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Magic: The Gathering


Takimaru

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Re: Magic: The Gathering

You're an idiot. It's turning face up ability is still a triggered ability.
 

Kusanagi

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Re: Magic: The Gathering

Oh geeze, he's a nasty one.
 

Takimaru

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Re: Magic: The Gathering

More like TENTACRUEL!
 

Iggy

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Re: Magic: The Gathering

Emrakul is super-banned, so meh...
 

Takimaru

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Re: Magic: The Gathering

Only in EDH!
 

Kusanagi

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Re: Magic: The Gathering

I don't follow tournaments, but I guess this means nothing, then?

 

Takimaru

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Re: Magic: The Gathering

Like I said, he's only banned in EDH, and that's only because people were abusing him. Otherwise, he's a playable card without being terribly overpowered; pretty good when you use an entwined to retrieve him along with ...
 

Iggy

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Re: Magic: The Gathering

Last night, my friend got his chameleon collossus to have power and toughness equal to 4 x 10 to the 816th power.
 

Kusanagi

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Re: Magic: The Gathering

What was the combination exactly that allowed him to do this, since, even assuming he used Chameleon Colossus' ability to get there, the base power would still have to be 4 x 10 to the 408th power..... unless my brain is having a mathematical 'brain fart'.


My friend used a black/white/artifact deck in an Archenemy game. He had 4 'Army of the Damned' and 'Endless Ranks of the Dead' cards. He had 2 AotD and 1 ERotD to start with, and had all 4 of each card by his 10th turn. His opponents apparently either didn't or couldn't counter any of them when he played them, and by his 20th turn all 4 ERotD were on the field. ALL THE 2/2 ZOMBIES.
... wait, did I say 2/2? I mean 4/4 thanks to Elesh Norn.
...... and he had Mycosynth Lattice and Darksteel Forge.
......... and Leonin Abunas.

He almost got stomped by a couple of mass sacrifice spells, but Lapse of Certainty saved him the first time, followed up by Null Brooch and Mana Tithe on the next turn.

It was also funny because he played War Report after he had OVER 100 MILLION ZOMBIES in play (exponential growth, anyone?). They were all technically creatures AND artifacts, and according to the people he was playing with, they therefore counted twice for War Report.

He's currently trying to get a Panoptic Mirror so he can play AotD more than just the 8 times.
 

cross_grave

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Re: Magic: The Gathering

Last night, my friend got his chameleon collossus to have power and toughness equal to 4 x 10 to the 816th power.
How the Hell did he do that?

What was the combination exactly that allowed him to do this, since, even assuming he used Chameleon Colossus' ability to get there, the base power would still have to be 4 x 10 to the 408th power..... unless my brain is having a mathematical 'brain fart'.


My friend used a black/white/artifact deck in an Archenemy game. He had 4 'Army of the Damned' and 'Endless Ranks of the Dead' cards. He had 2 AotD and 1 ERotD to start with, and had all 4 of each card by his 10th turn. His opponents apparently either didn't or couldn't counter any of them when he played them, and by his 20th turn all 4 ERotD were on the field. ALL THE 2/2 ZOMBIES.
... wait, did I say 2/2? I mean 4/4 thanks to Elesh Norn.
...... and he had Mycosynth Lattice and Darksteel Forge.
......... and Leonin Abunas.

He almost got stomped by a couple of mass sacrifice spells, but Lapse of Certainty saved him the first time, followed up by Null Brooch and Mana Tithe on the next turn.

It was also funny because he played War Report after he had OVER 100 MILLION ZOMBIES in play (exponential growth, anyone?). They were all technically creatures AND artifacts, and according to the people he was playing with, they therefore counted twice for War Report.

He's currently trying to get a Panoptic Mirror so he can play AotD more than just the 8 times.
...

Why can't people just play good old-fashioned beatdown decks? Sigh. Altough this also might be my bias against artifacts showing here.
 

Takimaru

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Re: Magic: The Gathering

Eh... I'm an aggro player myself. Buuut, WotC knows that there's a specific audience that loves silly shenanigans, so they make sure to appeal to them as well--I'd say it's an attempt to sell cards to the 'Johnny' (combo player) archetype, if you're familiar with those.

Man, Archenemy gets ridiculous with some of the advantages they give the bad guy. I think the most amusing thing I had with it was with a T2 . Considering the archenemy goes first, that basically took them down pretty quickly, yowch...
The promo that allows the Archenemy to play a Planeswalker from their deck is pretty nasty, too.
 

Iggy

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Re: Magic: The Gathering

So, I've come to really love Ghoultree in my Karador EDH Deck. Especially when I have 7+ creatures in the graveyard and Greater Good in play. Because everyone loves {G}: Draw 10, discard 3. :D
 

Iggy

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Re: Magic: The Gathering

I just went infinite with my Momir Vig EDH. What's better is that my opponents recognized it before the combo went off.
 

Zenka

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Re: Magic: The Gathering

Does anybody know where to play this game online? I loved this game to play with cards when I was little, would be nice to play this game again online :)
 

Nunu

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Re: Magic: The Gathering

we tend to use cockatrice. there are plenty of different programes out there wand it may not be the best but its what we've got a foothold in.
 

Iggy

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Re: Magic: The Gathering

So, what do you guys think the new abilities will be for each guild in Gatecrash? Here's my thoughts for whatI think Simic's ability could be.

Upwell - When this creature leaves play, you may search your library for a creature card with converted mana cost less than or equal to the number of +1/+1 counters on it and reveal it. If you do, add it to your hand.
 

Nunu

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Re: Magic: The Gathering

Nunu played a draft the other day. First pack had foil rakdos, third pack had niv mizzet.

Thats like being on topic right?
 

Iggy

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Re: Magic: The Gathering

Nunu played a draft the other day. First pack had foil rakdos, third pack had niv mizzet.

Thats like being on topic right?
I'd say it is. Although I'm kinda getting sick of getting Niv Mizzet every 4th pack...
 

Serifyn

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Re: Magic: The Gathering

So, what do you guys think the new abilities will be for each guild in Gatecrash? Here's my thoughts for whatI think Simic's ability could be.
I've been refreshing the MTG website several times per day seeing if they finally posted any spoilers, in addition to checking mtgsalvation for leaks.

Anyway, for exploratory purposes, here are my thoughts.

Orzhov: We've already seen in white and i think it is a tell for what we can expect in orzhov. Orvhoz will likely be a control based guild whose creatures either have benefits for themselves upon death or penalties for opponents creatures on death, i wouldent be surprised if the main orzhov mechanic was based around something similar to where creatures you control return from the graveyard in some manner, making them resilient to removal.

so i believe the Orzhov mechanic will be something called Soulbound

Soulbound:
Where Creature dies, you may pay it's CMD again, if you do, you may remove it from a graveyard and return it to the battlefield with a -1/-1 counter on it, it is a white spirit creature in addition**

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Simic: TBA

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Boros: White/Red colors are aggressive when paired, using the swarm potential of white and the temporary buff/burn potential of Red, Boros will take advantage of powerhouse human cards such as and 'human' tokens from Innistrad or in order to create a board presence and win with combat damage.

White has a history of building up using puny 1/1 tokens and with cards such as from Return to Ravnica will help this out.

I believe the Boras mechanic may be something like Rally

Rally: When This card comes into play, you may tap it and another creature you control, if you do, put a 1/1 soldier token onto the battlefield under your control.

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Dimir: TBA

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Gruul: 5 Cards have been spoiled for Gatecrash already and two of them are Gruul cards, as i saw on a podcast the other day, both Domri Rade (Gruul planeswaler) and Borborygmos (Gruul Legendary) have 'top of deck' mechanics, which take advantage of the top card of your deck, for this reason, i believe that the Gruul mechantic will be centered heavily on manipulating the topcard of your deck.

Gruul decks will be VERY creature centric.

Something like Wildcall would be useful in such a deck.

Wildcall: When Creature comes into play, you may reveal the topcard of your deck, if it is land card, you may place it into your graveyard, if it is a creature, you may pay its cmd and put it into your hand.
 
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