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ACT [Datanony] Labcoax - 2d H-platformer [updated 2014-03-09]


Re: Labcoax - 2d H-platformer [updated 2014-03-09]

Can't help but find the 'Poltergeist' hilarious as well as the H-scenes with those.
Find it hard to defeat as it goes through walls and floors.
At least the shotgun finally came to be useful.
I thought when you defeat it you get the coat though.

Whats the difference between the green shotgun (up+shoot) and the blue shotgun? Just that the green shotgun uses the ammo while the blue doesn't.
Is that a bug?

EDIT: A bug where you cannot jump while you are crouching when below a platform (in the Rat level).
 
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Re: Labcoax - 2d H-platformer [updated 2014-03-09]

Can't help but find the 'Poltergeist' hilarious as well as the H-scenes with those.
...
Whats the difference between the green shotgun (up+shoot) and the blue shotgun? Just that the green shotgun uses the ammo while the blue doesn't.
Is that a bug?

EDIT: A bug where you cannot jump while you are crouching when below a platform (in the Rat level).
Currently both shotguns are the same, they're there just to tell me that I got the alternate firing and ammo change function works.

I'll check the bug later in the day.

Hmm hilarity isn't what I intended :/
 
Re: Labcoax - 2d H-platformer [updated 2014-03-09]

The grapple is kind of hard to escape, the enemies start really... pleasuring, I guess, her faster then you can usually button mash out of it. I think just making the decrease happen a few seconds later would make it easier, but still difficult, to get out of sometimes.

It also took me a while to figure out Easy means she never gets knocked down either.

Does the protagonist have a name, actually? I do like her labcoat-less design, it's pretty nice. Now if she could only get naked, hmmm...
 
Re: Labcoax - 2d H-platformer [updated 2014-03-09]

I feel like the poltergeist should have a belt or something to wrap around the heroine to keep itself on her. It's too bad this isn't a mental hospital, or you could have the poltergeist be a straitjacket.

Shit, now I wanna see a trap in a game that straitjackets the player, disabling their attack or making them easily raped, something like that, until they can break out of it. Getting out of it will take time, but you could run away and keep the progress on the struggle, but getting grappled will either reset it or lose a chunk of the escape bar

And then there could be a one-off trap (like a cutscene thing) that can fully lock the player down and make them struggle out of it while something slowly makes its way over to the player.

Damn, I wish I had game making skills...

Back to this game, if you're going to have an advantage for the labcoat, will there be any advantage to NO labcoat, like being slightly faster? Bigger back hop?
 
Re: Labcoax - 2d H-platformer [updated 2014-03-09]

I liked the progress on mechanics, but I would like to mention that I didn't find the poltergeist animation quite clear. What is it doing?
 
Re: Labcoax - 2d H-platformer [updated 2014-03-09]

I liked the progress on mechanics, but I would like to mention that I didn't find the poltergeist animation quite clear. What is it doing?

Eating her face and fucking her from behind.
 
Re: Labcoax - 2d H-platformer [updated 2014-03-09]

Hmm hilarity isn't what I intended :/

I thought it was just going to grope her to death. Then I see and hear fluids.
A haunted fabric coat with fluids and dick.

---

She is wearing blue panties, huh. Looks like she is on a one-piece swimsuit with a black skirt.
 
Re: Labcoax - 2d H-platformer [updated 2014-03-09]

I thought it was just going to grope her to death. Then I see and hear fluids.
A haunted fabric coat with fluids and dick.

---

She is wearing blue panties, huh. Looks like she is on a one-piece swimsuit with a black skirt.

Could just be that the shirt is tucked in a bit at the skirt, and when it's raised up it falls to cover her privates a bit.

Yeah I second that it's nearly impossible to escape a grab, at least to the coat. Seems to be mostly just the coat, the slime head doctors weren't as bad.
 
Re: Labcoax - 2d H-platformer [updated 2014-03-09]

Could just be that the shirt is tucked in a bit at the skirt, and when it's raised up it falls to cover her privates a bit.

Yeah I second that it's nearly impossible to escape a grab, at least to the coat. Seems to be mostly just the coat, the slime head doctors weren't as bad.

i wouldnt know as i only played on easy...so i only saw the grapple when i lost deliberately
 
Re: Labcoax - 2d H-platformer [updated 2014-03-09]

Could just be that the shirt is tucked in a bit at the skirt, and when it's raised up it falls to cover her privates a bit.

Based on the rest of the H-scenes it doesn't look that way. Even her thighs are visible if the shirt is that long.
 
Re: Labcoax - 2d H-platformer [updated 2014-03-09]

The grapple is kind of hard to escape <...> I think just making the decrease happen a few seconds later would make it easier, but still difficult, to get out of sometimes.

<...> Easy means she never gets knocked down either.

Does the protagonist have a name, actually? <..>
Escape bar drop rate was triggering right off the bat, that's why it was difficult. I've changed it now to trigger at first struggle input so if one want's to make an escape, they should make it quick.

I don't think easy mode disables knockdown. The poltergeist just has a lower knockdown rate because test. She has no name currently.

<Projecting fantasy out loud> <...>
And then there could be a one-off trap <...>

Damn, I wish I had game making skills...

Back to this game, if you're going to have an advantage for the labcoat, will there be any advantage to NO labcoat, like being slightly faster? Bigger back hop?
You must jump into the fray of H-game making. The ULMF community needs you.
No advantages to losing your coat in a contaminated facillity.

I thought it was just going to grope her to death. <...>
<...> Looks like she is on a one-piece swimsuit with a black skirt.
Looks like I'll have to do a better job spriting. When I added the blue panties, I thought the same about one-piece swimsuit.
...

I re-uploaded v0.5b now. Includes some bug fixes and grapple difficulty triggers properly and is easier now. Back to more bug hunting.
 
Re: Labcoax - 2d H-platformer [updated 2014-03-09]

It felt like easy mode prevents you from being knocked down, I had her take some hits from the Slime Doctors and she only got knocked down when she ran out of HP.

When I tried normal, she got knocked down in about 3 hits. But if it's percentage based, it could just be on easy the knockdown chance is low enough that I just didn't run into it.
 
Re: Labcoax - 2d H-platformer [updated 2014-03-09]

You can always push Ctrl to force knockdown, but obviously that probably won't be in the final version.

Anyways, I can see the sprite pretty clearly when I have the game in fullscreen with zoom-in turned on.

I'd like to think of the poltergeist holding the lab coat matador-style (you know, those Mexican bull fighters). Because clearly, it wouldn't be any other way considering how the poltergeist's "penis" is being pushed through from the backside of the coat, which allows penetration.

Also, the collar of the coat is being pulled over her head, which I suppose makes it so she's being strangled/gagged. The sleeve in front is wrapped around her arm, pinning it to her side, while the sleeve in back comes under the armpit and around the shoulder, which is a typical hold move in pretty much every action sequence ever made.
 
Re: Labcoax - 2d H-platformer [updated 2014-03-09]

Hey guys this is my first time playing this and I know it will sound kind of dumb, but which ones are the +/- keys to regenerate health? I've been hitting every key (at least I think so) as well as the seemingly - and + keys and it just isn't working. Anyone please help?
 
Re: Labcoax - 2d H-platformer [updated 2014-03-09]

Use the number pad.
 
Re: Labcoax - 2d H-platformer [updated 2014-03-09]

Hey guys this is my first time playing this and I know it will sound kind of dumb, but which ones are the +/- keys to regenerate health? I've been hitting every key (at least I think so) as well as the seemingly - and + keys and it just isn't working. Anyone please help?

If you're on laptop, fn+alt+ "? or /" button and "; or :" button. Hope that helps
 
Re: Labcoax - 2d H-platformer [updated 2014-03-09]

Thanks to both of you, it works perfectly! :D
 
Re: Labcoax - 2d H-platformer [updated 2014-03-09]

Was an update recently for configurable controls. Was just coming to check in on this, hope it's still going well with development.
 
Re: Labcoax - 2d H-platformer [updated 2014-03-09]

Haven't seen this game before, but I'm definitely glad that someone posted here so that it appeared on the frontpage, stealing my attention. Great little gemo so far! Can't help but notice though that the last update was over three months ago. Is the project still active?

Edit: Whelp, just noticed that damn near every update has been half a year apart from each other. Guess we can expect a new update around October then? :<
The enemies in the mockup look amazing though. Almost makes me wish I didn't see it until it was actually finished, or at least had some more of those enemies in it.
 
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