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Contra-Style ROR Game - Back at it


rydin32

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The other day I was sitting in my room playing Contra on my NES when I realized it would be even better with naked chicks and a ROR element (as all games would be). So after throwing together some test sprites and slaving away at the scripts I created an almost perfect engine for such a game.

However, I am currently working on another game at the moment and I'm not the type of person to drop a unfinished project just to start another. By the same token it would seem a shame to throw out this current engine that shows so much potential just because I don't have the time to make sprites.

So I decided to leave it up to you guys. If there are some talented artists that can make good NES style sprites, post a sample of what you can do.
Requirements are as follows:
1. Artist must have the time available to make the images necessary.
2. PNG or GIF format please.

TL;DR version
Making Conta ROR game.
Engine done, need sprites.

We seem to have a main character at this point now. I'm looking for enemies and if (we have someones who's talented enough further down the road) CGs.
 

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Master_Bei_Shun

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Re: Contra-Style ROR Game - Sprite making challenge.

Hmm... Free reign of design... 40x40 size sprite... Which isn't too bad...

I may just take a poke at this... Consider interest Piqued
 

UrineOnU

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Re: Contra-Style ROR Game - Sprite making challenge.

The other day I was sitting in my room playing Contra on my NES when I realized it would be even better with naked chicks and a ROR element (as all games would be). So after throwing together some test sprites and slaving away at the scripts I created an almost perfect engine for such a game.

However, I am currently working on another game at the moment and I'm not the type of person to drop a unfinished project just to start another. By the same token it would seem a shame to throw out this current engine that shows so much potential just because I don't have the time to make sprites.

So I decided to leave it up to you guys. If there are some talented artists that can make good NES style sprites, post a sample of what you can do.
Requirements are as follows:
1. Must be around the same size as the template I post.
2. Gun location must be similar to the template I post.
3. Artist must have the time available to make the images necessary.
4. PNG or GIF format please.

TL;DR version
Making Conta ROR game.
Engine done, need sprites.
Make a single sprite according to my stick figure template.
Ill pick my favorite.

View attachment 868 Template.

The girl can look however you want. Use your creativity.
Well this is a a strange position i'm put in, believe it or not i was going to make a game exactly like this but gave up at trying to program the game play switch from side scroller to the first person style in the base levels
oh well,the thing is my sprites are much larger scale.

Then again after the frustration of the codeing i gave up and i never finished all the sprites they were rough ones for running one's legs too fat sometimes after all i would of polished it up in the end when all the gameplay mechanics were finished.

I guess I'll try making another to try out for your size

*edit* more stuff

get your power up


in the last hour or so made a tile set for the new size
 

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rydin32

rydin32

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Re: Contra-Style ROR Game - Sprite making challenge.

Well this is a a strange position i'm put in, believe it or not i was going to make a game exactly like this but gave up at trying to program the game play switch from side scroller to the first person style in the base levels
oh well,the thing is my sprites are much larger scale.
I did not have any problem with the "3d" section except for when I implemented the intercorse into the game. I have it set up as follows. When the character is hit (by projectile or enemy contact), they fall back and land on the ground (identical to the death animation in Contra). Except now, the character lays there untill one of the enemies approaches her (Sound familiar? UnHolYSaNctuaRy anyone?) aaand you know what happens next. In the 3d section, the enemies never make contact with the player as it stands now. I made them come forward but its really sketchy. I may just decide to not implement that part.

I'm liking the sprites so far.

Ive been throwing around ideas of what kind of world this game will take place in (one of which that I was playing around with was cyberspace, possibly ULMF. Implying that a H-girl is attempting to escape the horrors of ULMF). That doesn't seem to important to me now as it is just a minor detail at this point.
 

UrineOnU

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Re: Contra-Style ROR Game - Sprite making challenge.

I did not have any problem with the "3d" section except for when I implemented the intercorse into the game. I have it set up as follows. When the character is hit (by projectile or enemy contact), they fall back and land on the ground (identical to the death animation in Contra). Except now, the character lays there untill one of the enemies approaches her (Sound familiar? UnHolYSaNctuaRy anyone?) aaand you know what happens next. In the 3d section, the enemies never make contact with the player as it stands now. I made them come forward but its really sketchy. I may just decide to not implement that part.

I'm liking the sprites so far.

Ive been throwing around ideas of what kind of world this game will take place in (one of which that I was playing around with was cyberspace, possibly ULMF. Implying that a H-girl is attempting to escape the horrors of ULMF). That doesn't seem to important to me now as it is just a minor detail at this point.
Ok i was going to go with copying contra exactly, except having rapes and stuff, basically what i had was when player lives ran out change room and large scale animated rape scene of the monster that killed the heroine followed by a continue prompt had alarms set for 10-1 when it hit 1 she gets banged harder and sloppier and then the moneyshot, game over start from beginning.
Thus full watching the rape screen has it's ups and downs:D.
But what you have planed(well already done) is much less stressful in the art department.
 

Incubus

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Re: Contra-Style ROR Game - Sprite making challenge.

(one of which that I was playing around with was cyberspace, possibly ULMF. Implying that a H-girl is attempting to escape the horrors of ULMF).
Dibs on boss status. Pew pew pew.
 
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rydin32

rydin32

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Re: Contra-Style ROR Game - Sprite making challenge.

Dibs on boss status. Pew pew pew.
Ha! You were one of the few that popped into my head for bosses when I was playing around with that idea. What a coincidence.

I think I may go with that plan. Its a fun idea that Ive been playing around with for awhile and I think everyone would enjoy it.

I'm thinking for the bosses to be both easy to produce, yet unique and fun, each boss would have 1 special attack/intercourse based on their personal preferences. Example: I (Rydin) am a fan of ryona games, and therefore my bosses special attack would be something of that nature (Most likely Id borrow something from BlankBlood, my favorite game). While there may also be a boss who's a fan of tentacle hentai and their attack would be of that nature.

I'm done with the engine now for the most part (Things will change as I add these ideas of course) so its time for me to start implementing these ideas.
 

UrineOnU

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Re: Contra-Style ROR Game - Sprite making challenge.

Ha! You were one of the few that popped into my head for bosses when I was playing around with that idea. What a coincidence.

I think I may go with that plan. Its a fun idea that Ive been playing around with for awhile and I think everyone would enjoy it.

I'm thinking for the bosses to be both easy to produce, yet unique and fun, each boss would have 1 special attack/intercourse based on their personal preferences. Example: I (Rydin) am a fan of ryona games, and therefore my bosses special attack would be something of that nature (Most likely Id borrow something from BlankBlood, my favorite game). While there may also be a boss who's a fan of tentacle hentai and their attack would be of that nature.

I'm done with the engine now for the most part (Things will change as I add these ideas of course) so its time for me to start implementing these ideas.
Ok so do you still want people to make the art or are you doing that now also
because basically if it's plugging sprites in/or a detailed list of whats needed for the game, actually this makes me really wanna make the stuff for this game it will be quite fast too produce if sprites are all that's needed.
I'm basically kinda programing retarded, I'm not terrible just not good enough to be making games. But if the programing is all done:eek:that's the part that makes me frustrated of my lack of abilities.

Also me UrineOnU likes "pizza and skittles and rape a lot" so a giant pizza skittle monster will be made as a mini boss or boss that will try to force it's giant peperoni stick in the you know where hole, special attack will be tossing Cheddar cheese that will immobilize you.
 

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Re: Contra-Style ROR Game - Sprite making challenge.

Hmm, the idea intrigues me. The fact that you already have the system made, and one person volunteering sprites, is heartening. I think I have a good boss room idea, if you don't find yourself too swamped with everything else involved in the project. Or, if we could find a third infernal ULMFer... between that person, Inky, and myself, we could pull off a decent miniboss squad.
 
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rydin32

rydin32

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Re: Contra-Style ROR Game - Sprite making challenge.

Ok so do you still want people to make the art or are you doing that now also
because basically if it's plugging sprites in/or a detailed list of whats needed for the game, actually this makes me really wanna make the stuff for this game it will be quite fast too produce if sprites are all that's needed.
Yes, I would still like for others to make the sprites. That way, as I plug them in, I can make all the small corrections that are needed quickly and easily without having to stop and draw stuff.

I could do it all myself, but I would really like to get this one done in a short amount of time. Too many games have been abandoned or never made for whatever reason and I think everyone's faith in game designers has been shaken.

so a giant pizza skittle monster will be made as a mini boss or boss that will try to force it's giant peperoni stick in the you know where hole, special attack will be tossing Cheddar cheese that will immobilize you.
...
I think you actually broke rule 34 with that one. I cant find anything like that on the internet. Engage rule 35.
 

UrineOnU

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Re: Contra-Style ROR Game - Sprite making challenge.

Fear not people the game will be made as swiftly as possible, first enemy:

"Rapist dog named Blue"

Description/backstory:Blue was trained to walk on two legs and also to rape women, he was captured by the evil society and cloned thousands of times thus hes the runner of this game. He loves doggy style
and every chance he gets he likes to keep himself clean and free of fleas.
 
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Luppikun

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Re: Contra-Style ROR Game - Sprite making challenge.

Fear not people the game will be made as swiftly as possible, first enemy:

"Rapist dog named Blue"

Description/backstory:Blue was trained to walk on two legs and also to rape women, he was captured by the evil society and cloned thousands of times thus hes the runner of this game. He loves doggy style
and every chance he gets he likes to keep himself clean and free of fleas.

Bitch please.

Sorry. Can't help thinking that...
 
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rydin32

rydin32

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Re: Contra-Style ROR Game - Sprite making challenge.

Fear not people the game will be made as swiftly as possible, first enemy:

"Rapist dog named Blue"

Description/backstory:Blue was trained to walk on two legs and also to rape women, he was captured by the evil society and cloned thousands of times thus hes the runner of this game. He loves doggy style
and every chance he gets he likes to keep himself clean and free of fleas.
...and he is already animated... Why didn't I source out work like this before? Life is easy. If you make all the main character sprites first, I may be able to quickly throw something together for everyone to test out the engine. Here's the only catch though, It would be easier for me if they were similar to the original contra sprites. Flipping jump and death, lie down to shoot, ect. That how I originally designed the stick figure character (copied him right off of a contra sprite sheet) and it would be easier to just plug in similar sprites.

I just perfected then enemy shooting script just in time for the first enemy... oh wait... a runner... Ill just... save this... for later...
 

UrineOnU

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Re: Contra-Style ROR Game - Sprite making challenge.

OK but i already did the run animation
, all that's left is the death animation
,jump
,up aim/up aim fire gun
, shooting forward running
,diagonal aims while running
and the shooting animation for those too, laydown
.

A lot of those will take not much time at all.

What I'm talking about before for shooting animation is the slight kick back of the upper body when the player is shooting or can I just skip that and make it static not sure if you programed that.
 
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rydin32

rydin32

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Re: Contra-Style ROR Game - Sprite making challenge.

Ah I knew I forgot something. You can just make that static.

Although I will have to add some code for running while not shooting.
I have it now so she just runs while still pointing the gun ahead like in the game.

Here this will make things easier. I threw this together off of my contra sprite sheet. It is exactly every sprite I used in my stick figures.

If you can make your character with the exact same animations it will be a perfect plug&play setup

Conta Sprites used.png
 
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Host

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Re: Contra-Style ROR Game - Sprite making challenge.

Hmm. Do all sprites of enemies need to fit into 40x40 pixels, and do they all need to behave in the same way? Or will there be creatures bigger than the player, which could be, say, static rather than mobile?
 
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rydin32

rydin32

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Re: Contra-Style ROR Game - Sprite making challenge.

Hmm. Do all sprites of enemies need to fit into 40x40 pixels, and do they all need to behave in the same way? Or will there be creatures bigger than the player, which could be, say, static rather than mobile?
The only reason the player sprite "needs" to fit that size is that I already created the player object based on that size and I would have to redo a lot of things just for a little size change.

As far as the enemies go, they are beyond easy to make and program so I'm not too concerned about them. I think the majority of them should be around the same size as the character except for bosses which will be about twice the size. but other than that pretty much anything goes.

I guess I can answer your question more simply. I am the game designer. I can do anything. My only limitations are our collective creativity and the possessing power of all your computers.
 

UrineOnU

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Re: Contra-Style ROR Game - Sprite making challenge.

Ah OK so it is the size of the stick man for the real height right?
Because the sprite of rizer (i think that's his name) is a bit shorter(8 pixels to be exact i think) than the stick man for standing in your first post and that's the height I've been using(I'll make minor edits height wise if that proves to be a problem and that size is no good).
 
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rydin32

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Re: Contra-Style ROR Game - Sprite making challenge.

Ah OK so it is the size of the stick man for the real height right?
Because the sprite of rizer (i think that's his name) is a bit shorter(8 pixels to be exact i think) than the stick man for standing in your first post and that's the height I've been using(I'll make minor edits height wise if that proves to be a problem and that size is no good).
Yeah, the stick figure's height is what I actually used. However, something as little as 8 pixels isn't gonna throw it off at all. The main thing I had to deal with was gun placement/bullet spawning. It was a lot of trial and error and something Id rather not have to tweak again (out of pure lazyness). Just for fun I plugged in those original Contra sprites I posted and they worked fantastic.

I just added X-box 360 controller support, so if players have a non-wireless X-box 360 controller, they can use that to play the game on their PC.
 

Luppikun

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Re: Contra-Style ROR Game - Sprite making challenge.

What about Logitech USB controllers?
 
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