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[DMM] Tentacles Tactics


Sinus

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Re: [DMM] Tentacles Tactics

If you want to add me my name is 12
Yes 12, just the number :D I'm level 25 and Invadia as my favorite

I tried to add a lot of people from the list but no-one accepts me :(
I sent you an invite. My fav should be White Black.
I'm the guy that's not on the list but still plays with everyone here.

Alright Healer Girl testing! Don't wanna clog up my post above anymore, so double post :p

Tested on 7-5

Level 40 R+ Jean:

Green Shirt Helmet Hit: 6
Purple Hair Helmet Hit: 1
Porco Hit: 4
Akeno Hibeki Hit: 3

14 total hits till K.O'd

Level 6 N Minamikata Yae + level 40 R+ Jean:

Green Shirt Helmet Hit: 11
Purple Hair Helmet Hit: 5
Porco Hit: 1
Akeno Hibeki Hit: 2

5 times healed
19 total hits till K.O'd


15.77-16.67
26.87-27.73

11 second healing delay/attack speed
1 second green aura duration


Level 1 N+ Minamikata Yae + level 40 R+ Jean:

Green Shirt Helmet Hit: 8
Purple Hair Helmet Hit: 4
Porco Hit: 6
Akeno Hibeki Hit: 0

+ 2 green shirt, +1 purple hair helmet hit (3 hits contacted at once)

5 total heals
19-21 hits


Healing Speed:
16.63- 17.50
27:60- 28.53
Turns invisible?:
20.73 - 21.10
25.17 - 25.53

11 second healing delay/attack speed
1 second green aura duration

4.5 seconds between invisibility (Could be her attacks)

(Can't post Links)


Kind of interesting, eh? 5 times healed and she took 5 more hits, it's almost like it was made to restore a single attack each time, but that can't be true. It's kind of like each heal restored the damage from one average N girl's attack. Because I have no freaking idea how often those were crits or how much damage each of those girls do, this is about the best I can do. I'll try with another map/girl later on after I evolve Yae, this was just kind of a preliminary test. Hopefully I can find a more stable set up for the final test.

Yae also attacks as the wiki mentioned for very low damage that is normally doesn't have a graphic or animation, I recorded her killing an enemy. Her "attack speed" for her heal is roughly 11 seconds and the green sparkles last about a second each time it's cast (Recorded this to see if it improves after she evolves). She doesn't automatically cast when she first comes in range of enemies like the other girls and is hardcoded to that timer. Of course you still need to get in range after 11 seconds for her to cast it again. Her attack range unevolved is around an average mid range girl's attack (Ultimiya range) but her healing range extends a bit beyond that.

Unevolved range:
She's standing on Ultimiya. Hit Santa Girl, missed Shadmalice. Seems to be about 4 sprite widths.
(Can't Post Links)

Evolved range:
Stands on Ultimiya still, she's standing just behind Hybrider in the image, I know it's hard to see her. She didn't heal Elfella who is about 5-6 sprite widths back (Around where Shadmalice was in the above image).
(Can't post URLs)

Evolved information:

I did not notice a single difference between her unevolved and her evolved. Her attack range and healing range didn't seem to improve at all, Jean took about the same amount of damage before being killed, her speeds didn't improve, nothing...All I can guess is that maybe she attacks harder as usual like normal girls? I noticed her turning invisible sometimes (I believe it was her attacking "animation") but it wasn't consistent which is really confusing. I'm going frame by frame and her "invisibility" lasts long enough that my video recorder shouldn't miss it, so I have no idea what's up with her randomly turning invisible for like .4 seconds.

She did knock back a few enemies though when she turned invisible, for whatever that's worth? I didn't see her kill one this time though. I'm going to max her level and try again, but atm I'm out of ST. She seems bugged when she evolves atm. I don't know how she can't noticeably improve in any way upon evolution. So again, I still wouldn't recommend her. Usually leveling up just means improved damage and since she does damage and heals, I doubt it's going to help much, but we'll see. I'm really disappointed that her range didn't improve at all when she evolved.
This information is good and I'm also hoping for some buff to Yae.
I'm currently running her with my White Black and she just never goes down unless they have a giant ball, but by then I've already lost.

I can confirm that Yae does damage, she destroyed the crystal for me once, and that she goes stealth-nurse mode when attacking.

Now.
Continue!
 

sora556

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Re: [DMM] Tentacles Tactics

i suggest taking out Minamikata. i've tested her healing skill isnt worth it. it's even better to use the Tentacle Healing skill than hers. she can be replaced with any other foot soldier mobs like Martian Marte but since you already have Akeno you wouldnt need her anymore unless you like to spam the field.

bring Elfella along with you. she should remained permanently on your team as your long range attacker until you find better replacement for her. sure she cant scratch the red armored knights but she can wipe out any other non projectile immune mobs. also, her arrow might hits the red knights when they're vulnerable, like when they're attacking

Nishiki and Maia Mercurius bullets pierce through their armors though i dont recommend using them in the new stage and hell stages since their damage is quite low.

have AoE lots of melee attackers with you (ex: Nobunaga, Revoica, Yoshitsune, or even Manqu Qhapac if you want to but it's not recommended)

you can use Silence Skill to make the stage easier. or alternatively the 1st skill to push them back, giving time for you to regen some MP. 2nd skill works to slow them down too.

well basically just deploy all melee fighters. having only 3 evolved Elfella is more than enough to take non immune projectile mobs.

NOTE:

it looks like the MP + CD regen skill isnt bugged (since they didnt bother to fix it from last year).

this is the easy way to gain field control. make your path to the boss then before entering the humiliation game, use the MP + CD regen skill. purpousedly lose the humiliation game. the CD speed will remains after that (you'll notice that the burning icon on the bottom left of the screen is gone but CD bar still remains red)

that's it. have fun

Oh thank you very much ser!!!
 

StarkeBlade

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Re: [DMM] Tentacles Tactics

Oh wow I feel stupid. I thought the whip had to be only the tip area. You just made my life a WHOLE lot easier.

I only have one premium whip so far since I haven't been using NR lately since 15-6 dropped so many rares. Of course, now I'm L70 and thus need another 40k XP to level so it might be time.....

I will keep that in mind though next time I get a girl I want to train. I didn't realize premium whips were so much better XP wise.

Um, any thoughts on Maia Mercurius? I got her earlier but I'm guessing she's not great even though she's a boss. We really need a "list of girls that aren't great so stop asking about them".
 

Ragnelle

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Re: [DMM] Tentacles Tactics

I have information to report about Guan Yu/Kanu. I'm testing Tiana Sean right now because a lot of the Japanese forumites recommend her for projectile immune stages, so... We'll see.

In a nutshell: If you don't want to farm Hajune or Sixth Heaven Oda, go farm one of her. She's an SR quality character in R form.

She's as fast as Sasuke, hits AoE, pretty durable for her CD (more than a similarly leveled Tamaki) and I think her attacking animation's got something to do with her skill, since she knocks back a lot when just charging (maybe it's a graphical artifact). Attack speed and range (0 range like Sapphire, based on what I've seen) when standing still isn't anything special, but her ability's something to take note.

一騎当千 (Ikki-tousen, "A match for a thousand") increases her attack power by a substantial number - I'm working on the math on this right now - based on how outnumbered you are on the field. I want to tentatively say this is a flat rate, but you can understand why it's particularly difficult to test.

However, anecdotal observation makes me feel like this thing isn't just a flat number or a flat percentage - I've had situations where she was the only thing left in my "hand" and singlehandedly dynasty warrior'd her way back to the center if not more, buying me enough time for my other characters to get off of cooldown. Given her high speed, costs and (not that long, actually) CD, she makes for a great counterpusher. players pair her with a large number of characters (Comet especially) to apparently great effect as well, so I think while I'm not going to rate her just yet until she gets maxed out, but definitely something people should keep an eye out for.

It makes me wonder if we'll start to see more high CD but powerful girls added to the game.


EDIT:

On Maia: There's a saying in Japanese: with love anyone can be godly! I'd say if you like the character (personally, I do. Her backstory's hilarious and her personality and portrait reminds me of Saber from F/SN) then go ahead and use her.

Objectively, I think she's ok. Not terrible, because most characters aren't absolute terrible and have their uses. She's definitely not a popular character, though. (If you wander around 2ch, it's basically all the characters with nicknames - such as Akeno, who's popular enough to warrant a place on the player-based FAQ. For folks using google translate, "sister" refers to her because of her annoyingly cheery greeting line. xD)

In essence, Maia's a less spammable version of the starter gatling gun girl. I use her with Tamaki for my push-based team, and she fits well with that team (entire theme is to buys space for Y-Poolas/Elfs to dice things up and absolutlely folds the instant one of those anti-knockback SR girls show up in hellmode). Her pushback is respectable, has an ok firing rate, and damage is reasonable. But she's not going to be a tideturner like say, Yoshi proccing a large number of dodges or an SR girl. Use her as a support, because I doubt anyone's actually going to build five Maias and -

Actually.

... Huh. Sec, I'm going to go try that now. That's like a 10s cooldown on her SR summons. 5 knockback walls with decent health every 11 seconds.

I'll report back in a month.
 
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theazntiger

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Re: [DMM] Tentacles Tactics

I have information to report about Guan Yu/Kanu. I'm testing Tiana Sean right now because a lot of the Japanese forumites recommend her for projectile immune stages, so... We'll see.

In a nutshell: If you don't want to farm Hajune or Sixth Heaven Oda, go farm one of her. She's an SR quality character in R form.

She's as fast as Sasuke, hits AoE, pretty durable for her CD (more than a similarly leveled Tamaki) and I think her attacking animation's got something to do with her skill, since she knocks back a lot when just charging (maybe it's a graphical artifact). Attack speed and range (0 range like Sapphire, based on what I've seen) when standing still isn't anything special, but her ability's something to take note.

一騎当千 (Ikki-tousen, "A match for a thousand") increases her attack power by a substantial number - I'm working on the math on this right now - based on how outnumbered you are on the field. I want to tentatively say this is a flat rate, but you can understand why it's particularly difficult to test.

However, anecdotal observation makes me feel like this thing isn't just a flat number or a flat percentage - I've had situations where she was the only thing left in my "hand" and singlehandedly dynasty warrior'd her way back to the center if not more, buying me enough time for my other characters to get off of cooldown. Given her high speed, costs and (not that long, actually) CD, she makes for a great counterpusher. players pair her with a large number of characters (Comet especially) to apparently great effect as well, so I think while I'm not going to rate her just yet until she gets maxed out, but definitely something people should keep an eye out for.

It makes me wonder if we'll start to see more high CD but powerful girls added to the game.


EDIT:

On Maia: There's a saying in Japanese: with love anyone can be godly! I'd say if you like the character (personally, I do. Her backstory's hilarious and her personality and portrait reminds me of Saber from F/SN) then go ahead and use her.

Objectively, I think she's ok. Not terrible, because most characters aren't absolute terrible and have their uses. She's definitely not a popular character, though. (If you wander around 2ch, it's basically all the characters with nicknames - such as Akeno, who's popular enough to warrant a place on the player-based FAQ. For folks using google translate, "sister" refers to her because of her annoyingly cheery greeting line. xD)

In essence, Maia's a less spammable version of the starter gatling gun girl. I use her with Tamaki for my push-based team, and she fits well with that team (entire theme is to buys space for Y-Poolas/Elfs to dice things up and absolutlely folds the instant one of those anti-knockback SR girls show up in hellmode). Her pushback is respectable, has an ok firing rate, and damage is reasonable. But she's not going to be a tideturner like say, Yoshi proccing a large number of dodges or an SR girl. Use her as a support, because I doubt anyone's actually going to build five Maias and -

Actually.

... Huh. Sec, I'm going to go try that now. That's like a 10s cooldown on her SR summons. 5 knockback walls with decent health every 11 seconds.

I'll report back in a month.
On the note of 6th heaven: I doubt any SR is stronger than 6th heaven, if you're gonna dedicate time to farming one SR, it's 15-6. Doing the hell stages with 6th heaven is EZ mode on, literally just summon once they reach your base slowly (to farm 6th a few kills) and then you'll just roll through them. She pushes through all of 18-6 just by herself after I spawn some of my feed girls. Her attack projectile goes further than her attack range (where it starts) and lets her just roll through lines of girls. I haven't gotten the SR from 18-6 or have any friends with one so I can't say if 6th outclasses her but as of the SRs available, she is definitely the strongest.

Report back in a month? o_O
 

prima99

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Re: [DMM] Tentacles Tactics

@Ragnelle

i'd farm Kanu if there's proof that someone got her from the stage. otherwise i'm going in Hajune stage just because she has more EXP than the rest of the new stages

Maia is decent but isnt good enough. her only good point is pushing back enemies. damage and CD wise she's below average. hell she hardly kills any late game enemies even when she's in a group

@theazntiger

i've dedicated 55 levels worth of ST in her stage before the second christmas event comes. as you guessed it, nope, no 6th heaven nobunaga. you absolutely didnt have to dedicate your time on a stage you just need luck



as Starke says heres list of girls that arent as good as the other posted in the first page according to my test

- Maia Mercurius: CD and Damage wise makes her bad. if you think Henjin Hunter K is better choice then you're right

- Manqu Qhapac: slow movement, slow attack animation. she's not necessary as your foot soldier unless you're in dire need for AoE melee, feel free to use her though she wont last long

- Martian Marte: sure she's good at the beginning. once you reached stage 15 and above she's lost her worth due the enemies tend to OHKO her(s)

- Minamikata Yae: when you need healing support you better use your tentacle monster healing skill than hers. with her long CD it's better to replace the slot with other girl

- O.O: while they're lining up their bullets combined with the others so even if you deploy a lot of them, they can only kill few units. it takes two to three shoots from her to take out one blonde ninja in 15-6 too, yes she's that bad.

- Mitsuyanagi Nishiki: able to pierce through projectile immune mobs. easy to push enemy back too. she's lost her worth against tanky enemies due her low damage. deploying a lot of them only makes the enemies grouping easier with other. she tends to target supporter and long ranger in sight but obviously the real deal is those tanky melee

- Kurogane: R version of White Black. she's too slow and only hit single target.

- Lucy Far: nothing special except she flies. has the shortest cooldown among R girls. forget about using her in an all ranger stage she'll die in no time

- Neko: i dunno. she's bad is all i can say

- Kyakko: the same as neko except she's mid range unit. you already have someone better so yeah

- Paralaika and/or Parameer: both mid ranger buffs each other. Julius Caesar bested the lot of them

- Ultimiya: Julius Caesar is better choice anyway

- Invadia: [same as above]

- Yarma : [same as above]

- Space Pirate Sapphire: good attack speed. too bad her range is too small so she'll be dead faster than the other

- Asmodeus : comes with high AoE damage but remains useless since she's too slow


list of less useful girls just because there's another girl bested them. though it doesnt mean they're not recommended to use

- Nobunaga and Yoshitsune : both bested by Revoica. why Revoica you ask? AoE + High Critical Rate + BEING THE 2ND SHORTEST CD GIRL AMONG ALL R. ahem.. sorry for the caps lock.. i've been falling in love with Revoica. if you have two (OR MORE OF THEM!!??) you'll be a happy guy

- Akeno Hibiki : she should remained as your main wall. ever since i've got Revoica i joined Wizarda along with her. wow, foot soldier buffs man. though Wizarda isnt as tanky as Akeno, she's got Shadomalice-like attack speed PLUS Hp Recovery upon killing an enemy. this recovers her Hp enough for her to survive two or more critical blows. between Wall with Evasion and Wall with Attack Speed, Recovery, and BUFF i prefer Wizarda

will update the list when i have the will to test more untested girls. as for new girls, you have to wish me good luck to get them first ;)
 
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theazntiger

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Re: [DMM] Tentacles Tactics

Aw shit, the girls now don't attack/move if their attack is on CD now. There goes any pushing lineup (poor ragnelle).

In case its not clear:

1. girl hits enemy girl, knocks them back
2. girl does not move until attack CDs again
3. girl moves forward once attack cools down

while as before

1. girl hits enemy girl, knocks them back
2. girl moves forward until next enemy is in range
3. girl attacks again

Change #2
Mini game (the hearts) now damage as soon as you click on the heart, not when you let go like before.

Change #3
Not really a "change" per say, but all stages are much harder to beat as a result of change #1, I can imagine that it will be almost impossible to run some hell stage maps as it is extremely difficult to get through last couple of sprites.
 
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Ragnelle

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Re: [DMM] Tentacles Tactics

Actually... It did the exact reverse. You used to have the problem where they clump too hard or your own pushers would move up unintentionally. Now mid-range pushers like Maia actually stay in place and create a genuine "lock" of the enemies because they have to move to attack now. I used to clear hell 3-6 in about 5 minutes, now it's under 3 with the new set-up.

This screwed over the blob tactics that a lot of the Japanese players like on 2ch, and made a lot of mid-range girls much better than before in my opinion. A good move, if you ask me.

...Yup. I'm not going to convince anyone, but give Y-Poola another shot. :p

EDIT: WARNING: DO NOT DEPLOY 6+ Y-POOLAS as of 1/30. Her teleports will lag your game.
 
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prima99

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Re: [DMM] Tentacles Tactics

ohh great.. just great.. they made the game goes retarded. now it's impossible to line the girls up again thanks to this new update shit. this could be good news for O.O fans as she wont line up with the others (dunno if her damage still remains sucked). slow unit (attack speed wise) will remained useless, left behind while the enemy is advancing.

due to the game changes Hybrider gets fucked up (she's on the list of my favourite girl). Shadmalice and Sapphire fans should be happy now those two will be more useful now

they have to fuck up the humiliation game. a player like me who used to the old system gets so irritated by the sudden change. now the humiliation game works when the mouse click unlike before.

PLUS they have to do sudden maintenance AGAIN when i'm in the middle of a stage. they had to ruin the fun of me getting Rare Items easily from gacha (sadly only items =/). fuck you whoever behind this game. really, fuck you
 
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FruitSmoothie

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Re: [DMM] Tentacles Tactics

Ah dammit, I'm going to have to retest so many people x.X Could have made most my guide obsolete if the changes you guys mentioned are that extreme. I haven't played yet since it. Well for now I won't be giving advice on any girls until I at least retest them for a little while, I may not be evolving them all though. It sounds like they may have fixed Y-Poola's teleportation problems? I'll have to find her and check.

Man there were a lot of freaking updates last night (for me). Stuff about critical failures and possible rollbacks, people abusing a glitch and being banned (I assume) and these two:


◆ ◆ ◆ contact you to resume service ◆ ◆ ◆

Emergency maintenance , which had been carried out from 18:45 Today ,
Exit at 19:00 , we have to restart the service now .

Updates of emergency maintenance this is as follows .

-------------------------------------------------- ---------------

[ Updates ]

◎ Fixed a bug screen to stop at the moment the " Waipura " (R) evolution after warped

◎ Fixed a bug that parameters of the finishing move of some had become strange

◎ Fixed a bug the appearance of enemy units 13-15 hell area had been replaced

-------------------------------------------------- ---------------

◇ ◇ ◇ ◇ Please ◇ ◇ ◇ ◇

When it is restarted the game in maintenance dawning ,
Because there is the case that the image is not displayed correctly ,
Once , clear the cache of your browser
I have to play , thank you .

◇ ◇ ◇ ◇ ◇ ◇ ◇ ◇ ◇ ◇ ◇ ◇ ◇

That you have to apologize for the inconvenience everyone by users' maintenance of emergency this time ,
Apologize .

Thank you to " heaven ☆ Taku " continue .

◆ ◆ ◆ contact you to resume service ◆ ◆ ◆

Routine maintenance of today ended 15:45 15 minutes earlier than expected ,
We have to restart the service now .

This update represents a had started to move immediately when no longer have to attack enemy units within range to the unit after the attack ,
Has been changed to wait on the fly attack waiting time until the end .

The fix for this place of "moving Cancel" , the balance of the game battle will have changed a lot .
In order to influence one of the parameters in units of " attack speed " came to be remarkably reflected ,
And sixth heaven devil , strength of a particularly strong unit is suppressed , I now are balanced overall .

If you were part of the team in the only strong unit , clearing the stage that has been able to easily clear up to now
Because there it may have been difficult , I recommend that you try to review the team composition once again on this occasion .

Update the contents of the others are following .

-------------------------------------------------- ---------------

[ Updates ]

◎ I open the 13-15 area of hell -class area

◎ modification of movement cancellation of the unit . Adjust the difficulty of the stage along with it

◎ Implements bulk skip function of conversation battle

◎ The change to " the moment you click " the decision of the heart touch by insult - Torture

◎ It is the same as " special training " effect and time of "free training "

◎ adjustment of the modified parameters of failure of special moves
- Fixed the bug that setting of "The Spell Mars " was not reflected . Summoning speed , attack power , physical strength and also coordinates
• The adjustment to increase the attack power of " Eros Explosion "
• The adjustment to increase the attack power of " Climax Gaither "
• The adjustment to increase the recovery amount of " sexual care "
• The adjustment to increase the attack power of the " elect Hellfire "
• The adjustment to increase the attack power of " sex spear Gungunyoru "
• The adjustment to increase the attack power of " Meteor Shower "

◎ Fixed a bug where the display unit , such as a button disappears immediately after the start of the battle

◎ In the announcement , [ Delete ] > Fixed a bug that had been removed even if the [No]

◎ Fixed a bug that had been BP and ST decreases on its own

◎ communication load reduction measures

◎ Anti-Fraud Battle of around

◎ in the iOS version, fix the bug that had been the voice of the H- scene is not

◎ Fixed bug other details

-------------------------------------------------- ---------------

◇ ◇ ◇ ◇ Please ◇ ◇ ◇ ◇

When it is restarted the game in maintenance dawning ,
Because there is the case that the image is not displayed correctly ,
Once , clear the cache of your browser
I have to play , thank you .

◇ ◇ ◇ ◇ ◇ ◇ ◇ ◇ ◇ ◇ ◇ ◇ ◇

So ,
Thank you to " heaven ☆ Taku " continue .

So aside from the already mentioned adjustments, they also buffed most the special abilities an unknown amount. I guess that last one is good enough to add to the current events list since they added new Hell Mode stages. The torture minigame being changed is going to take a bit to get used to :p

Edit:

Alright so what this update means is that basically all girls got a nerf, but especially girls with slow attack speed. Before attack range and attack motion were more important than attack speed usually, but now that you have the cooldown after they attack before they can move again, girls with slow attack speed will just sit still for a while. This leaves them open to attacks and falling behind your other troops.

In short: They fucking ruined Hybrider, those bastards :'( I am so not for this update. You can basically assume any girl with an attack speed over 3 seconds or so is weaker than before. I'd have to take Hybrider off my recommendations if it remains like this, but I'm hoping maybe they'll adjust it a little and I still have more testing to do. I'll start updating for the new update in the main post in a day or two. I added a notice there for now.
 
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prima99

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Re: [DMM] Tentacles Tactics

i've been abusing bugs from Gachapon roulette but they never banned me for that lol. i dont really care if they banned me for that reason though. all this fuck and shits makes me really wants to abuse the game

since the new fucked up updates having projectile immune girls are now mandatory. you might want to completely replace your previously potential melee with all Jeannes possible. stage 13 hell mode fucked me up quite a bit with those motherfucking Magical Girls. they shoot like motherfuckin bitches SO FAST. though this because i bring along 3 feeder girls. they get raped hard by elfella swarm but they arent the only problem.

i do remember the red knights being tanky but i dont remember they can kill a level 40 Jeanne in 3 or 4 hits. hell mode mobs are fucked up. even the weak looking ones are tanky as shits.

Elfella is being nerfed too much they lose their abilities like the old days. nobody shoots projectile upwards like Elfella it's really hard to pick their replacement... oh poor Elfella =/

something about 6th heaven nobunaga strength surpressed means that she wont be as good as before, unless they decided to increase her attack speed.

i'd like to try Hajune now 6th heaven nobunaga gets nerfed (they have to ruin what's supposed to be a good unit). oh god just give me that Hajune i've been doing nothing but running on her stage too much =/

EDIT:

almost forgot. about the boss minigame.. seems like you cant one shot the game anymore. during my play in hell stages they decrease the amount of hearts appearing. you have to re fight them bosses minimum once or twice if the changes on the minigame messes you up because you used to the old settings.
 
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Ragnelle

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Re: [DMM] Tentacles Tactics

Fruit, sorry to say, I think all the tests we did are fairly obsolete now. We (and by we I mean you, me, Prima, Starke and all the other folks who's been posting data) might want to sit down and compile our own lists and then collectively hand information to you as a whole. I want to say, though, that this update made the game more "playable" than before because it severely blurred the lines between "great" and "good".

I think the attack timer delay is more than that. In addition to just sitting still, you have characters (like Guan Yu) who will move up to the enemy, derps out for ~2 seconds, and then swing when before she would basically move - attack instantly when she comes into range - and continue onward. That was how the push-based teams worked in principle. You had a neverending stream of incoming units and pushers who would constantly be refreshing your attack animation, thereby scoring hits (and ending maps) very quickly once you have enough pushers to constantly be moving the enemy back.

This strategy doesn't work quite in the same way as before, but now that girls don't move nearly as much as before, it's actually made things better for my composition as a whole. My main pushers - Maia and Tamaki - now literally sits just slightly outside of melee range and spam their attacks (because the recover animation/speed is just about the interval in which they refresh their attacks) while my horde of Y-Poola and the occasional melee does their thing. Because of how attack animations work now, I've actually been losing less girls on the field than before.

I am interpreting this as the follows:

- Sixth Heaven now has a cap on how much attack she could gain. There's a lot of rage on 2ch right now with one half going "wtfffff" and the other half (who doesn't have Sixth Heaven) going "lololol".
- Zero range characters are now substantially weaker than before. What matters now (especially in swarm situations) in my opinion is attack range (if the character's not fodder)/attack speed (if the character is fodder) > damage. I'm working on character reviews now and that's how I'd be ranking things.
- Movement speed is now a bigger deal than before. Faster movement = faster positioning = faster attack.
- Range >>>>>>> melee by a long shot now. Almost all midrange girls received an indirect buff as a result by virtue of how much more damage they could put out in the same timeframe. You can no longer run a melee-only team and have it be as effective as before.

Personally, what I'm doing is that I'm swapping out melee characters in favor of my pushers and leveling a set of midrange gunline as an alternative. Though admittedly, I haven't noticed much of a difference. Given the characters I run with though, this almost feels like a buff... :confused:

Theorycrafting on buffed characters:
(Positioning based):
PirotessShadmalice: Increased range + fast attack animation (instant) with decent body.
Sasuke: Fast attack (2x), fast movement = more likely to get in range, spammable in multiple copies.
Y-Poola: Teleport. Solves all the issues above.
That hammer thing that drops from 6th Heaven's Stage: Same as above.
Tamaki: Doesn't do anything on her own, but fast pushback + great body + slow pace makes her a better melee wall than before.

(Spikes):
Revoica: High crit, spammable. Doesn't matter if you only get one hit in if it's a good hit.
Kurogane: Same as above - monsterous attack damage + decent speed. Sapphire with more bulk.
 
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FruitSmoothie

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Re: [DMM] Tentacles Tactics

*Big Message*
Just so you know, I did read it all, just didn't want to spam the thread up XD Honestly I don't want to just put information in the main post without testing it myself first, if that's what you mean, but I love when people give me their opinions on things. I'll usually retest stuff if someone has disagreed with me in my recommendations. I'd be happy to link in the main posts to a recommendation post by anybody else who would like to share/update their own. It can be on any page in the thread that way and I won't even have to be online/playing to update it for you. That'd be good for if I ever left this game, players could still get a good idea of how the current girls work.

I don't think the information is completely obsolete, but most of the stuff you mentioned is certainly true. Ranged got a buff which was needed, but they still won't do crap in most Hell Mode stages because of projectile immune enemies. At least they're a viable option now for maps without them. They were pretty pathetic before. I may actually be able to use Yarma now which is awesome.

Sixth Heaven is still extremely useful, I don't know why anybody would whine about this little nerf to her, she's just not as insanely OP as before, kind of like what happened to Elfella. They're both still 9.5/10's in my book. She's one of the only reasons I was able to beat Revoica's Hell Mode and since it's easier to get pile ups because it's more difficult to move forward there, I ended up with 3 out at a time, boy was that nice.

Move Speed and attack speed can be a hindrance just like before. You see Space Pirate SAPPHIRES may seem like she got a buff, but really she's just going to jump ahead of your melee wall because of her attack speed/move speed and die immediately. I may actually be lowering her rank again and removing her from my team, kind of sad. Basically even though it may seem like a quick attack speed has a tremendous advantage over slower fighters now, really it can just get them killed without a proper team to use them. You kind of need to run all quick attack/move speed fighters or you risk your wall being split up and dying quickly.

Good news is Yae might have gotten a buff, I'ma check her out when my ST recovers. Y-Poola as well like you mentioned, I found her in gacha and will evolve her now. I also found Tamaki and am going to level/evolve her too :) Glad I kept my Sarutobi because I'm curious if she's more helpful now too.

Just saw your edit and it's basically all the girls I was planning to retest first since they seem the most affected by this (As well as the obvious changes this will have on mid range girls). I'm not sure how this will make Kurogane/Revoica any better though, but I'll try to find Kurogane again later, but she seems like she may actually be worse now. I have my work cut out for me already x.X Long message is long...Sorry guys x.X I can't even really TLDR this.
 

StarkeBlade

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Re: [DMM] Tentacles Tactics

Ohhh boy. I guess I really should have read the patch notes.

Earlier I couldn't figure out for the life of me WHY Jean was standing one inch from the boss and NOT MOVING. Boss spawned a girl, Jean hit her, range obliterated the girl, Jean stood there until the next spawn..... -.- Though I imagine someone would have found it entertaining to see me yelling at Jean to MOVE UP ONE INCH had they seen me.

After a little playing I'm definitely dropping my second Minamotono from my roster for range heavy stages. I've been farming 18-6 and what basically happens is Jean is just a tad bit slower to attack/move than Minamotono is and so guess who ends up taking all the frontline hits and dying instantly?

It seems like you are either going to use tanks that all have the same attack speed/move speed now or one will always get ahead of the other girls and be swarmed to death. Seems like fast movement + slow attack speed or vice versa will probably work the best to keep everyone even.

This also makes that final push to the boss unless you have massively overwhelming forces and quick attackers (or you just stop the boss from spawning) an utter nightmare. I couldn't figure out why when I summoned the usual number of girls to clear a 18-6 I kept getting pushed back (I'm usually doing other things while they wail on each other) but upon watching I realized it's because I was relying on Jean as a tank and the boss spawns girls so fast Jean wouldn't move up. Hell move doesn't sound like much fun right now. It also might mean that it will be very helpful to have a slightly longer range melee girl with very fast attack for pushing through to the boss if you aren't using the stop skill.

And of course now I have to train myself to click a little bit slower on training -.-


Can't say I really like this change since it means slow girls have become utterly useless unless you're just standing mid field and not moving and your melee wall all have to have the same move/attack speed.


[EDIT] Quick testing of Asmodus and she seems even MORE useless now.
[EDIT2] It also seems to have made the game even more range centric now..... Melee is just going to get separated and die one by one.
 
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Ragnelle

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Re: [DMM] Tentacles Tactics

It's one of the reasons why I'm suggesting people give Y-Poola another try. Y-Poola's teleport now can instantly plug holes in your battle-lines, and having even a single pusher (Maia is now amazing, in my opinion) will help control the enemy field.

Right now my core is Maia-Tamaki-Elfella, with Jean for ranged stages. A single copy of Y-Poola is sufficient for farming everything non-hellmode, and 2x-3x is what I use to farm 3-6 Hell mode. Everything else is more or less flexible because they're just additional bodies, and I've found that with meteor as equipped skill, you can take a deckful of level 1 Rs and still come out fine with that set-up above.
 

StarkeBlade

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Re: [DMM] Tentacles Tactics

Leveling up two Y's now to test, not sure why I had three..... I'll see how I like Maia and Tamaki tomorrow as well.

Shadmalice is terrible because of her speed. She's out front and dead pretty much instantly and I've now totally removed Mina from my lineup. I'll probably still use her on stages that have 0 range but on stages with range? Yeah, no.

How are people handling high level hell mode stages (I've been too busy farming to even play hell mode past stage 2~) but it seems like the heavy range immune hell mode stages would be basically impossible now? (well, without stopping them from spawning)
 

theazntiger

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Re: [DMM] Tentacles Tactics

Leveling up two Y's now to test, not sure why I had three..... I'll see how I like Maia and Tamaki tomorrow as well.

Shadmalice is terrible because of her speed. She's out front and dead pretty much instantly and I've now totally removed Mina from my lineup. I'll probably still use her on stages that have 0 range but on stages with range? Yeah, no.

How are people handling high level hell mode stages (I've been too busy farming to even play hell mode past stage 2~) but it seems like the heavy range immune hell mode stages would be basically impossible now? (well, without stopping them from spawning)
6th heaven. She got nerfed but the piercing attack is still pretty strong.
 

omp1234

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Re: [DMM] Tentacles Tactics

I just hope this game doesn't go the route of Rage of Bahamut where they nerf everything, lower the probability tables of getting anything good from the roulette, and basically require you to buy premium stuff to stand a chance against anything past the half-way point in the game.
 

prima99

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Re: [DMM] Tentacles Tactics

use Hybrider and/or Sasuke on any hell stages. prepare one or two silence skill and let them go forward towards you, killing the tentacle. use revival potion then immediately use silence skill. then you can sortie either one of those two to reach the boss. easy way for hell mode

there isnt any good R who works like Realizer, mid ranger with piercing attack. if there are any R like that i'd replace julius anytime
 
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FruitSmoothie

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Re: [DMM] Tentacles Tactics

My motivation to play is kind of meh atm. I haven't even tried to complete all the Hell Mode stages. I was kind of playing less anyways but the recent patch didn't help. I don't like how the matches take longer now.

Tamaki is a lot better now which is cool. It might almost be better to not evolve her though since she's mostly just useful for her pushback. I'm not sure the extra hp is worth the 6/9 second increase in cooldown. You really need at least two on your team as well, just one won't be able to do much. So she's still pretty specialized and won't fit into just any team like some girls will. Her long CD still makes me not want to use her, but man I love her art...

At least this patch gives you more options for viable/good strategies. It sucks that in exchange for that, they kind of ruined some girls though. I feel like instead of a recommendation list now, I almost have to make an unrecommended list instead because they averaged out most the high tier fighters to be closer together and just plain broke some with this update.

The humiliation minigame hasn't become any more difficult for me, in fact, it's maybe a bit easier. They improved the hit detection it seems so you won't miss by quick clicking like you used to. I think they had the button delay hitting just because the game couldn't always register quick hits at the higher speeds, but that's fixed now from my testing.
 
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