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(Nutaku) Milenium War Aigis (English Version)


PhantomPain

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Re: (Nutaku) Milenium War Aigis (English Version)

Here's a video of someone using her:


Yeah, it is nicovideo. I can't do anything about it since that's where most of the video of Aegis are from. If I was able to AW Anya any time soon, then I would've made a gif.

The attack definitely hits anything surrounding her, which includes enemies behind her, as long as she is attacking a target. Easily one of the best event Black unit because of her very high defense post-awakening. Near 3,600 effective HP when she's at max level with AW Echidna.
What event is that? Looks very hard with those unique HA's especially the caster one.
 

akoss

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Re: (Nutaku) Milenium War Aigis (English Version)

Because he was leering at Bashira so he had to go. That is not welcome here!

As for a soldier's awakened skill... They don't have one. Awakened skills are for Black units and pirates. Soldiers have no black units.
I thought they were just starting with blacks and slowly working on the rest. I don't see why pirates would get special treatment.
 

exkale

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Re: (Nutaku) Milenium War Aigis (English Version)

What event is that? Looks very hard with those unique HA's especially the caster one.
It is the current event in progress in the DMM version. It is the very last mission, which consumes 90 charisma and 12 stamina and it can be difficult (although it is quite easy as well if you're well prepared). The event unit is a Platinum Heavy Armor similar to Deine. She is offense-oriented, with a skill that increases her attack up to 4x. The enemy Miranda in this event can deal 3,300 damage in the final mission. Her AW passive increases an HA's attack by 7% if she's in the team.

@akoss
That is correct. One way to phrase what Lafate said better is to add "yet" because there's still more skill awakenings that they will be doing in the future.
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

@akoss
That is correct. One way to phrase what Lafate said better is to add "yet" because there's still more skill awakenings that they will be doing in the future.
Seems Exkale is correct. It looks like they are doing it be entire class lines instead of by rarity. All of the Heavy Armor class has theirs to my knowledge.

That is rather strange. Why would they change from doing it by rarity to doing it by classes.

EDIT: Also

HOLY SHIT GELLIUS IS AN UNBREAKABLE WALL

1728 Def, 30 MR, and 5 Block for the duration of his skill.
 
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Shurelia

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Re: (Nutaku) Milenium War Aigis (English Version)

Wow that map looks pretty annoying. Caster heavy armors look like a major pain, but Anya looks awesome in that video. Though that running armor was kind of funny to watch.

Hmm so tempted to buy gold right now, but dunno if I should wait for Paypal. Have no clue on how ProBiller is.
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

Wow that map looks pretty annoying. Caster heavy armors look like a major pain, but Anya looks awesome in that video. Though that running armor was kind of funny to watch.

Hmm so tempted to buy gold right now, but dunno if I should wait for Paypal. Have no clue on how ProBiller is.
*has been using paypal this entire time since Aigis release*
 

Shurelia

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Re: (Nutaku) Milenium War Aigis (English Version)

Interesting. How much trouble is it to set up anyway to use paypal to buy gold if you don't mind me asking?
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

Interesting. How much trouble is it to set up anyway to use paypal to buy gold if you don't mind me asking?
Fairly easy. Get the paypal debit card that is tied to the paypal account.
 

Shurelia

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Re: (Nutaku) Milenium War Aigis (English Version)

Thanks for the heads up. If they don't set up paypal before the event ends I'll probably go with that option.
 

xaxs

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Re: (Nutaku) Milenium War Aigis (English Version)

After like 20 runs, at last got crystal from Dragonewt2... now I can go for other units... and Thetis will have her girl.
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

rough draft for the new unit guide recommendation...

comments?

Basic
Now, I know why most of you are here. You are new to the game, and wish to know how to make the best of the starting units given to you. However, some of you may just be here for a list with no actual care about what I have to say here. So in interest of not wasting your time here is your list.

  • 1: Valkyrie
  • 1: Princess
  • 1: Bandit or Rogue
  • 2: Soldiers
  • 2: Heavy Armors
  • 2: Archers
  • 2: Witches
  • 2: Mages
  • 2: Healers

Now for those you who actually wanted more information is here you go. This is the basic set up you should be hoping for. Now of the unit listed above Princess is the only one you do not get in your 'starter kit'. If you did not get one in your first few free premium rolls I highly recommend remaking an account until you get one. In the event you don't get one just have both a bandit and a rogue. Also your soldiers should have the skill 'Call for Reinforcement' as their skill. Now before you even think of moving on to the intermediate compitions first get the units of this set up to 50CC30, or just to 50 in the case of your princess. After that in sure you have at least read up on every class currently released. As well as what roles there are.

Intermediate
Note: While not needed I highly recommend that you take the time to set up your 'perfect' army. This will help you not waste experience leveling units that you may replace fairly quickly, and allow you to focus more on the units you will always keep for use(and not waste SC on a spotlight for a unit that is not it). For a list of the maximum amount of units one should need take a look at the advanced list. When considering the list avoid premium black units as you cannot get them with any reliability.
Melee Slot Units:
Ranged Slot Units:

Looks like you have been playing for two or three weeks, and finally got your starting units up to part. Time to move on to roles as oppose to a specific number of unit classes. For those of you who just wants the list here you go.

  • 2-3: Duelist
  • 2-3: Healers
  • 2: Mage/Cannoneers
  • 2: Archers
  • 1-2: Witch
  • 0-2: Anti-Rush
  • 0-1: Assist
  • 1-2: Tanks
  • 1-2: Soldiers
  • 2: Junoir Soldiers

Now I'll explain where your previous units fit into. Your Valkyrie, Princess, and Bandit would go into the Duelist slot, Your healers would obviously go into the Healer slot, Mages into the Mage/Gunner slot, Archers into the Archer slot, Witches into the witches slot, Your rogue into the Anti-Rush slot, Nothing from the previous set up fits into the Assist slot, Your heavy armor into tanks, Your soldiers into soldier, and finally you have nothing for junoir soldier from the previous set. This will leave you with 3 Duelist, 2 Healers, 2 Mage/Gunners, 2 Archers, 2 Witches, 1 Anti-Rush, 0 Assist, 2 Tank, 2 Soldiers, and 0 Junoir Soldiers. So now you'll need to start expanding on this team to encompasss secondary units. Secondary units are the units you swap into your primary team of 15 when needed for a tactical advantage. They are just as important as your 'primary' team as they are part of it.

So first you'll want to grab a third healer as this wil be of the most importance, followed by two Junoir soldiers. A Junoir Soldier refer to a bronze soldier. However, the role can also be fill by bronze dragon officers. Some prefer the extra bulk provided by the class, but it isn't much and raises the cost by a unit point for not much stats. So I cannot recommend going this route as cost is extremely important for the role a Junoir soldier should provide. That is early map anti-zerg rush units where you have to block multiple paths. Unit points are extremely tight in those situations. After those three more important units you'll want to get your second Anti-Rush unit. Finally the one you may not be able to fill depending on when you join the game is Assist. If you read on the roles you would know what these are.

The order this new units should be leveled in is... Healer to 50CC30, Junoir Soldiers to their cap of 40, Second Anti-Rush to 50CC30, and then Assist to 50CC30. Now that your additional 5-6 units are trained up to max your current units you'll want to continue bring this group up. First to 50CC40 then 50CC50. Once you reach this point it is finally time to move onto an advance set up.


Advanced
Welcome to the advanced section. So you been playing for awhile now. Notice how much of a demoness Aigis is is right? Any I guess I should get onto the final dealing with making your army 'perfect'. For all intents and purposes you should be able to conquer all battle fields you grace with your harem. Now what is going to be listed before you may be slightly confusing. So to clear up any of that I'll be listing what classes(their base class. IE. Soldier will count for Soldier Chief) go where.

  • 4+: Duelists: Bandit, Valkyrie, Princess, Dragon Officer, Avenger, Angel, Dragon Rider, Vampire Princess, Immortal Princess, Puppet User, Vampire Lord
  • 3-5: Healers: Healer, Priest Warrior, Feng Shui User, Dragon Shaman
  • 2-4: Junoir Soldiers: Bronze Soldiers, Bronze Dragon Officers
  • 2-3: Mages/Cannoneers: Mage, Bishop, Cannoneer, Alchemist
  • 2-3: Archers: Archer, Ranger
  • 2-3: Witches: Witch, Shaman, Chrono Witch
  • 2-3: Anti-rush: Samurai, Pegasus Rider, Monk, Inu
  • 2-3: Assist: Ninja, Magic Swordsmen, Sailor, Bow Rider,
  • 0-3: Specialized Rear: Pirate, Summoner, Necromancer, Onmyoji, Druid
  • 2: Tanks: Heavy Armor, Dragon Warrior, Dark Fighter, Mage Armor, Dragon Princess
  • 2: Soldiers: Soldier
  • 1-2: Supports: Avant-Garde Tactician, Rearguard Tactician, Dancer, Maid, Parliamentary Secretary
  • 1-2: Rogues: Rogue
  • 1: Vampire Hunter: Vampire Hunter

There now that you have all the slots sorted out I do hope you heeded my advice in the intermediate section, and put together who would be your 'perfect' army. The reason for this being for quite a long while your primary and secondary units of your 'perfect' army will have substitute units. Those being units that aren't the ones you want, but fill the position until you do get the one you want. a substitute unit should never be leveled over, but always leveled to 50CC50(or 50 for those that cannot CC) while their is a non-sub unit that can still gain experience. The reason for this is what after level 50, leveling up becomes extremely costly and time consuming. In addition do not use any bronze units or platinum armors to level up a sub unit. Those should all go towards your non-sub units, so that they can reach their levle cap. This is because you just simply do not know when you will replace that substitute unit. Making all the experience put into them mostly a waste.

Now on how to build up this massive 39+ unit army. You'll first want to completely build up the minimum amount for the army. This is 24 units, this is quite easy as your should have 20-21 of these units already prepared for your army. Depending on whether or not you were able to acquire an assist unit during the intermediate stage. So in other words, you'll need to train up another duelist to preferable a second low cost Valkyrie such as Elaine. For the current time being Assist and Anti-Rush will be hard roles to fill as we have not gotten access to a lot of the units we will have in the future to fill those roles. The rogue class also been given its own specific slot. However, once we do get them fill in the minimum ASAP. After obtained the advance base slowly begin to add more non-sub(or sub if you don't have the non-sub) units in; focusing on one until they are 50CC50 then start on a new unit. As mentioned before all bronze units(2 bronze + 2 fairies) and platinum units(1 platinum + 3 fairies) should go to your non-sub units until they are all max level.
 
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Altrius

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Re: (Nutaku) Milenium War Aigis (English Version)

um... i'm not reading all those wall of text, but let me give you brief comment on your advanced class.
1st Angel while its true their status high, and their atk faster that soldier, but i think they block 3 unit / and atk 2 unit at CC, i remember they being used more as *reaping* middle wave incoming
puppet user, is used more on the skill based than duelist, since their atk range is quite far 250 rng and their atk power is high (same like vampire class they can't be healed). most ppl use them by deploying and taking some hit 1st then use skill to kill --> withdraw (too low hp)
alchemist: note that this unit atk is pretty low -.- i regret even farming her, well her usefulness is debuff but its hard to deploy and find a spot for her -.-
(she is physical atk btw not magic), not too sure if she can replace mage / gunner both of them considered to be high atk-er
Chrono witch: 2 word : too weak, Well is still understandable since she still don't have her awakening yet. Most sapphire unit need to be awaken 1st to be good
monk: i though you gonna put monk and rogue in 1 category, since monk simple to understand is just rogue with 2 block (no asasinate, but increase aspd skill usualy).
Pirate VH archer: these 3 class usualy can be replaced by each other since all are physical ranged, pirate being high atk long range (i think all pirate are more into skill based nuker)/ archer balance / vh short range multi hitter.
druid, witch ,omyoji (not sure necro yet since dun't have it): these 4 class is the 1 that slow enemy on their hit and they are magical dmg / omyo and necro have melee token (minion) unit that can die without losing the 100% unit survival, while druid is healing token.
 
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censuur

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Re: (Nutaku) Milenium War Aigis (English Version)

Not sure why Valkyrie is in the best starting unit position, for people just starting out (like I have, just two days ago) it seems Valkyries are too expensive to place early on (so their passive is moot) do similar damage compared to the much cheaper thief (and don't have the dodge/assassinate abilities) and won't survive taking hits from strong enemies.

I only really ever use them to take out enemy archers or as a temporary stopgap and that seems to be most effective, but early on it mostly mostly seems to be using soldiers -> archers -> healers -> mages (yet to get a princess)

It also seems like gold units are less effective in many circumstances than their silver counterparts, as the extra cost for gold units often means you will get overrun early on.


Dunno man, feel free to correct me if I'm wrong, but my own experience seems to disagree harshly with what you're saying here.
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

Well
Angel: In the unit guide it is listed how many they block and attack. However that I do not see what has to do with its position in the advanced list

Puppet User: I could potentially move it to the assist slot, but they do serve as duelist for the most part.

Alchemist: While you couldn't use her in your strategies others could see use for her. I could potentially move her to the specialized rear slot, but there really isn't much specialized there. She could also potential go in support as debuffing is technically that.

Chrono Witch: regardless of if she is weak she is still a witch and would go into that slot.

Monk: Possibly, but Inu would also follow suit as they are essential rogue/samurai hybrids without assassinate. Granted I suppose I could have the group Anti-Rush and Anti-Zerg despite the Anti-Rush tag going for both roles.

Pirate VH Archer: Vampire Hunters are specific units for a specific purpose. That is why they are not under the Archer slot and are recommended at one unit. Pirates are specialized because in a majority of situation would only pick a pirate for their skill not for the class itself. Same goes for the other specialized rear units. Them being nukers fit right in with summoners and them being nukers as well.

Druid/Necro/omyoji: May slow units, but they aren't selected for it like a witch or shaman would be. They are chosen for the units they can summon to the field. They are 'specialized' for the most part in that.

Overall what I'm getting from you is that you want me to...
1. Seperate Anti-Rush into its Anti-Zerg and Anti-Rush parts
2. Do away with the specialized rear slot moving the classes from there to Archer/Witch
3. get rid of the vampire hunter slot and add it into Archer

(Which would in turn changer Archer into Physical Rear, Witch into Magical Rear, and Mage/Gunner into AoE rear).

4. Move the Alchemist from Mage/Gunner to support as she can't compete with a Mage, Cannoneer, or Bishop in terms of damage, and would only really be selected for her debuff. Which for that reason a summoner would take the Alchemist place in that slot.

5. More Puppet User to the assist slot.

Am I understand this right?
 
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Altrius

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Re: (Nutaku) Milenium War Aigis (English Version)

@censuur
The reason valk is a good ganker is the return cost on their withdrawn (70%/80%/100%) and as a ganker they need to be strong enuff to kill and survival.
While its true now when u said gank only kill 1 mage or 1 archer... in future you will be underfire of multiple unit when you trying to gank of coz they also need to kill them.
If you unable to kill, these ranged unit almost didnt move from their shooting spot, stacking up even more with more wave incoming which will basicaly overpower you. (think of it as medium lich and if you didnt gank them asap they just stay there keep hitting you).

@lafate
well i'm not expert on deciding what role with those tag that u give since i always look at these unit as individual.
I mean they have more to their own uniqueness on their own for example a defensive valk (ellaine) sometime i use them as replacement for my HA to tank a ranged enemy (don't have enuff cost to deploy HA).

regarding how you want to put tag on them, well i think its up to you since you the 1 coming up with this system. All im helping is giving info what these unit class capable to do, and what ppl usually use them for, whether they can be replaced with similar unit or not.

Ah... just like any tower defense game, the lack of cost and position of unit strategy is the major part :cool: . As for alchemist low atk arguement we already had discussion in jp thread there ;) . At 1st i didn't know her atk is low too hence why i farmed her T_T
 
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Gromelon

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Re: (Nutaku) Milenium War Aigis (English Version)

Whelp. 2 premium summons equaled to Themis and Stray. First was devoured by her twin right away, and second locked next to Julian for a long time to be used as AW fodder.

As a freemium player I should probably stop doing this and start investing in slots. Already having a fairly strong team it would get me more value having lots of feeders and fairies stored for new event units.
 

censuur

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Re: (Nutaku) Milenium War Aigis (English Version)

Thanks for explaining, though my main point was how the Valkyrie is mainly irrelevant for people just starting out, I've been looking for decent starter guides a bit and most of them only talk about mid-late game, very little info on how to effectively build a starting army or which units to prioritize for leveling/CE.

All I've found so far is things like "don't use your silver units for CC!" which wasn't really intuitive as you'd think (early on) that one less UP and a better skill is worth the single silver unit you'd lose, especially when you get to a map like Remnant Vanquish 2, where every point at the start counts.

Also mages being incredibly valuable seems to be a worthwhile hint as your starting dudes aren't going to be taking many hits from heavy armor enemies and you need their firepower to take out the red gargoyles as well.

But yea, the question remains, what units should I be spending my early resources on? ;_;
 
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clavat_k

clavat_k

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Re: (Nutaku) Milenium War Aigis (English Version)

Thanks for explaining, though my main point was how the Valkyrie is mainly irrelevant for people just starting out, I've been looking for decent starter guides a bit and most of them only talk about mid-late game, very little info on how to effectively build a starting army or which units to prioritize for leveling/CE.

All I've found so far is things like "don't use your silver units for CC!" which wasn't really intuitive as you'd think (early on) that one less UP and a better skill is worth the single silver unit you'd lose, especially when you get to a map like Remnant Vanquish 2, where every point at the start counts.

Also mages being incredibly valuable seems to be a worthwhile hint as your starting dudes aren't going to be taking many hits from heavy armor enemies and you need their firepower to take out the red gargoyles as well.

But yea, the question remains, what units should I be spending my early resources on? ;_;
First use your resources on Katie. She can double as a HA when youre in trouble and she also has many other good atributes. she has decent attack and can stop Rushes, while increasing your points. (this makes Soldiers the most important class in the early game)
Archers should be your second option. as they can keep Katie Alive by killing the mob.
a healer should be third as Katie will need more life as maps continue.
lastly a HA.(Leanne being the only "free" option. as she can keep enemies from Katie by placing her in front.

after that get a duelist. (any duelist Really) and keep them in fron of your HA.

Duelist Classes are
Rogue
Bandit
Valkirie
Princess
Princess>Bandit>Valkirie>Rogue
 

krisslanza

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Re: (Nutaku) Milenium War Aigis (English Version)

Thanks for the heads up. If they don't set up paypal before the event ends I'll probably go with that option.
I wouldn't 'hold your breath', as they say. PayPal bans any kind of NSFW transactions for some crazy, silly reason and since Nutaku is only hosting porn/hentai games at the moment...
 

xaxs

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Re: (Nutaku) Milenium War Aigis (English Version)

So tired of 0 drop runs... :(
 
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