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RPG Unknown/Hiatus RPG Maker [Takimaru] Despair Labyrinth

Despair Labyrinth (RPG Maker VX GOR game) - Version 0.09 - Updated 4/18/2012!

  • Emilia (Warrior)

    Votes: 27 10.3%
  • Rhiannon (Berserker)

    Votes: 24 9.2%
  • Irine (Priest)

    Votes: 32 12.2%
  • Lanie (Magician)

    Votes: 30 11.5%
  • Thyme (Sage)

    Votes: 44 16.8%
  • Cesca (Thief)

    Votes: 63 24.0%
  • Sairyn (Martial Artist)

    Votes: 22 8.4%
  • Asella (Paladin)

    Votes: 20 7.6%

  • Total voters
    262

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Takimaru

Takimaru

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.03 - Updated 8/21/2011!

No, but it's appreciated anyway! LOL! Glad somebody noticed it, I thought nobody would!
 

Yukikaze

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.03 - Updated 8/21/2011!

can i save Dastor from getting killed?
 
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Takimaru

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.03 - Updated 8/21/2011!

Aw, did you get attached? XD
And nope... He's dead. Unfortunately, he's one character that will not be coming back.
 

wallpaper

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.04 - Updated 8/27/2011!

Unfortunately?

>_> You are incredibly diplomatic, Takimaru!
 
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Takimaru

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.04 - Updated 8/27/2011!

Hahaha, well, I didn't want to be like 'YEAH THAT GUY? SCREW 'IM (no pun intended)", just had to say sorry you couldn't save him! Not sure if the person in question actually took a liking to the character, pitied him, or just wanted to gain a party member out of it or something. XD
 

wallpaper

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.04 - Updated 8/27/2011!

There is that to consider! I hadn't thought about "but I wanted to gain a party member!" as an option!
 

Yukikaze

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.04 - Updated 8/27/2011!

yea after i played a few other scenarios i was like "nvm hes dead forever o well"
 
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Takimaru

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.04 - Updated 8/27/2011!

It's alright--there are plenty more characters to say hello (and possibly goodbye) to in the future!
 

Ramia73

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.04 - Updated 8/27/2011!

I think that topmost man and the stallion in the stalls has their comments mixed.

Or is it meant to be that horse says "Resistance only makes me harder"?
 
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Takimaru

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.04 - Updated 8/27/2011!

LOL, it's actually not a bug--it's a Words Worth reference!

Classic / old Internet meme
 

T-A-B

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!

Have I mentioned how awesome this game is, lately? Because it's awesome.
 
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Takimaru

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!

LOL, thanks! Like I said, hopefully as time goes by and I develop it a bit more, more fetishes will be covered and at the very least touched down upon with 1-2 scenes each. Got slimes, tentacles and ... a really weird-ass monster in 0.05, along with the obligatory ruffian smex, and I plan to revisit the dominatrix as well as touch down on some genuine consensual yuri in 0.06, followed by consensual hetero in 0.07 with some more monster / bestiality stuff on the side.
 

Roadkill007

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!

in the planticle room, is it designed so when you lose and get raped by the planticle, that the event will trigger where that girl will come at you with the vine monster? Because she says something along the lines of you killing it.. but the plant never died... it just raped you and disappeared.
 
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Takimaru

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!

It may have raped you, but it still withers and dies afterwards--and if you have 0.05B, I mentioned the plant's ichor on your clothing, which kinda tipped Nebula off. I figure she simply assumed that you killed it.

However, there's still a problem where she mentions the gargoyles even if you haven't killed one, so I'm changing that to a conditional branch for the next patch. So I may also do the same for that, or simply let the plants continue to live if they successfully rape you. Thanks for the mention--I know there are a few 'continuity break' type of issues that I can count, which don't functionally ruin the game but rather mess with immersion, which will be patched up gradually as we go along.
 
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sev

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!

I'm wondering, what are the 5 new h-scenes? I have this nagging feeling that I haven't seen one of them yet.
 
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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!

I'm wondering, what are the 5 new h-scenes? I have this nagging feeling that I haven't seen one of them yet.
Well, assuming you've beaten Kalen (the corrupt captain) and go south of his checkpoint to the crossroads;

1.) The red slimes in the caverns to the west, if you lose to them
2.) The plants in the grow-op to the east, if you lose to them
3.) & 4.) The sailors in the bar to the south, if you talk to them (two outcomes based on Purity, which are two entirely different scenes in terms of both writing and CG's)

5.) And depending on if you have version 0.05 or 0.05B, you're going to need to kill 6 plants or 1 plant, respectively, in the grow-op in order to unlock a cutscene to the south part of the garden, which will give you an H-scene and then a 'bad end' if you lose to the boss that you fight there.

If you do beat the boss, grab the key in 0.05B (or just head straight to the bar's southern door in 0.05) and go back to the bar's southernmost door to unlock it. Go down further and you'll see the Wolfram cutscene (non-H), some treasure chests, and the end of the demo.
 
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Games Dude

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!

Takimaru I must say, you've done well.

I've been watching this game's topics loosely for a little while now, but this was the first time I actually tried it.

I must say I'm impressed. The writing was well-done, the art was good, the combat was some of the best feeling I've seen in an RPGMaker game and the storyline actually felt like it mattered. (Unlike so many other RPGMaker games where the storyline is basically just filler for the game itself).

I'm very impressed with the amount of detail that has already been implemented into the game; it makes it come off as very professional. By this I mean the little details like going back to correct spelling mistakes, which had obviously been done because there were none left for me to find in my run-through.

This is probably the RPGMaker game with the most potential that I have ever seen, and I hope you can maintain this standard of quality as you progress through the game.

My favourite aspect of this game is how both the flow and difficulty of combat reminded me very much of "ye olde Final Fantasy" games, albeit a bit more generous.

Honestly I think my only problem with this game is that you gain abilities too quickly, which, while it does make sense, I found it a little excessive when I had 6 spells at level 6, as the warrior, Emilia.

However I would expect this to even out later, as the story progresses and the game reaches it's more difficult later levels, likely answering my complaint wether I had been heard or not.

I almost never say this for HGames in development, because they rarely turn out well, but I am genuinely looking forward to your progress in this game.

P.S. I much prefer this system of random encounters to other rpgs; instead of fighting something every 3-5 steps, you only fight what you literally walk into! Very nice.
 
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Takimaru

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!

Thanks for your support of the game, and I'm glad you enjoyed it!
Yes, I try to check for spelling / grammatical errors when I can, and I initially had a friend look it over as well before release, but since they have been busy as of late, I've just been doing it myself for the most part. I still have an overuse of dots in character quotes, but I'd say it's more of a habit picked up from playing some Japanese H-RPG's like Violated Heroine (which pretty much does the same thing), heh.

Indeed, the first six skills are basically 'freebies', and the rest are better spaced out. In the database, I have about 25 skills for each character total, so that SHOULD be good for the rest of the game depending. The caster classes are likely going to get even more, due to the nature of their skills (what with Lanie combining different elements in the future like wind + water = ice and fire + earth = lava or explosions a la Grandia I). I'm not really using any advanced scripts with the skills, but mainly working with what I have--next patch self-buffs will be 100% instead of randomly autofailing since I forgot to select a certain option. ^^;!!!

I also hate the random battle system, cause when I used to play traditional RPG's back in the day, I would literally forget where I was going or what I was looking for after getting into a one and focusing my attention on the battle, so I really liked the ToS / Chrono Trigger system somewhat better, where it could almost be expected.

Hope you enjoy the next update as well, which should be out before the 20th! Unless I get greedy and decide to add more content.
 
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Takimaru

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.05 - Updated 9/6/2011!

Also, edited the main post, as 0.06 is out now. ^_^
 

Roadkill007

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Re: Despair Labyrinth (RPG Maker VX GOR game) - Version 0.06 - Updated 9/22/2011!

Hmm lemme guess, that long rogue boss guy is unbeatable? feels like a story must-have or something

btw.. I'm loving corrupting the palladin and the dual swordswoman :p very hot stuff.
 
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