Black Iron reduces all machinery 3 and up by 1, not just the DLR crew. It turns pursuit ring into 2 cost, and enchanting ring into 4 cost. Makes those cards much higher value and more practical to be honest. I'm also feeling the new beast card being pretty insane, built an unga bunga bunny/bloomer beast deck with harapeko and the dragon crew for extra board control, and it's dumb effective. Speaking of that, you guys haven't discussed it too much so far but yeah.... ever since harapeko got changed I've felt like she's stronger than ever before honestly. It's a really tiny package that can give you extreme amounts of board contest -
- harapeko as leader so you can reliably have her out without needing to put more than one and it minimizes the impact on the rest of your strategy
- the dragon package, triple of both the 4 cost dragons.
- triple big breasts which you probably were running anyway at this point
- harapeko is your #1 priority for the first big breasts, and pump out dragon balls always unless all your dragons are gone and the game isn't over for some reason.
Literally even a full stall deck can put that crap in and contest the board while building up their life gain and stuff. Getting a free dragon of your choice every two turns on top of everything else you do is pretty hard to deal with. It's kinda unlucky when you actually draw too many of your dragons in hand, though.
Also man I'm kinda sad that black iron keeping her unseal status after dieing from the field was a bug.... I kinda liked it honestly, it made her pretty threatening. I'm glad she still keeps pursuit that a bloomer gives her permanently at least, if that was a bug I'd be very sad. Overall black iron feels -slightly- weak to me, due to DLR's being bootycheeks and the fact that even when she's on the field with permanent long handle, pretty much every deck has some removal or something to get her off the field without having to fight her, which is very costly for her. Any deck that -doesn't- have the removal in hand literally just loses, though, which sounds great on paper but I've never had it happen to me. The main reason I put her in any deck right now, aside from just for fun, is for the leader skill.