the gold is to get 5x lvl 30 rares (to do the expert Cheer quests), and level up your main combat cards.
 
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fallendrgmaster

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Re: (Nutaku) Hellfire Girls

yea I'm on my 6th page of missions ('finished' 20 areas, on 21st).

Which pretty much means 20*5 = 100 extra stat points.

I'm wondering if I should slow down though. Almost all the other players near my level seem to be getting smarter and don't keep any Eros on hand... so attacking has become quite unprofitable.

There's also that supposed "autolose if you attack players that are too low leveled" thing (would be nice to know the level limit on that!)

Mangomon:
As fallendrgmaster said, if you maxed out the C and UC cards before training them, then max them out again, they're worth keeping.
They're fairly cheap and easy to level up (compared to rare and higher cards), and their stats for their point cost is amazing.

My maxed out C+ attack card had 1597 attack for 2 points (798.5/point).
My level 49 Legendary attack card has 10,752 attack for 20 points (537.6/point).

So the max out lower level cards are performing way better in stats, and will be used as additional support cards (for the short term).
I'm currently working on getting a UC+ 6-cost card up to level 20 to see what kind of stats it offers.

But in the long term, I do think the gold is to get 5x lvl 30 rares (to do the expert Cheer quests), and level up your main combat cards.
Japanese wiki states that its was implemented at -5 levels
 

frrrosty

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Re: (Nutaku) Hellfire Girls

What is comboing tags and how do I do this?
 

mifdsam

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Re: (Nutaku) Hellfire Girls

What is comboing tags and how do I do this?
If you look at the detailed stats for each card, the right side has some information, one of them is tags

If you put girls sharing the same tag into a deck, it'll give you a "combo" that boosts the overall stats of deck in PVP
 

frrrosty

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Re: (Nutaku) Hellfire Girls

Do all the girls need the same stat or only 2? And are all tags the same or are some better than others?
 

Mangomon

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Re: (Nutaku) Hellfire Girls

I'm wondering if I should slow down though. Almost all the other players near my level seem to be getting smarter and don't keep any Eros on hand... so attacking has become quite unprofitable.

Mangomon:
As fallendrgmaster said, if you maxed out the C and UC cards before training them, then max them out again, they're worth keeping.
They're fairly cheap and easy to level up (compared to rare and higher cards), and their stats for their point cost is amazing.

My maxed out C+ attack card had 1597 attack for 2 points (798.5/point).
My level 49 Legendary attack card has 10,752 attack for 20 points (537.6/point).

So the max out lower level cards are performing way better in stats, and will be used as additional support cards (for the short term).
I'm currently working on getting a UC+ 6-cost card up to level 20 to see what kind of stats it offers.

But in the long term, I do think the gold is to get 5x lvl 30 rares (to do the expert Cheer quests), and level up your main combat cards.
Lessons are the only way to dump eros right?

Forgot about using C+ and UC+ cards for additional support, even though they give me ~2k attack each battle. It might not be a bad idea to just have an army of 2 cost cards and a medium cost deck for the free attack power.

Definitely prioritizing lvl 30 card of each type.

Edit: Was planning on holding onto trainer cards "just in case", but that just doesn't seem worth it.
 
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Xraagen

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Re: (Nutaku) Hellfire Girls

So is there anything significant to keep in mind when I find the same girl at different rarities?
 

fallendrgmaster

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Re: (Nutaku) Hellfire Girls

So is there anything significant to keep in mind when I find the same girl at different rarities?
Well the one thing I noticed if they are from the same season they share tags frequently, which means they work well together in a deck.

Beyond that I haven't noticed anything, of course there is always picking your favorite girls and keeping them around.

Question does any know of any good lower level missions that drop primarly ladies need some leveling materials to run the higher assignments.
 
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Mangomon

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Re: (Nutaku) Hellfire Girls

It looks like a lot of them are throughout the markets. I don't have any of them fully discovered to know which ones are mostly lady unfortunately.

Edit: It'd be totally broken but I wish the defense side of a deck got affection for wins.
 
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djweish

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Re: (Nutaku) Hellfire Girls

It might not be a bad idea to just have an army of 2 cost cards and a medium cost deck for the free attack power.
You're right, would probably give a higher raw attack stat to use nothing but fully levelled 2 costs with a lot of them waiting as support cards too; but you do lose the special ability bonus that only shows up on rarer cards, so would the difference be enough to be worthwhile?
 

Mangomon

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Re: (Nutaku) Hellfire Girls

You're right, would probably give a higher raw attack stat to use nothing but fully levelled 2 costs with a lot of them waiting as support cards too; but you do lose the special ability bonus that only shows up on rarer cards, so would the difference be enough to be worthwhile?
Only 3 skills can activate per battle so there's no need for too many high rarity cards. Which leaves plenty of wiggle room for setting up tag combos.
 

Xanduras

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Re: (Nutaku) Hellfire Girls

Lesson are indeed the only way to dump Eros (it's quite easily used up training cards to level 30)

Nozomi Nazuki, UC+ card at max level.
6 cost, 4900 attack, 3700 defense (816.67 att/point, 616.67 def/point).
In other words, practically identical performance to the C+ card I leveled.

My lvl 60 Legendary card has 11852 attack, 20 points (so 592.6 att/point). It seems to get 100 attack per level, and maxes out at level 90.
So... 30*100/20 = an extra 150/point. Which only brings it up to 742.6 at max level (but I think the skill would make it worthwhile).

So it looks like the max/min method is to:
- fully-leveled C+ / UC+ cards that specialize in defense and offense as support cards (high cost is best. That way, you have to level up fewer of them).
- combine those with L/UL cards for their skills.
- From what I can see, rare, SR, UR cards really aren't worthwhile cause their skills aren't that good, and they take a lot of XP to level up (which you should be feeding into your L/UL cards via Trainers)

My Current battle deck:


- I just throw 3 additional random cards to earn affection
- The L card provides an 'enormous att boost'
- The SR card provides a boost.

With some extra cards and tag combos, I'm seeing 28-29K attack value generally. I've successfully beaten people with 63-65 defense points.

But the overall early-game plan seems to be:
1. Get 5 cards of the same type to level 30 so the expert "Cheers" quests can be done.
2. Start leveling up high-cost C/UC cards to turn into C+/UC+ cards
3. Level up the best L/UL card you got.
 
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djweish

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Re: (Nutaku) Hellfire Girls

- combine those with L/UL cards for their skills.
- From what I can see, rare, SR, UR cards really aren't worthwhile cause their skills aren't that good, and they take a lot of XP to level up (which you are feeding into your L/UL cards via Trainers)
I wonder if the skills are even worthwhile? If you have 50 attack, then that could be 25 2 cost cards (5 in the team + 20 support), which is about 5*1600+20*1280 = 33,600.

Let's say you used a 20 point card with 12,000 attack + 15 2 costs of 1600 each instead, then that's 12000+4*1600+11*1280 = 32,480. So the skill would have to make up for 1,120... Well, I guess it probably would, then.
 

Xanduras

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Re: (Nutaku) Hellfire Girls

I wonder if the skills are even worthwhile? If you have 50 attack, then that could be 25 2 cost cards (5 in the team + 20 support), which is about 5*1600+20*1280 = 33,600.

Let's say you used a 20 point card with 12,000 attack + 15 2 costs of 1600 each instead, then that's 12000+4*1600+11*1280 = 32,480. So the skill would have to make up for 1,120... Well, I guess it probably would, then.

djweish:
don't forget that cards that aren't in your attack deck only function at 80% of their stats, as opposed to 100%!
 

fallendrgmaster

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Re: (Nutaku) Hellfire Girls

So I've been playing a bit and was wondering if we shouldn't put together a feedback list for Nutaku and the developers. Feel free to toss out ideas and/or vote.

Quality of Life issues:

Tag Issues: There a couple issues and they maybe translation or developer side, such as similar but different tags Nurse costume vs Nurse outfits, cards which seem to share tags but don't combo, or tags that make little sense in english (eg: bow)

EDIT: Well turns out keyword search does work but it is case sensitive. So if keyword search could be changed to be not case sensitive that would be useful.
Tag Filter: would be a great addition to search parameters, either allowing keywords searches to pull up tagged cards or a separate drop box.

Unique ID card number: I think it would be a great idea if each card had a unique ID number associated with it found in its info box. Would make identifying and individual card way easier for listing purposes. Instead of needing the full combo of Name rarity and season to identify which specific card you are referring too.

Mission drops: seem skewed towards teens, I haven't got a full picture yet not having complete all mission drop sets but it defiantly seems that way making it difficult to build and level other deck types.

-----------------------------------------------------------------------------------------

Other random stuff not feedback for Nutaku
On wiki notes Japanese wiki seems out of date or they changed alot from the japanese release. Card drops on missions do not agree, and another issue (mostly likely with google translation) is card types do not agree with what they are.
 
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djweish

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Re: (Nutaku) Hellfire Girls

djweish:
don't forget that cards that aren't in your attack deck only function at 80% of their stats, as opposed to 100%!
I included that in my calcs - that's why it's 1280 :)
 
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