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Virgin Invader (Complete!)


Larcx

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Re: Virgin Invader

They say don't judge book by the cover
I say , BS:rolleyes:
Specially in H Doujin Game
Look's are important:D

Just to add some suggestion
2 girl in front cover are too few
You should add the other girl in silluet(black)
Make the background red/blue/whatever
Pervert's will buy it , when they know there are 15+ girl;)
 

VSD

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Re: Virgin Invader

It looks fantastic! I also read your blog post about how you wanted the mood to be a little less serious, and it works perfectly.
 

an anonymous

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Re: Virgin Invader

you're doing the drawing and programing all by yourself and its your first game
(impressive):)

Just to add some suggestion
2 girl in front cover are too few
You should add the other girl in silluet(black)
Make the background red/blue/whatever
Pervert's will buy it , when they know there are 15+ girl;)
i also agree there should be more on the front screen page

and about the 15+ girls how much different girls will be there exactly?

i hope you not planning for any lolis right?

and how many dark tanned, or black girls will be there?
(as much as white girls or less/more)

just being curious:eek:
 

dijitz

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Re: Virgin Invader

i hope you not planning for any lolis right?
I think he said just like 1 or 2 small chested characters. But god damn man could you just jump off the loli shit already it's like every fucking post i've seen from you is has something to show how you dislike them just put it in your sig if you gotta keep mentioning it so much.
 

qwerpoiu80

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Re: Virgin Invader

Well I LIKE THE LOLIS and I do hope he puts more in the game :D
 
OP
saga55555

saga55555

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Re: Virgin Invader

Just to add some suggestion
2 girl in front cover are too few
You should add the other girl in silluet(black)
Make the background red/blue/whatever
Pervert's will buy it , when they know there are 15+ girl;)
That too much work and it's not enough space to add all of them. it's can add me 10+ days of work :p I used black background because it's match the invader face and his dark power.
I will rethink about number of girls in CG later but now I already planned to add girls images(in gameplay) for DLsite promote. And I will add bosses shadow on the back row after I finished design all of them.
Something like this.



It looks fantastic! I also read your blog post about how you wanted the mood to be a little less serious, and it works perfectly.
Thank you :)

you're doing the drawing and programing all by yourself and its your first game
(impressive):)

and about the 15+ girls how much different girls will be there exactly?

i hope you not planning for any lolis right?

and how many dark tanned, or black girls will be there?
(as much as white girls or less/more)

just being curious:eek:
All regular girl enemies are in this image. But I not sure they will look much different or not if I draw them in CG.

About loli; if you don't think fire&ice mage are loli. So it's no loli. I try to make them around 15 years old girl. And Elemental mages team are all flat :D

Dark/Tanned; I'm not much fan of dark/tanned but I already planned 1 for demon girl and 1 for boss. Fighter girl a bit more tanned skin compare to other regular girl. But maybe she's still too white.:rolleyes:

Well I LIKE THE LOLIS and I do hope he puts more in the game :D
I don't want to add loli because I'm not much fan of loli(but not against it), some people don't like it and it's banned in ulmf. Fire & Ice are nearly loli. It's 50/50 - loli/mature. And I will add 1 demon girl with this age appearance.
 
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Larcx

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Re: Virgin Invader

I'm not saying the girl should be drawn from CG
But from in game sprite also OK
I say that above image already great

Well I think it's safe for no Loli , specially in ULMF rule
But also not againts it

Good Job , just fix the crash
And Your game will sell well:)
 

Hawk999

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Re: Virgin Invader

cool, this guy on the cover is soul from soul eater :D
 
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saga55555

saga55555

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Re: Virgin Invader

Good Job , just fix the crash
And Your game will sell well:)
I want to fix it too but I can't find a way now(and myself don't get any crash). I think the problem come from game maker itself. So I think I can't do much about it :( All I can do is not set more than 5-6 girls type in 1 room. It's can help some memory load issue. But if most people(80%+) don't usually get crash; I think it's fine.

cool, this guy on the cover is soul from soul eater :D
WOW! You notice that.
Yeah, It's inspire by Soul from Soul Eater :cool:
 

Larcx

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Re: Virgin Invader

I want to fix it too but I can't find a way now(and myself don't get any crash). I think the problem come from game maker itself. So I think I can't do much about it :( All I can do is not set more than 5-6 girls type in 1 room. It's can help some memory load issue. But if most people(80%+) don't usually get crash; I think it's fine.


WOW! You notice that.
Yeah, It's inspire by Soul from Soul Eater :cool:
Well , if You'r game already 80% complete
You can add new trial on DL Site
And by the time You will get lot of feedback

And if I had to suggest
Add password / make the player free to go the desire stage
Like You did before in the demo
 
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saga55555

saga55555

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Re: Virgin Invader

Well , if You'r game already 80% complete
You can add new trial on DL Site
And by the time You will get lot of feedback

And if I had to suggest
Add password / make the player free to go the desire stage
Like You did before in the demo
About DLsite; after title screen is finished. Only interface, succubus second skill, fix thunder mage summon-H(remake spider legs and swap vertical; head down/legs up) and maybe panty item drop(+ATK Power for short period of time). I think can I submit game to DLsite in 2 week. The only issue I worry is censorship :mad: I will censor minotaur dick(I forgot to mosiac it) but not sure I have to censor succubus tail or not :p
 

Allucard88

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Re: Virgin Invader

Noob Watch out

Is there any way to make this run in fullscreen mode ?
 

FruitSmoothie

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Re: Virgin Invader

Got a bunch of errors at the time the 4th girl appeared for the first time (Spear girl) right after collecting that purple floating flame thing, tried to ignore them but they wouldn't stop till I aborted the game. Didn't really want to clear up to that point again but I did anyways, it didn't happen the second time. Game breaking/crashing bug is kind of a big problem, wish I could have gotten it to happen again. Playing version 1.07 btw.

Woulda been nice if the game saved my progress up to that point so I didn't have to keep beating multiple maps to retest that.
 
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Larcx

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Re: Virgin Invader

Got a bunch of errors at the time the 4th girl appeared for the first time (Spear girl) right after collecting that purple floating flame thing, tried to ignore them but they wouldn't stop till I aborted the game. Didn't really want to clear up to that point again but I did anyways, it didn't happen the second time. Game breaking/crashing bug is kind of a big problem, wish I could have gotten it to happen again. Playing version 1.07 btw.

Woulda been nice if the game saved my progress up to that point so I didn't have to keep beating multiple maps to retest that.
Same problem
But I think there's the backspace button to move forward a stage

And there is also problem
That the Boss girl , which when You block her "Ultimate" it crash
I think mine was 1.05/1.06
Also sometime background is just a blank white
 
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saga55555

saga55555

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Re: Virgin Invader

Noob Watch out

Is there any way to make this run in fullscreen mode ?
I have not set full screen option for now. I have some problem that when window size change. Pixels line will break and images not look nice. So I decide to keep this resolution until I can find how to fix :(

Got a bunch of errors at the time the 4th girl appeared for the first time (Spear girl) right after collecting that purple floating flame thing, tried to ignore them but they wouldn't stop till I aborted the game. Didn't really want to clear up to that point again but I did anyways, it didn't happen the second time. Game breaking/crashing bug is kind of a big problem, wish I could have gotten it to happen again. Playing version 1.07 btw.

Woulda been nice if the game saved my progress up to that point so I didn't have to keep beating multiple maps to retest that.
Save progress each room is weird but I will think about it.
Can you help me a bit? Open Task Manager and go to room with spear girl. Look at Task Manager - Virgin Invader; how memory it used. For me it's 850,000K - 870,000K. Game Maker mostly get crash when it's go up to 1,700,000K+ I want to know that people who got crash load memory same as me or not.
 

FruitSmoothie

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Re: Virgin Invader

Mine can go up to 1,200,000k

Couldn't get it to happen again though. One thing I did notice is that it jumps a bit each time you continue after a death. It wasn't drastic enough to reach 1,700,000k as soon as I did on my first play through though. Still, the longer you play, the higher it goes slowly. At first mine started out at the numbers you mention and slowly climbed.
 
OP
saga55555

saga55555

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Re: Virgin Invader

Mine can go up to 1,200,000k

Couldn't get it to happen again though. One thing I did notice is that it jumps a bit each time you continue after a death. It wasn't drastic enough to reach 1,700,000k as soon as I did on my first play through though. Still, the longer you play, the higher it goes slowly. At first mine started out at the numbers you mention and slowly climbed.
When dead:confused: Maybe because it's not clear all objects before restart room. I will find a way to fix it.
Thank for help :D
 

Gringo555

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Re: Virgin Invader

Wow, this is really an amazing game. Simple, challenging and quite detailed.
A typical "Master-the-controls-first"-game, to be succesful.
You did good in creating such a clever AI. Also the mixture of the enemy groups and their attack patern and timing is really thoughtful. (Thunder mage behind red barrier !!!, still frustrates me.)
I admit, I usually don't like games where you die again and again at the same passage, just to figure out a strategy...but your game is worth it.

The only thing that really troubled me where the sudden chrashes. This is probably an issue with the game engine itself, but since my knowledge of coding and debugging is limited I don't have any solution at hand. It's not a memory problem for me...
But who cares, it runs most of the time. So keep up your good work :)
 
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saga55555

saga55555

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Re: Virgin Invader

Wow, this is really an amazing game. Simple, challenging and quite detailed.
A typical "Master-the-controls-first"-game, to be succesful.
You did good in creating such a clever AI. Also the mixture of the enemy groups and their attack patern and timing is really thoughtful. (Thunder mage behind red barrier !!!, still frustrates me.)
I admit, I usually don't like games where you die again and again at the same passage, just to figure out a strategy...but your game is worth it.

The only thing that really troubled me where the sudden chrashes. This is probably an issue with the game engine itself, but since my knowledge of coding and debugging is limited I don't have any solution at hand. It's not a memory problem for me...
But who cares, it runs most of the time. So keep up your good work :)
Thank you for your compliment :D
About crash; Yeah, the problem come from game engine itself and I can't find a way to fix it. But now I'm making a code for room save and skip cleared room. so I hope it's OK.
example : when you clear room1-1 and pass the room. At the start of room1-2; system will save that you already clear room1-1. So when you come to room1-1 again and press "backspace" you will go to room1-2. And with this code when you replay stage. You can skip the room that you don't like to fight it again or go pass all stage for boss rematch :cool:

And I have 2 silly questions to ask :p
- about H voice : should I add some in-out dick sound?(if I can find it) For my own taste I want to hear girl voice clearly. But I want to know what other people like.
- harder save editable : I think about making save harder to edit. Not just 0 or 1. For game creator; I want to force people to play my game. Try hard to pass some challenge. Not just meshing save data and see extra/h content.
 
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