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[DMM] Tentacles Tactics


thordain8

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Re: [DMM] Tentacles Tactics

So im not crazy for keeping Akeno Hibiki as my main tank then yay
edit- thought i should clarify was reading the updated good and bad character list
 

prima99

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Re: [DMM] Tentacles Tactics

had to say that the item drop (starting when you start a stage) is like gacha spins. the amount of items you got also determined from that. predetermined items are dropped in the early minute of the game. if the looted items were dropped only in the first 5 minute of the game, then a lot of us has gotten more than 10 items in one farming no matter how low their drop chances are.

still no clue about boss drops. probably it also determined by the same method like looted items though i'm not sure about it.
 
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FruitSmoothie

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Re: [DMM] Tentacles Tactics

So im not crazy for keeping Akeno Hibiki as my main tank then yay
edit- thought i should clarify was reading the updated good and bad character list
You mean Prima99's list? I think that was made before taking into consideration the reason changes. Saying Revoica completely outclasses Nobunga and Yoshitsune isn't accurate in my opinion as well. Revoica can't dodge and has a slow attack animation. She is much quicker on CD than them, but both the other girls have their own advantages. Saying that Revoica and those other two girls outclass someone like Asmodeus is more accurate. I still need to find Revoica myself but I always pay close attention to her when she spawns in my fights.

Akeno Hibiki is meh. You don't really need her with a good enough team and you sacrifice a lot of HP and attack needed in Hell Mode. Just because she's viable doesn't mean she's the best option, though for intermediate play and non Hell Mode she's alright.

A lot of mid range girls also got an update in this patch and are more viable as well, except on projectile immune maps. They made it so there's more of a reason to actually change your team up once in a while to combat a different enemy strategy rather than being able to just charge through all the maps with the same team. Creating a smaller melee wall with a bunch of ranged attackers is extremely strong now, ranged was mostly useless before.

I'm still having trouble deciding how to set up my guide now because there are a lot more "If" scenarios for every fighter. I'm not sure that I have room to add every girl and give a description of her there, but it might be what I need to do to be fair now since a lot more girls are viable than before. There's only a handful of "OP" or must have girls now like Elfella, Jean, and some SRs (That I can't really recommend because of their difficulty to find). I'm retesting a lot of girls though to double check. Always better to see things in action than just to assume with theory after all.


Oh and I've been using Rag's strategy just by chance because I was leveling Yae/Otomano and found 2 Tamaki and a Y-Poola in gacha while looking for new card food. It's pretty entertaining anyways. You get 2 Yae's up + Otomano, like 2-4 Tamaki and a couple Y-Poola's on the field at once + archers and 6th Heaven Nobunga and just creep along the field without any of your team dying (in normal mode anyways). It's incredibly slow but now that the normal melee wall strategy is slow as fuck too, it's closer to equal.

Edit:

Just found an interesting glitch with 3+ Yae's on the field at once. Not sure if I can reproduce it yet but the green healing sparkles won't go away. I recorded it, it's pretty hilarious. I wonder if they're really constantly being healed.
 
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thordain8

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Re: [DMM] Tentacles Tactics

my only other real option for my team besides her is asmodeus pretty sure shes pretty meh too or comet and i just dont have the regen to use her yet
im using space pirate sapphires, Cleopatra,ceaser, akeno hibika, and Minamoto yoshitsune. though i do have zero zero just not using her and im on stage 11-4
 
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FruitSmoothie

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Re: [DMM] Tentacles Tactics

Seems like there was quite a lot of commotion about the new changes, they even wrote an explanation for it. It seems like they don't plan to change it. So they were intentionally trying to close the gap between strong units and weak units as we suspected, which they mostly did. I just hope they look over some units that were basically trashed from this because of their slow attack speed. I really don't like how the battles take a lot longer either. That's really making me enjoy the game less.

◆ ◆ ◆ I relate to change of "moving Cancel abolition " ◆ ◆ ◆

I relate changes were made for the maintenance of the 1/ 30 of the " abolition movement Cancel "
I have gotten a lot of opinions of the pros and cons of user from everyone .

And "moving Cancel" is ,
Without waiting for the end of the attack waiting time when the unit after the attack , no longer have to attack enemy units within range ,
I refers to the behavior that had started to move immediately .


Toshimashite intention of the management side originally ,
Unit for physical strength and attack power is high , the overall performance is high,
Although we have been trying to balance the whole unit can be set slow " attack speed " one of the parameters of the unit ,
By "moving Cancel" this , the effect is not exhibited enough , strong unit had been in a state extremely strong .

Abolition of movement cancellation of this time , becomes the thing that reflects the balance that was originally posed .

Even if I have to say that , honestly , even Toshimashite management side ,
Big changes like this at this stage that month has passed from the public to some extent already ,
If you try from the user like you've used to balance the previous games ,
I was worried voice of confusion and frustration also , you will get a lot .

However , when considering the implementation of the competition coming
The previous user had a strong unit is left at game balance the overwhelming advantage ,
User who billing overwhelmingly it will become an advantage , it was not the real intention of the management side .

Of course , compared to users who do not have a strong unit ,
Customers that have a strong unit Advantageously While it is of course ,
Even users who do not have a unit strength , and by a combination of special moves and organization of the team ,
I do not lose even to users who have the strength unit . Can enjoy enough even in the case of a non- charged.
I am aiming to games of such " heaven ☆ Taku " .


Compared to the previous rate of progress of the battle has become slow indeed , but we have changed a lot also game difficulty ,
Strategic is becoming increasingly more than that .
The width of the strategy by the combination of the unit 's spread , of course , the usefulness of the special moves also are up .

For example, if the "buy UGG Configuration High " , also movement speed and attack power other than ,
So has the effect of shorter attack speed , you can receive the benefits than ever before .
You can also use the " Eros Explosion " in a state in which the medium we do not advance in front of the boss ,
It is possible to make the enemy hit back with certainty , it is possible to get to the boss that opportunity as soon as the timing .

I think whether there is so much more effective strategy in addition to this .

Without judgment relied simply tempo worsens , we've lost can be cleared by way of until now , only a superficial impression ,
I hope once , when you can and try to find an effective strategy in everyone own user by all means .


Although I have a long ,
There are also a number of problems from the public initially , something of a problem -ridden Although there is " heaven ☆ Taku "
In this way, the operation can continue also because it is thanks to everyone of every user ,
It thinks whether there is also imperfect point , but thank you very much both the future " heaven ☆ Taku " .

my only other real option for my team besides her is asmodeus pretty sure shes pretty meh too or comet and i just dont have the regen to use her yet
im using space pirate sapphires, Cleopatra,ceaser, akeno hibika, and Minamoto yoshitsune. though i do have zero zero just not using her and im on stage 11-4
Well you don't have to worry about it too much until you start attempting Hell Mode anyways. A lot of the end game recommendations are taking Hell Mode into consideration where you need quite an elite team to complete some maps. Almost anyone is viable in normal maps, short of most N girls.
 
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Sinus

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Re: [DMM] Tentacles Tactics

Well you don't have to worry about it too much until you start attempting Hell Mode anyways. A lot of the end game recommendations are taking Hell Mode into consideration where you need quite an elite team to complete some maps. Almost anyone is viable in normal maps, short of most N girls.
Speaking of Viable N-girls, I just got one I've never seen before, Orqua.
Is she something?
Out of ST now and can't test, the wikia is really just randomized (and good) information but not complete.

Also, the current changes didn't affect me and my team (Except my White Black, who now just stands there with her hair blowing in the wind and ponders if she should move forward or keep her cool pose.) but then again, I'm only on the normal stages yet and I'm such low lvl that I can't evolve SR girls yet, bah.
 

prima99

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Re: [DMM] Tentacles Tactics

You mean Prima99's list? I think that was made before taking into consideration the reason changes. Saying Revoica completely outclasses Nobunga and Yoshitsune isn't accurate in my opinion as well. Revoica can't dodge and has a slow attack animation. She is much quicker on CD than them, but both the other girls have their own advantages. Saying that Revoica and those other two girls outclass someone like Asmodeus is more accurate. I still need to find Revoica myself but I always pay close attention to her when she spawns in my fights.

Akeno Hibiki is meh. You don't really need her with a good enough team and you sacrifice a lot of HP and attack needed in Hell Mode. Just because she's viable doesn't mean she's the best option, though for intermediate play and non Hell Mode she's alright.

A lot of mid range girls also got an update in this patch and are more viable as well, except on projectile immune maps. They made it so there's more of a reason to actually change your team up once in a while to combat a different enemy strategy rather than being able to just charge through all the maps with the same team. Creating a smaller melee wall with a bunch of ranged attackers is extremely strong now, ranged was mostly useless before.

I'm still having trouble deciding how to set up my guide now because there are a lot more "If" scenarios for every fighter. I'm not sure that I have room to add every girl and give a description of her there, but it might be what I need to do to be fair now since a lot more girls are viable than before. There's only a handful of "OP" or must have girls now like Elfella, Jean, and some SRs (That I can't really recommend because of their difficulty to find). I'm retesting a lot of girls though to double check. Always better to see things in action than just to assume with theory after all.


Oh and I've been using Rag's strategy just by chance because I was leveling Yae/Otomano and found 2 Tamaki and a Y-Poola in gacha while looking for new card food. It's pretty entertaining anyways. You get 2 Yae's up + Otomano, like 2-4 Tamaki and a couple Y-Poola's on the field at once + archers and 6th Heaven Nobunga and just creep along the field without any of your team dying (in normal mode anyways). It's incredibly slow but now that the normal melee wall strategy is slow as fuck too, it's closer to equal.

Edit:

Just found an interesting glitch with 3+ Yae's on the field at once. Not sure if I can reproduce it yet but the green healing sparkles won't go away. I recorded it, it's pretty hilarious. I wonder if they're really constantly being healed.
before the update comes i hardly in need for either both Nobunaga and Yoshitsune. a group of foot soldiers (i'm switching to either Wizarda and/or Akeno) and Revoica always knockback all them red knights in 17-6. the other two isnt as good in pushing them back. but of course since the update has arrived all three of them gets downsided due to their low attack speed. still i prefer Revoica from those two. Minamoto evasion isnt up to it now the game's changed and Nobunaga is just slow. so yeah

had to disagree with Akeno. as slow as she is, she can hold the line due to her evasion skill and you can spam this N girl too. i hardly has the needs to replace Akeno (only just sometimes i switch her with Wizarda but i rarely do that) even if she stand still there she can block the enemies from advancing though of course any Wall units wouldnt stand against pain in the ass enemies like Realizer. even though that she still being able to stand (though will crumbled anyway) against those Realizers in 17-6

the use of Silence Skill (or 1st Skill if you prefer to damage and knock them back) now should be in good use for those who doesnt have line attacking unit. SR enemies gives lots of energy so you can spam it anyway

NOTE: the list that i posted is before the Update comes. will modify it in some time
 
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FruitSmoothie

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Re: [DMM] Tentacles Tactics

before the update comes i hardly in need for either both Nobunaga and Yoshitsune. a group of foot soldiers (i'm switching to either Wizarda and/or Akeno) and Revoica always knockback all them red knights in 17-6. the other two isnt as good in pushing them back. but of course since the update has arrived all three of them gets downsided due to their low attack speed. still i prefer Revoica from those two. Minamoto evasion isnt up to it now the game's changed and Nobunaga is just slow. so yeah

had to disagree with Akeno. as slow as she is, she can hold the line due to her evasion skill and you can spam this N girl too. i hardly has the needs to replace Akeno (only just sometimes i switch her with Wizarda but i rarely do that) even if she stand still there she can block the enemies from advancing though of course any Wall units wouldnt stand against pain in the ass enemies like Realizer. even though that she still being able to stand (though will crumbled anyway) against those Realizers in 17-6

the use of Silence Skill (or 1st Skill if you prefer to damage and knock them back) now should be in good use for those who doesnt have line attacking unit. SR enemies gives lots of energy so you can spam it anyway

NOTE: the list that i posted is before the Update comes. will modify it in some time
Well see that could be the problem. You aren't in Hellmode testing them. That makes a huge difference in whether or not a girl is good. Most N girls can be 1-2 shot in Hellmode. If I'm understanding you correctly, you're also comparing Yoshitsune/Nobunga to Revoica who has a teammate bonus with Wizarda that majorly improves her stats, it's not a fair comparison. It means that for Revoica to be stronger than Yoshitsune or Nobunga 1vs1, she needs an extra slot taken up on your team/roster by a weaker girl (Wizarda), which kind of makes it a 1vs2 comparison.

If you say put Yoshitsune and Nobunga vs Revoica and Wizarda, that would both use 2 roster slots, they'd be closer together. Though I'd even say Yosh/Nobunga would have the edge because of Yosh's dodge, and both of them having an aoe instead of just Revoica. Wizarda will also be less useful in Hell Mode.

Again, I'm sure they're a great in normal maps, but I doubt they're actually better than Yosh and Nobunga because of Hell Mode. If your recommendations are given without taking the later stages of Hell Mode into consideration, you should probably mention it. I will surely be thoroughly testing your idea when I find Revioca. Man I've been looking for her forever. I love her art too so I hope I find her soon. She'll probably be on my roster frequently if she's as good as she seems.
 

prima99

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Re: [DMM] Tentacles Tactics

Well see that could be the problem. You aren't in Hellmode testing them. That makes a huge difference in whether or not a girl is good. Most N girls can be 1-2 shot in Hellmode. If I'm understanding you correctly, you're also comparing Yoshitsune/Nobunga to Revoica who has a teammate bonus with Wizarda that majorly improves her stats, it's not a fair comparison. It means that for Revoica to be stronger than Yoshitsune or Nobunga 1vs1, she needs an extra slot taken up on your team/roster by a weaker girl (Wizarda), which kind of makes it a 1vs2 comparison.

If you say put Yoshitsune and Nobunga vs Revoica and Wizarda, that would both use 2 roster slots, they'd be closer together. Though I'd even say Yosh/Nobunga would have the edge because of Yosh's dodge, and both of them having an aoe instead of just Revoica. Wizarda will also be less useful in Hell Mode.

Again, I'm sure they're a great in normal maps, but I doubt they're actually better than Yosh and Nobunga because of Hell Mode. If your recommendations are given without taking the later stages of Hell Mode into consideration, you should probably mention it. I will surely be thoroughly testing your idea when I find Revioca. Man I've been looking for her forever. I love her art too so I hope I find her soon. She'll probably be on my roster frequently if she's as good as she seems.
i did using them when i'm completing hell stages. both of them has taken the slot of Hybrider and Jeanne. while hell mode 15 and 16 are easily played with elfella, hell mode 14 is different since there are these red knights and spammable magicians. both nobunaga and yoshitsune gets their ass kicked by those fast attacking magicians way before my Wall gets into the position. i removed Jeanne out because she tends to get killed when attacking. those magicians are so spammy and fast. damage wise, well she has high crits i wouldnt want to compare how often she pushes enemies back than those two though Yoshitsune seems to be a bit weaker in attack.

Revoica has pair up bonus increasing Wizarda's performance when both Nobunaga and Yoshitsune doesnt have it. i'd say this bonus is something because you can have an N that can move forward to the frontline faster.

Yoshitsune dodging ability really nothing special. hell i have lots of Akenos for Dodging walls for that. i have wall units to fill up for the tanking stuff while my R girls focuses on damage. Yoshitsune damage also seems to be lower than Revoica's, enough for me to choose her Yoshitsune. i did mentioned about Revoica's short cooldown and critical rate, that's two point for her against both of them (Yoshitsune has Dodge, Nobunaga has Damage) excluding the pair up bonus

and.. nope Wizarda is more to it than she seems. she has the speed and she can regain vitality when killing an enemy enough for her to remains in the frontline longer. in stage 14 hell mode she interrupted the red knights from advancing (though she cant remains longer because of that annoying magicians) but she does her job. she advances faster too with cooldown lower than Akeno's.

i did having some problem with hell mode stage 14 when i replace Akeno with Wizarda because of the annoying magicians but it solved when Elfella hits the right target though those magicians altough fast, they arent durable
 
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FruitSmoothie

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Re: [DMM] Tentacles Tactics

Well I hope what you're saying about them is true, because I love Revoica and Wizarda's look/art and would be happy to be able to use them. I'm really running out of room in my inventory though x.x I may have to get rid of my extra Jean/Minamotono soon.

I mean I've cleared through almost all of Hell Mode with Jean, Minamotono, Oda, Maia Mercurious and SAPPHIRES as my main 5 units. They have held back everything long enough to build up Elfella's (Which is basically the only option in some Hell Mode levels) to complete the map. Soon I'll be able to test Tamaki/Y-Poola there too.

What I was trying to say is that I don't think Wizarda/Revoica are bad, I just don't think you can say that they are automatically a better option than Minamotono/Oda. They could both be viable. I already know that Minamotono/Oda work after all on the most difficult levels (Just cleared 14-6 Hell Mode with them). Revoica probably has an edge on Oda, but I'll have to wait to test her to check her resilience. I'd put Mina above Oda after all.

I'm not sure why you think Jean is useless now, she still blocks plenty of projectiles. You can really notice that in stage 14 Hell Mode. She just is more specialized because of the patch and works best now with longer range units like Y-Poola, Maia Mercurious, Shadmalice, mid range girls, etc.

Basically what I'm trying to say: There aren't as many widely viable OP girls because of the patch, so it's very difficult to say that one girl is better than another. It requires a lot of testing with different formations and on different levels. There's really only two girls that I would consider manadatory and that's Jean and Elfella. There are some maps in Hell Mode that you will just not clear without them unless you can come up with some crazy strategies (I know there are some, but they require multiples of girls taking up space in your inventory).

If the game was like this from the start it would have been fine, you could say it's much more balanced now. It just sucks that they popped it on us so late in our gameplay though. I really miss Hybrider x.X There's still some individual girls who could use a little love that weren't very good before and even got weaker in comparison to the other girls because of this patch and their slow attack speeds/bad ranges.

TLDR:

I don't think Wizarda/Revoica are bad, I just think you can't say they are better than Mina/Oda automatically. There aren't as many widely viable OP girls as before because of the patch, meaning it's difficult to say who is better than who. Jean and Elfella are really only the girls who I'd consider mandatory, and I also wouldn't recommend most N girls for Hell Mode. Fix Hybrider now please, haha. So I'm not even sure I can have a recommendation list because there are a lot more good strategies than before, mostly just because they nerfed the strongest one x.X
 
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prima99

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Re: [DMM] Tentacles Tactics

Well I hope what you're saying about them is true, because I love Revoica and Wizarda's look/art and would be happy to be able to use them. I'm really running out of room in my inventory though x.x I may have to get rid of my extra Jean/Minamotono soon.

I mean I've cleared through almost all of Hell Mode with Jean, Minamotono, Oda, Maia Mercurious and SAPPHIRES as my main 5 units. They have held back everything long enough to build up Elfella's (Which is basically the only option in some Hell Mode levels) to complete the map. Soon I'll be able to test Tamaki/Y-Poola there too.

What I was trying to say is that I don't think Wizarda/Revoica are bad, I just don't think you can say that they are automatically a better option than Minamotono/Oda. They could both be viable. I already know that Minamotono/Oda work after all on the most difficult levels (Just cleared 14-6 Hell Mode with them). Revoica probably has an edge on Oda, but I'll have to wait to test her to check her resilience. I'd put Mina above Oda after all.

I'm not sure why you think Jean is useless now, she still blocks plenty of projectiles. You can really notice that in stage 14 Hell Mode. She just is more specialized because of the patch and works best now with longer range units like Y-Poola, Maia Mercurious, Shadmalice, mid range girls, etc.

Basically what I'm trying to say: There aren't as many widely viable OP girls because of the patch, so it's very difficult to say that one girl is better than another. It requires a lot of testing with different formations and on different levels. There's really only two girls that I would consider manadatory and that's Jean and Elfella. There are some maps in Hell Mode that you will just not clear without them unless you can come up with some crazy strategies (I know there are some, but they require multiples of girls taking up space in your inventory).

If the game was like this from the start it would have been fine, you could say it's much more balanced now. It just sucks that they popped it on us so late in our gameplay though. I really miss Hybrider x.X There's still some individual girls who could use a little love that weren't very good before and even got weaker in comparison to the other girls because of this patch and their slow attack speeds/bad ranges.

TLDR:

I don't think Wizarda/Revoica are bad, I just think you can't say they are better than Mina/Oda automatically. There aren't as many widely viable OP girls as before because of the patch, meaning it's difficult to say who is better than who. Jean and Elfella are really only the girls who I'd consider mandatory, and I also wouldn't recommend most N girls for Hell Mode. Fix Hybrider now please, haha. So I'm not even sure I can have a recommendation list because there are a lot more good strategies than before, mostly just because they nerfed the strongest one x.X
yeah this updates really nerfed down all the suggested girls. before the update comes i have no trouble pushing back the enemies. i'm not too fond of Maia her damage is quite low compared to the others. she's only pushing one enemy. 6 bullets each bullet has property to push enemy back but only if it happens otherwise she'll be wasting all 6 bullets on an enemy.

while Jeanne is on the frontline when there are a lot of Rangers, she gets killed when she tries to attack [projectile hits her during her attack animation] this why i removed her from my slot hell i rarely uses Jeanne anymore than i did when i was in level 20. she's fine on terms of durability but her CD is really killing her. i was going to take another Jeanne for my team though when i sortied out my melee fighters she hardly have any uses anymore. in all range mobs Elfella does the better job at getting rid of them so i dont think Jeanne should be on the permanent slot though you're welcome to use her when you feel the needs to

cant say i dont recommend N girls for Hell Mode. they're your foot soldiers and should be kept summoned to maintain field control since hell mode tends to spam a lot of mobs. there are roles for each ranks. i even bring out 4 unused girls for EXP food during hell mode when i'm using Akeno/Wizarda it still goes smoothly for me
 
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FruitSmoothie

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Re: [DMM] Tentacles Tactics

Maybe I'll have to retest some N girls in Hell Mode then. When I used my Hibiki, she just got wrecked so quickly there.

Added you to the list, sagitta.
 

Flazo

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Re: [DMM] Tentacles Tactics

By comparison, is the red projectile immune knight in stage 11 better than jeanne? And I cant find info on were to farm particular girl on the wiki, can anyone tell me where it's located?

EDIT:I noticed R+ elfella only shoots 1 arrow sometimes instead of the usual 3, is this normal?
 
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FruitSmoothie

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Re: [DMM] Tentacles Tactics

By comparison, is the red projectile immune knight in stage 11 better than jeanne? And I cant find info on were to farm particular girl on the wiki, can anyone tell me where it's located?

EDIT:I noticed R+ elfella only shoots 1 arrow sometimes instead of the usual 3, is this normal?
I'm not sure on the first question, try just sending her out against one.

I noticed this, I thought maybe I had friend's spawning in unevolved Elfella's without me noticing but it's been happening constantly. I hope it's a glitch, it's pretty annoying.
 

Flazo

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Re: [DMM] Tentacles Tactics

I have neither D:
Been trying to farm Jeanne for a whole day and nothing, getting a little frustrating and was wondering if I should just aim for the red one >.>
 
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FruitSmoothie

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Re: [DMM] Tentacles Tactics

Weird, Otomano and Yae's max evolved level is 30, but Cleopatra's is 40.

I have neither D:
Been trying to farm Jeanne for a whole day and nothing, getting a little frustrating and was wondering if I should just aim for the red one >.>
You can't actually acquire those red knights, they're just npc units only. It'd be really cool if we got more armor chick fighters.

Really the only girls wearing some decent armor are Oda, 6th Heaven Oda and Archenemy Hajne I think. A few other girls like Caesar, Jean and Space Sheriff GUILVAN seem to have some armor, but it's missing a lot of protection.
 
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Sinus

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Re: [DMM] Tentacles Tactics

Fruit, can you confirm some buffs to Yae, or something in that manner?
My little melee-team just gets knocked back and runs into the fight again, nobody dies while 2 Yaes is up.

In short, her heal feels a lot more competent now, after the overhaul that is.

Also, I'm trying to figure out which of the three squads Favorite-girl is the one showing in the friends list?
(Is it my White-Black or do I have another favorite girl now? Feedback wanted, since this stuff can't be checked by myself.)


...

Yes, I like my only SR and want to show it off to my friends.
 

Ragnelle

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Re: [DMM] Tentacles Tactics

I can confirm the "buff" to Yae isn't a buff, but they fixed how her healing works. Say Yae heals for 100 (random number) health units at level 30. It used to be that 30 will go to person A, 30 will go to person B, 30 will go to person C, and 10 to person D.

From testing on komica it seems that now it's a flat 100 health to EVERYONE in her range. Ergo, she is instantly better.

EDIT: the dev commentary seems to be because they want to introduce multiplayer, so they wanted to make the game more complex. It's in their most recent comments thread on the official forums.

On the matter of Wizarda and Revoica: Wizarda's buff never really kicks in because she gets oneshotted far too easily, making Revoica functionally similar to Lucyfar and Y-Poola. If you like the character that's another story, but let's not turn ULMF into 2ch.

I personally haven't noticed an edge over Revoica and Wizarda because Revoica is only good with Wizarda, whereas Oda is about as good (better in that Oda's tankier naturally and doesn't flinch as much) without. Now, if you can snowball with Revoica the melee damage is scary, I agree, but you're unlikely to snowball in the same way as you do in normal mode, and the whole point of a guide here, I think, is to help people with hellmode.

N girls: Tiara and Akeno are really good for hellmode. Akeno's free dodge and Tiara's stun both buy you time much better than even Revoica or Lucy Far, and is one of the reason why Yoshi-chan (as they call her on 2ch) is still one of the best picks for hell mode regardless.

Tamaki: I use Tamaki for her status immunity. Hugely useful on like two maps where you have status-spamming enemies that hurts quite a bit. Other than that she's a better wall than Fake-Oda, so I still keep her around.

Jean: I agree with Fruit's assessment. If your Jean's getting killed easily on ranged maps it's got something to do with your composition. She's slow, which means it's likely your fodder characters taking the ranged hits. Her purpose is to buy your time for your midline and backline to set-up, and in general, I've noticed that her attack is slow enough that by the time she marches up to attack. Jean cannot singlehandedly hold off stuff for you - that's Yoshi's speciality. If you're getting to the point where she's actively attacking, it generally means your frontline have collapsed - which shouldn't be the case if you have a stream of fodder such as Y-Poolas teleporting in.
 
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StarkeBlade

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Re: [DMM] Tentacles Tactics

I think the favorite girl showing is the squad you have selected currently. And Kyakko is currently your favorite girl Sinus. (I'm assuming your name here is the same in game other wise I randomly friended someone) The favorite girl also seems to randomly change sometimes, not sure why.

So from what I'm reading, Yae is actually good? I'm not doing hellmode, I'm just farming 18-6 because I like her CG but eventually I'll wander over to hellmode and more information is always useful :)

Also, random question, I only have squad 1 and 3 available.... What's with that? Clicking on 2 does nothing.

[edit] I randomly remember someone saying how to tell how long someone has been offline and my flist is full now, can anyone enlighten me on how to do that so I can get rid of any inactives?
[edit 2] Can anyone tell me what this means? I have someone asking to be friends but yeah, I don't understand the error message.
 
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FruitSmoothie

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Re: [DMM] Tentacles Tactics

Friends List:

You can check when the person last logged in by looking at the text above the current brotherhood level. - Information Courtesy of Kroset
The third sort function option from the top will sort by last login. It's a good way to delete inactive players.

日 = day
時間 = hour
分 = minute

I don't think that's an error message, just tested it and I get a different one for being full. That's the friend accepted message.

I can confirm the "buff" to Yae isn't a buff, but they fixed how her healing works. Say Yae heals for 100 (random number) health units at level 30. It used to be that 30 will go to person A, 30 will go to person B, 30 will go to person C, and 10 to person D.

On the matter of Wizarda and Revoica: Wizarda's buff never really kicks in because she gets oneshotted far too easily, making Revoica functionally similar to Lucyfar and Y-Poola. If you like the character that's another story, but let's not turn ULMF into 2ch.

I personally haven't noticed an edge over Revoica and Wizarda because Revoica is only good with Wizarda, whereas Oda is about as good (better in that Oda's tankier naturally and doesn't flinch as much) without. Now, if you can snowball with Revoica the melee damage is scary, I agree, but you're unlikely to snowball in the same way as you do in normal mode, and the whole point of a guide here, I think, is to help people with hellmode.

N girls: Tiara and Akeno are really good for hellmode. Akeno's free dodge and Tiara's stun both buy you time much better than even Revoica or Lucy Far, and is one of the reason why Yoshi-chan (as they call her on 2ch) is still one of the best picks for hell mode regardless.
Yae did seem better and I've been trying to test her. My problem was that I didn't have much experience with her before the update came, so it was difficult to have a comparison, thanks. I have kept her on my team and have continued to test her.

I'm really glad you chimed in on the Reovica/Wizarda thing. It's pretty much what I was thinking but without actually being able to test them myself, there's only so much I can say. I originally had Oda's "tankiness" in her list of pros with Yosh's dodge, but I removed it since I can't really prove it. Man I hope pvp allows us to kind of "duel" or test girls against each other easier.

My recommendations are almost entirely for Hell Mode since it's really the only place where you need an elite team to complete it currently, though some of the final levels are reaching early Hell Mode difficulty now. Tiara's/Tiana's stun? I know she has a higher crit chance, but a stun? Now I'm curious, I don't remember anything like that on her.
 
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