What's new

SIM [Old Huntsman] Jack-o-nine-tails [SLG]


willaberhaben

Demon Girl Pro
Joined
Jan 27, 2013
Messages
138
Reputation score
12
Re: [SLG] Jack-o-nine-tails

One very helpful thing to to keep her mood up is to give her a 5$ dress as reward the first time she earns a reward.
This removes the penalty for running around naked and gives her a bonus for nice clothes. Many slaves can be calm (without any special rules) just with that as long as you keep your house and her somewhat clean.
 

Melni

Jungle Girl
Joined
Sep 7, 2010
Messages
33
Reputation score
1
Re: [SLG] Jack-o-nine-tails

I think its time for me to explain how I train slaves. Lot of things wil of course be things other guys already said cause the basics are the same. I must warn you though that this might take more time than abusing slave to do chores but its the most civilized way.

Rule number 1: Make her do only things she is comfortable to do. Check her aura for obedience. The lowest requirements have chores like clean the house or cook a meal. Then lessons of housework, then things she might like and light sexual plays and all other stuff. Kinky sex and horse/pet training I leave for time where she has at least one spot of devotion in aura cause she can refuse if asked too early.

Rule number 2: Reward her for everything. When you "ask her how she feels" she tells you all the current effects contributing to her mood. The long-lasting are walk, erotic reward, sweets and gifts. Giving her free time to play only improves her mood for that one day. So when you ask your slave how she feels you should get the idea which "buffs" are active and which are not - and give her appropriate reward. But dont give her reward better than she deserves. Better to pick something else than deal with mood decrease from spoiling her.
The very first reward for your slave should be sundress if that is possible cause it eliminates her complains about lack of clothes.

! Rewards usually rise obedience but in some cases first few days they can decrease it. It happens but its okay as long as she still have enough obedience to do simple things as it will develop in due time. Having auspex cast on the first days and controlling her obedience change is a good idea.

Don't hurt her until you stabilized her opinion about you. So no beating, no anal, no tatoos, no piercings, no maso-play or tortures, at least not early.
I know there are some stubborn slave materials that are rebellious at the start and wont do a single thing you say. Breaking her is okay as long as you do it just once or twice to establish some starting ground. I mean number of fears in her aura shouldnt exceed two. Why? I just feel its good this way. I must shamefully admit that once I chose to sell newfound slave from fogs straight to the butcher once I saw her aura. She was not worth the pain and effort.


These rules contribute to keeping her mood as high as possible. "Ecstatic" is the highest, "happy" is the second highest. Slaves with good mood learn better and develop devotion to you. Also feed her well at least early on (fresh food + leftovers) and let her sleep in bet with you ( she sleeps better and I didnt see any downsite).

About her rules - I usually only tick orgasm denial. I think it improves her mood more if she's very horny and then you reward her with sexual service. Sometime early in the training I keep ticket humility rule. When she is comfortable with urination then I turn the urinal rule for just a few days to max her openness(?).

About living - live poor. Training good slaves take a lot of time. And that means expenses (rent and rewards for your slave). Take the cheapest house with kitchen and bathroom (quarter of outcasts or serpentine). Don't buy expensive food. Don't raise you "living standard" in acounting tab. Sure, it has negative impact on your mood, but you should be okay if you do things reasonably. And by that i mean dont clean or cook yourself, dont wear weird clothes when you dont need to, take a bath when you need to and keep your sexual urges checked. Recently I play impotent guy and Its pretty funny how that makes it really hard to do some sex teaching.

About slave price - The most important thing is her overall rank and if you just want quick money, do what you must to go straight for the rank. I trained my share of S+ slaves and they all sell for more that 6k each. Last one I sold for 11k. On the other hand perfectly trained Isabelle with neoplasty and some fancy upgrades was sold for mere 1.5k. But because she wasnt beautiful enough she still was ranked as C. So yeah, rank matters.


Okay, that turned out longer than I expected but I think I wrote down pretty much everything that matters. For casual training at least.
 

Joshyan

Jungle Girl
Joined
Sep 17, 2013
Messages
26
Reputation score
2
Re: [SLG] Jack-o-nine-tails

Some helpful tips to keep slave in good mood.

Start up:
- Go to Boutique and buy Fashionable ladieswear > Light sundress (5) , Shoes > Soft slippers. Don't forget to make her put them on
- Go to salon > spar & massage : Improve your slave mood and energy
- First thing when you arrive home is order her to take a bath and put the clothes on. Some slave will able to train cooking or cleaning after that.

At home:
- Rent boudoir and make her sleep there. She will be really happy.
- Set her diet to Fresh food and Your leftover is on.
- Keep an eye on her arousal, she will be happy if you let her release or used Delikacia on her as reward when it high.

At training:
- After punish her, push the ! bottom next to slave face and choose encourage, it will put her back in good mood. Only work once a day and only for few time but enough to put her rebellion down and she starts to listen to your order.
- Erotic reward > Sensual massage : It will give slave an extra energy if she likes it.
- Her period will lower her mood for several day. Be careful not to make her mood turn bad around that time.

I don't know "Ecstatic" is the highest mood or not but if you keep her in that state long enough her devotion will raise quickly (I got level 2 in about 15 day depend on her pride), it allow her follow an order easier. And become assistance if it is level 3 or higher.
 

Alploochra

Jungle Girl
Joined
Jul 18, 2014
Messages
35
Reputation score
3
Re: [SLG] Jack-o-nine-tails

Thoughts & Facts
(agreeing with the last posts when not stating the contrary)

- Herm... Rank is nearly all that matters, Charm (a really complex stat) can up a bit the price but that's all (about 20% at most I think). A S+ should value around 10k when sold.

- Devotion is not given by good mood, it's gained by having other Obedience stats ("rational"/awareness, "instinct"/taming and "custom"/habit, but NOT fear) WHEN in good mood. She has to have a higher of one of those three than her current devotion AND be in good mood. And then it still takes time.
Obedience is still the key.

- Boudoir and Master's Bed spoil slaves (+1).
Bed ups mood with current devotion, decreases mood with pride, and gives +1 energy.
Boudoir increases mood with sensitivity, give "good sleep" buff if sensitivity > 0, and energy +1

- Seems the "slow way", the good mood way, has a lot of defenders, but other items have other effects too and can be useful in other ways (quicker and less expensive). Fear rushing can give a head on Obedience for the first few days.
Slave items give Obedience growths on themselves (each collar, bdsm or animalia items are different). Ornamented collar has no ill effect.
Spiked collar and ponygirl items give temper and slash pride. Animalia items all up 2 or 4 of the pet skills on themselves. Boutique items often up common skills on themselves.
No item has no use at all. In some cases one is strictly better than an other, you can often see on of the two is far cheaper -> it's the lesser one. Example: Wedding Dress is a buffed variant of the Safran, better in all aspects, but buffing the three same stats.
You can guess the effects by reading the description "literally", as a rule of thumb. Every sentence has a meaning. If it says it's used in martial arts, in give +1 in gladiatrix rate each day.

- How do "slow mood way" people take care of Pride, Obedience fixed mali or high Ego + Temper slaves ? If you only count on slow custom/habit gain, it must take dozen of DECADES to train a slave, especially a S+ one. No kidding you need to live on poor conditions.

- Living conditions impacts fame, brand, and utherly selling prices. I don't think you can beat the game and become patrician without spending more, it's needed to have Reputation, and the master mood's hit goes larger with the gap between Living and Brand.

- Master good mood speeds up nearly everything.

- Master Rule has a lot of benefits, a lot more if your Supremacy is far stronger than your slave's (which also is impacted by Living Conditions, and nearly all the master stats). And no downsides, IF FOLLOWED. (the pride lowering is mainly a good thing, excepts when the slave is near broken at the beginning, and then it's a bad slave to have at all).
Alarm Rule and the two "Extreme" Rules only get hygiene hits. The extreme ones also give hidden perv xp points, when enough reached, your slave will not be impacted by degrading things so heavily.

- Reminder: Forum artefacts all give Supremacy. So does main master stats, but they are really hard to buff up.

- All other rules have upsides and downsides. Mainly downsides if not followed. The costly strange apparels in the Steel Rose are to enforce the Rules no matter what, except the beads, which are handy.
Silence ups a lot of things by being followed or not, but it downs Temper, beware. Can be countered with items.
Pet ups a lot of things too, but kills Ego. Need to compensate too.
Both can be useful for low rate slaves that won't need C or more ratings but BEWARE the broken state, at Sanity 3-.

- As stated in the tutorial, Fear is far more effective in the Obedience checks (checked twice) but if your slave Devotion is higher than her fear, fear will shrunk. It's an intentional "beginning of training" stat. Fear also doesn't up Devotion.

- Fear and Devotion both slash Spoil.

- Slave's Fame crushes any other limitations. She'll always be ranked as high as her fame, or more. Isabella can be S+, you just have to win enough races and battle house champions when she's arena champion.

PS: Why on earth would you kind slavers SELL ISABELLA ?!
You Monsters.
 
Last edited:

Melni

Jungle Girl
Joined
Sep 7, 2010
Messages
33
Reputation score
1
Re: [SLG] Jack-o-nine-tails

Good stuff
Yeah, easy approach does take a lot of time. In my current savegame I trained 11 slaves including Isabella and special mission slaves and it took me 492 days. Never tried more radical approach so I wouldnt know how many you could train by then. Playing as impotent doctor. My brand is on teal level and everything besides standard of living is maxed.
Also I have trained the best assistant one could dream of - thats why I sold Isabella. Really she should be grateful that I trained her so well. Her master will surely appreciate that :D.

I don't dig into the code or numbers (I barely can balance slaves' diet) so I didnt know almost any of these things but you picked my interest and I'm gonna try a few things.

Living in poor conditions isn't as bad as it looks. I only enter red mood zone if slaver is overfucked and tired at the same time. And I never had to sell not fully-trained slave just so i could pay the rent.

Edit: Also, I do intentionally train slaves to the max so I develop slaver's skills as much as I can. Now that He's maxed, mostly assistant is doing the hard work and he only reaps the spoils and does sexual training.
 
Last edited:

Alploochra

Jungle Girl
Joined
Jul 18, 2014
Messages
35
Reputation score
3
Re: [SLG] Jack-o-nine-tails

Traded for a better one ?! You Monster^2 !!
That's what's inside that's important ! (not speaking of her endless supply of milk and eggs there)
Emotional link ! Soul to soul connecting !
At least you could keep her in the freezer and thaw her out when it's Spartacus' or Ben-Hur's day ! That would have been the human thing to do ! (ahem...)

I still don't understand what's going on with the diets, even with the open code and the calories counter. A truckload of things impact on it.

You're not drowning in food bills while feeding them so well ?
 

Melni

Jungle Girl
Joined
Sep 7, 2010
Messages
33
Reputation score
1
Re: [SLG] Jack-o-nine-tails

Traded for a better one ?! You Monster^2 !!
That's what's inside that's important ! (not speaking of her endless supply of milk and eggs there)
Emotional link ! Soul to soul connecting !
At least you could keep her in the freezer and thaw her out when it's Spartacus' or Ben-Hur's day ! That would have been the human thing to do ! (ahem...)

I still don't understand what's going on with the diets, even with the open code and the calories counter. A truckload of things impact on it.

You're not drowning in food bills while feeding them so well ?
Isabelle was cool with it. When she met slaver she said it herself that she just wanted life better than in fogs. And she got it.

About food bills - my assistant is laying eggs and producing milk and cream so these are the things I dont need to buy. I also dont buy meat but still my slaver usually gets an A-class meal.

About the diet - I give her lesser portions when I expect her to be learning only things that consume 1cal each. Basically I just look how much cal she has to spend each day and try to fit lessons into the amount to spend, aiming for 0 cal at the end of day if she is at healthy weight, <0 if she is voluptions and 1+ if she's underweight. Using snacks to equalize things is cool when buff from previous one expired.
 

Jane Doe

Jungle Girl
Joined
Apr 25, 2013
Messages
20
Reputation score
1
Re: [SLG] Jack-o-nine-tails

Yeah, easy approach does take a lot of time. In my current savegame I trained 11 slaves including Isabella and special mission slaves and it took me 492 days. Never tried more radical approach so I wouldnt know how many you could train by then. Playing as impotent doctor. My brand is on teal level and everything besides standard of living is maxed.

...

Edit: Also, I do intentionally train slaves to the max so I develop slaver's skills as much as I can. Now that He's maxed, mostly assistant is doing the hard work and he only reaps the spoils and does sexual training.

Over 40 days a slave o_o ? Were you training stupid slaves, or something?... Even training every skill to the max, that seems strangely slow.

I say this from the perspective of averaging around 20 days to produce an A rank slave with several superfluously high skills (for the same reason, though only Nursing, Fighting, and Alchemy, and only up to the master's skill level), using Psychological Pressure as my only negative reinforcement, and having several known inefficiencies in my process. If memory serves (I don't tend to pay a great deal of attention to the passage of time without need), encouraging obedience through positive reinforcement should see most slaves willing to perform most jobs within five days, and everything else within ten... I'm not certain where you're experiencing this level of delay in training, unless your slaves just aren't good students.

About the diet - I give her lesser portions when I expect her to be learning only things that consume 1cal each. Basically I just look how much cal she has to spend each day and try to fit lessons into the amount to spend, aiming for 0 cal at the end of day if she is at healthy weight, <0 if she is voluptions and 1+ if she's underweight. Using snacks to equalize things is cool when buff from previous one expired.
Ah, you have this slightly off...

You want to aim for zero CAL to lose weight; it adds -4 f at the end of the day.

Going into negative CAL also causes you to lose weight, but it also saps your slave's strength - if you have a slave with low metabolism, you'll likely lose a level of fitness before losing a weight category.

It's a system I find quite vexing, since I usually give the slaves Master's scraps, and often make use of sweets as rewards - I find myself having to juggle between weight loss and weight stable plans fairly frequently.

I spend enough time managing my own weight in the real world... Why must I manage my virtual slave's weight as well >< ?
 

MireneSoCW

Jungle Girl
Joined
Mar 27, 2013
Messages
22
Reputation score
2
Re: [SLG] Jack-o-nine-tails

Using the trainer from page 27 crashes the game a lot for me.

Is there any other way to customize the sandbox mode ? mainly increasing the customization point and starting money.
 

stuntcock42

Demon Girl Master
Joined
Jul 4, 2011
Messages
156
Reputation score
53
Re: [SLG] Jack-o-nine-tails

Using the trainer from page 27 crashes the game a lot for me.

Is there any other way to customize the sandbox mode ? mainly increasing the customization point and starting money.
I've identified and resolved a race condition; the new version might resolve your crash problem. You'll get better service if you actually report the bug with some basic repro information. ;)

If the new version doesn't work (or if you don't trust the trainer because it crashes your game too much) then I'd suggest using the Cheat Engine table which is included alongside it. The table definitely includes pointers for the Guy Attributes and remaining Points during character creation, and the Money variable can be freely modified during creation or normal gameplay. Cheat Engine also has the virtue that it will not crash your game (unless you start messing with String values or Locking values indiscriminately). If Cheat Engine isn't an option then you can always just modify the code in QGen; you'll lose savegame compatibility but that doesn't matter much if you're starting a fresh playthrough.




Please refer to the previous post for general information about the trainer.

New stuff in beta 2: stability improvement, psychology variables, cosmetic variables. The psychology labels are somewhat ambiguous; just mouseover them and you'll get a full list of synonyms (e.g. Instinct = Taming).

 
Last edited:

Diagasvesle

Lurker
RP Moderator
Joined
Dec 22, 2008
Messages
4,263
Reputation score
56
Re: [SLG] Jack-o-nine-tails

The problems I've found with the previous trainer is that when you try any sort of rescanning for an assistant or girl and there isn't one, the trainer crashes.
 

AsXurian

Demon Girl
Joined
Oct 28, 2011
Messages
90
Reputation score
4
Re: [SLG] Jack-o-nine-tails

I hate to be 'that' guy, but mega isn't letting me download the Cheat Engine Trainer.

All it says is 'Temporary Error. Retrying'. Am I doing something wrong? Normally mega doesn't do that so I haven't found out what causes it yet.
 

Drix

Demon Girl Pro
Joined
Oct 30, 2011
Messages
168
Reputation score
18
Re: [SLG] Jack-o-nine-tails

I hate to be 'that' guy, but mega isn't letting me download the Cheat Engine Trainer.

All it says is 'Temporary Error. Retrying'. Am I doing something wrong? Normally mega doesn't do that so I haven't found out what causes it yet.
Try chrome.
 

AsXurian

Demon Girl
Joined
Oct 28, 2011
Messages
90
Reputation score
4
Re: [SLG] Jack-o-nine-tails

Try chrome.
I feel like that comment might be mocking me.


Disregarding that feeling, I already know that Mega doesn't work on IE or other crappier search engines. So I do use Chrome, and instead of the Mega link I used the ul.to link to get the zip.

Of which makes me assume the trainer isn't fully made, and the CE table confused the crap outta me.
 

stuntcock42

Demon Girl Master
Joined
Jul 4, 2011
Messages
156
Reputation score
53
Re: [SLG] Jack-o-nine-tails

Of which makes me assume the trainer isn't fully made, and the CE table confused the crap outta me.
The CE table is a bonus feature intended for people who are familiar with memory editing. It includes only a few variables (the ones which possess high-stability pointers, such as character creation points). CE can't read QSP dictionaries, so the table simply shows you the header block for each one. The trainer code uses the header to verify version-compatibility, before it attempts to make changes. For example, the field "Slave dictionary name" ("qsp.dll"+000876A8, 0x0) should contain the word "SLAVE" in all caps.

Your first point is correct: the trainer isn't fully made. It's missing one major technical feature (dictionary insertion) because I'm lazy. The UI is also ugly because I have zero artistic skill and the UI layout may be confusing or inconvenient. However, the application should work. If the trainer is refusing to load, or filling itself with nonsense values, or closing itself suddenly, or crashing the game -- then please send me a bug report so that I can fix it.

I can't explain the problem with the mega filehost. I tested the link shortly after uploading it and it worked. I just tried it again, and I encountered the same problem that you reported ("Temporary Error ... Retrying"). I've re-uploaded it for good measure.
 

B00marrows

Tentacle God
Joined
Jun 2, 2011
Messages
735
Reputation score
116
Re: [SLG] Jack-o-nine-tails

Your first point is correct: the trainer isn't fully made. It's missing one major technical feature (dictionary insertion) because I'm lazy. The UI is also ugly because I have zero artistic skill and the UI layout may be confusing or inconvenient. However, the application should work. If the trainer is refusing to load, or filling itself with nonsense values, or closing itself suddenly, or crashing the game -- then please send me a bug report so that I can fix it.
Your trainer is great, i cant wait for more progress on it.

I have had multiple crashe's but none seem to be linked to anything specific, ill have to keep an eye out.

I noticed some slow down's, this seems to be linked to locking number's. im guessing this is not an issue I just wanted to point it out.

onto the game, has anyone figured out how to fix broken slaves? i had amazing slave going and they suddenly broke... im still trying to figure out every part of the game....
 

Darkstrain

Evard's Tentacles of Forced Intrusion
Joined
Aug 26, 2013
Messages
585
Reputation score
86
Re: [SLG] Jack-o-nine-tails

Your trainer is great, i cant wait for more progress on it.

I have had multiple crashe's but none seem to be linked to anything specific, ill have to keep an eye out.

I noticed some slow down's, this seems to be linked to locking number's. im guessing this is not an issue I just wanted to point it out.

onto the game, has anyone figured out how to fix broken slaves? i had amazing slave going and they suddenly broke... im still trying to figure out every part of the game....
if you broke it, it stays broken forever... try spoiling it to see if it shows any reaction if golden cage and garden visits dont work nothing else does
 

AsXurian

Demon Girl
Joined
Oct 28, 2011
Messages
90
Reputation score
4
Re: [SLG] Jack-o-nine-tails

The CE table is a bonus feature intended for people who are familiar with memory editing.

Your first point is correct: the trainer isn't fully made. It's missing one major technical feature (dictionary insertion) because I'm lazy. The UI is also ugly because I have zero artistic skill and the UI layout may be confusing or inconvenient. However, the application should work. If the trainer is refusing to load, or filling itself with nonsense values, or closing itself suddenly, or crashing the game -- then please send me a bug report so that I can fix it..
Well, that explains why the CE table confused me. One of these days I'm going to have to teach myself how to do memory editing.


As for the trainer, I think it looks fine. I actually thought it was a refreshing UI compared to some stuff I've seen. People sometimes try to go overboard, but the way I look at it is the trainer isn't what people are supposed to be seeing 'all the time'. It's UI and color separated sections are all you'd need.

As for it not working right or not, I wouldn't know. When it picks up the QSP it fills in only certain sections. Since I don't know the current version of the trainer I can't say what's working and what isn't. Aside from that lemme know how I can send a bug report *if I ever get one* and I'll send one for sure.
 

B00marrows

Tentacle God
Joined
Jun 2, 2011
Messages
735
Reputation score
116
Re: [SLG] Jack-o-nine-tails

if you broke it, it stays broken forever... try spoiling it to see if it shows any reaction if golden cage and garden visits dont work nothing else does
I tested up to 2 points of spoilage (using trainer to measure) with no change, its a sad way to loose tham as it seemed entirely random, infact it was at the pjnt where she was ALWAYS happy...

So next I need to figure out why/how it happened and how to not let it happen again.
 
Top