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RPG Patreon Active Unknown/Hiatus RPG Maker [SHOEGAZER] Dungeons and Prisoners (RJ113419)


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habisain

habisain

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Re: RJ113419 - Dungeons and Prisoners

This sounds amazing, where did you find this machine?
I said it was custom! I wrote it myself, basically. It's not like there's a whole lot of rules it has to understand to do screams.

Okay, now I understand the how to make a translated version.
Maybe it able to make multi langage option for future (need to modifying text data loading method).
And, I understand to Guro/Scat be translator's problem.
for H-scene, these extreme text lines are in the CommonEvents. you can aboid CommonEvents for none-H event translation.
but, some Mapdata has these extreme line too. and output data will not warning to show it. it hard to do who dislike these contents.
That's kinda what I thought - but common events also contain a lot of other events!. As I said earlier, I might be able to use some stuff to make an extreme content remove, which would remove the content from a copy of the game (and hence from the translation patch)

Also, did tool not work to text line it in the Script data and Mapname?
And, may I modifyring and include your script to my game script?
As I said, it's alpha code. Parsing Ruby to extract the strings is a pain, so anything using Scripts or Script commands won't be translatable with the current version (there is a Ruby parser, but one of your scripts sends it into an infinite loop). There also might be stuff that is missing from the rest of it, but that is pretty easy for me to fix.

Including the scripts in your game might be tricky though - as in maybe impossible. The problem is that there's two programming languages used in the tool - Python and Ruby. Python parses the patch files and generates a Ruby hash containing the data which Ruby then uses to do the patch.

To embed it I imagine what you'd do is put the Ruby hash in an rvdata file, then (somehow) calculate context values whenever you display a string (possibly use a modified patcher to embed context values, maybe?), then lookup the string in the hash. It's possible, but it's certainly not going to be that easy...

EDIT: Ignore what I said above. I just worked out that this wouldn't work due to the way in which RPGMaker VX stores dialogue in events. The only way to make it work would be to use a modified patcher to insert a second set of dialogue (in English) to each event and a switch to choose the correct path depending on language settings.
 
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ILL

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Re: RJ113419 - Dungeons and Prisoners

Including the scripts in your game might be tricky though - as in maybe impossible. The problem is that there's two programming languages used in the tool - Python and Ruby. Python parses the patch files and generates a Ruby hash containing the data which Ruby then uses to do the patch.

To embed it I imagine what you'd do is put the Ruby hash in an rvdata file, then (somehow) calculate context values whenever you display a string (possibly use a modified patcher to embed context values, maybe?), then lookup the string in the hash. It's possible, but it's certainly not going to be that easy...
Last time I was said, I was not checked as much how to convert text data.
However I think, a text document in Trans folder have enough value to make hash.
Probably when I do it is some after the game was released. Because a malti-language script is need to my next game. I'll use RPGVX-Ace for next game. and, I think your tool not suport VX-Ace.
In my plan, translation do not modify text in RPGmaker file. Use script to loading translated text from expansion rvdata.
Anyway, I must finish game at first. And waiting for your tool completion.
 
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habisain

habisain

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Re: RJ113419 - Dungeons and Prisoners

Last time I was said, I was not cecked as much how to convert text data.
However I think, a text document in Trans folder have enough value to make hash.
Probably when I do it is some after the game was released. Because a malti-language script is need to my next game. I'll use RPGVX-Ace for next game. and, I think your tool not suport VX-Ace.
In my plan, translation do not modify text in RPGmaker file. Use script to loading translated text from expansion rvdata.
Anyway, I must finish game at first. And waiting for your tool completion.
Yep, I don't think it's possible to do it this way, unfortunately.

The reason is because of the storage of dialogues in EventCommands. Each line has its own EventCommand (If I remember correctly, command 101 is begin dialog, 401 is add line to previous dialog). So any translation cannot use any more lines than the original. And because Japanese can be much more compact that English, this really is a problem.

So yeah... only way I can think to practically do it is using a modified version of RPGMaker Trans to patch the events so that they have multiple paths depending on which language is selected.

Also, for reference, once VX support is working, VX Ace and XP support should be relatively quick.
 

ILL

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Re: RJ113419 - Dungeons and Prisoners

Yep, I don't think it's possible to do it this way, unfortunately.

The reason is because of the storage of dialogues in EventCommands. Each line has its own EventCommand (If I remember correctly, command 101 is begin dialog, 401 is add line to previous dialog). So any translation cannot use any more lines than the original. And because Japanese can be much more compact that English, this really is a problem.

So yeah... only way I can think to practically do it is using a modified version of RPGMaker Trans to patch the events so that they have multiple paths depending on which language is selected.

Also, for reference, once VX support is working, VX Ace and XP support should be relatively quick.
Just modifying message script to is it use own text or loading text from hash. and write hash code in event text. and if English dialog needs more line, put an add new message code in translated text line. It may work.
Also I think to use slim font to English dialog. it make some easy to do translate (by text size by line problem.
 
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habisain

habisain

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Re: RJ113419 - Dungeons and Prisoners

Hmm... What you say could definitely work. However... I get the distinct impression that if it's possible to have RPGMaker Trans modify the game on autopilot to support multiple languages, it would be a lot easier. I think that if you do what you've said, you'd have removed pretty much every aspect of the normal RPGMaker tools from the game (perhaps not map making...). If you're going that far, surely it'd be easier to write your own game engine!

One note on fonts: whilst a slimmer font might help, do be aware that using a variable width font (like most English fonts) could slow down translation efforts, because translators wouldn't be able to quickly see how much text they can put on a line.

Anyhow, I wouldn't worry about it too much at the moment. When I get a chance I'll investigate to see if it's possible to get RPGMaker Trans to inject multilanguage support into a game. If I can it solves the problem, and if not... well, you've got your own ideas on how to do it.
 

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Re: RJ113419 - Dungeons and Prisoners

So why does everything go dark when you talk to one of the lizards in the cave?.
 

ILL

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Re: RJ113419 - Dungeons and Prisoners

So why does everything go dark when you talk to one of the lizards in the cave?.
Because...that one cast a Blind spell!
And, What I want to show in that conversation is "You does not recive Blind / Gaze effect from backside".
 

plmnko

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Re: RJ113419 - Dungeons and Prisoners

I must admit than this game is really awesome, one of my favs even when is a demo.

Also, i have some questions than maybe had been answered before, if that is right i deeply apologize :(

1 how can you equip the bondage items at the main character
2.- can you give birth at the demo?
 

Skyramiel

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Re: RJ113419 - Dungeons and Prisoners

1 how can you equip the bondage items at the main character
2.- can you give birth at the demo?
1. Lose at the ruffians at the second room, where there's a door with a chair and stuffs. You can't equip bondage items freely yourself yet though.

2. No, Wait for next demo.
 

killzone184

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Re: RJ113419 - Dungeons and Prisoners

nvm found it
 
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Sydcarp

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Re: RJ113419 - Dungeons and Prisoners

Just found the demo, lots of fun, looking forward to more!

Minor amusement:

Lost to the ruffians, put in bondage gear. Killed everyone and escaped while wearing it. Sadly it disappears when you get free =/



Also, how do you turn gore on? I've seen a couple mentions of it in this thread, but can't find anything in the options.
 

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plmnko

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Re: RJ113419 - Dungeons and Prisoners

wow. i beat them all and tried to get out with the bondage stuff, but i was unable to get out. The main character just talk and dont let me get out. I will put the image later.

To uncensor gore just go to setting menu and press down until find the option
 

sacredfire

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Re: RJ113419 - Dungeons and Prisoners

Just found the demo, lots of fun, looking forward to more!

Minor amusement:

Lost to the ruffians, put in bondage gear. Killed everyone and escaped while wearing it. Sadly it disappears when you get free =/



Also, how do you turn gore on? I've seen a couple mentions of it in this thread, but can't find anything in the options.
It's in the options. Although there is only 1 event where there is gore. That is if you lose to the plant monsters in the forest map.
 

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Re: RJ113419 - Dungeons and Prisoners

wow. i beat them all and tried to get out with the bondage stuff, but i was unable to get out. The main character just talk and dont let me get out. I will put the image later.

To uncensor gore just go to setting menu and press down until find the option
She won't escape if she's pregnant .- .
 

Sydcarp

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Re: RJ113419 - Dungeons and Prisoners

It's in the options. Although there is only 1 event where there is gore. That is if you lose to the plant monsters in the forest map.
Oh jeeze. Didn't realize you could scroll down.
 

plmnko

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Re: RJ113419 - Dungeons and Prisoners

She won't escape if she's pregnant .- .
I see, the other time she was just pregnant without wear the costume and i manage to get out after kill all the ruffians some times, but once out the prenant status dissapear as if the door magicaly caused an abort : p

Thanks Skyramiel and lazycat for answer
 

Incopl

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Re: RJ113419 - Dungeons and Prisoners

I see, the other time she was just pregnant without wear the costume and i manage to get out after kill all the ruffians some times, but once out the prenant status dissapear as if the door magicaly caused an abort : p
Probably you did not notice that fighting ruffians in big room can lead to loose pregnant status. They use "kick" attack that causes this.
 

basaranekki

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Re: RJ113419 - Dungeons and Prisoners

I'm guessing it's futile to hope for an uncensor patch when the full game is released. Has there ever been such a thing for an rpgmaker game? I only have vague memories of seeing an uncensored version of other worlds quest but I'm not 100% sure.
 

Skyramiel

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Re: RJ113419 - Dungeons and Prisoners

Although there is only 1 event where there is gore. That is if you lose to the plant monsters in the forest map.
Damn it! What else am I missing!? What are the other events that doesn't happen in haven? (Or story line route)
 

Torgent

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Re: RJ113419 - Dungeons and Prisoners

I'm guessing it's futile to hope for an uncensor patch when the full game is released. Has there ever been such a thing for an rpgmaker game? I only have vague memories of seeing an uncensored version of other worlds quest but I'm not 100% sure.
Ill mentioned something along those lines, but he said that dlsite naturally doesn't allow it and that they might ban him if he releases a patch on another site.
 
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