habisain
Tentacle God
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- Jul 15, 2012
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- #4,721
Re: RJ113419 - Dungeons and Prisoners
What I was saying is that if features are still to be implemented, then there isn't necessarily a sensible way of mapping a save which does not track certain values to one that does. This is simply because the information does not exist in the old save, therefore rendering it incompatible.
I'd also point out that there are likely large issues regarding serialisation/deserialisation, which in Ruby is a pain if you change the object definition. The only game I know of which has reliably loaded across multiple versions is Maidensnow Eve, which was feature complete when originally released (so nothing had to be added) and jumps through a bunch of hoops to get serialisation/deserialiation to work without crashing RPGMaker.
So, I'd agree that it isn't impossible. Just improbably, and probably much more work for ILL than it's worth.
What I was saying is that if features are still to be implemented, then there isn't necessarily a sensible way of mapping a save which does not track certain values to one that does. This is simply because the information does not exist in the old save, therefore rendering it incompatible.
I'd also point out that there are likely large issues regarding serialisation/deserialisation, which in Ruby is a pain if you change the object definition. The only game I know of which has reliably loaded across multiple versions is Maidensnow Eve, which was feature complete when originally released (so nothing had to be added) and jumps through a bunch of hoops to get serialisation/deserialiation to work without crashing RPGMaker.
So, I'd agree that it isn't impossible. Just improbably, and probably much more work for ILL than it's worth.