Once they're high enough level, you go to their skill set outside of battle, scroll down and there's a skill at the bottom that does it. The only ones that can rank up (that i've found so far) are the succubus and demon.
Apparently, though, after the game ends, you can just jump right back in. Don't even have to reload.
That in mind, someone mentioned a Recollection Room? How do you access that?
EDIT: I'm also having trouble with the boss in the Demon Castle's deeeeep basement. The one right after the elevator. Translator is telling me that she's basically got a forcefield and I need a "Powerful Weapon." Any idea where I get that?
Once they're high enough level, you go to their skill set outside of battle, scroll down and there's a skill at the bottom that does it. The only ones that can rank up (that i've found so far) are the succubus and demon.
Apparently, though, after the game ends, you can just jump right back in. Don't even have to reload.
That in mind, someone mentioned a Recollection Room? How do you access that?
EDIT: I'm also having trouble with the boss in the Demon Castle's deeeeep basement. The one right after the elevator. Translator is telling me that she's basically got a forcefield and I need a "Powerful Weapon." Any idea where I get that?
You need to equip a character with this rune, シャイニングレイジ , and use it on the boss. You get a free one from talking to a person in the laboratory area, though I forgot who it was (It's the teleport crystal at the very bottom in the center, if the description wasn't enough). Worst case, just buy it for 3000 LP from the shop in the second room.
It's on the only side path in the 'transformed' city, you enter it by going south of the first save crystal and following the path to enter the house at the end. If you have every other teleport point unlocked, you should be able to enter the house.
edit: btw, I'm welcoming suggestions for moves and hold names... Periscope/paizuri lock, take in/accept/cowgirl, black nose/reverse face straddle, and the like... I don't wanna google for this. No, really.
Here's what I replaced for the HoldPop_Sprite section. It handles the little pop-ups that occur as a result of a battler/character position change (when being in a "Hold").
Code:
class HoldPop_Sprite < RPG::Sprite
#--------------------------------------------------------------------------
# ● 公開インスタンス変数
#--------------------------------------------------------------------------
attr_accessor :type # ホールド種別
attr_accessor :battler # 自身
attr_accessor :target # 対象バトラー
attr_accessor :initiative # イニシアチブ
#--------------------------------------------------------------------------
# ● オブジェクト初期化
#--------------------------------------------------------------------------
def initialize(type, battler, target)
super()
# 引数をインスタンス変数に
@type = type
@battler = battler
@target = target
@initiative = 0
# その他初期化
@delete_flag = false
@last_x = -100
@last_y = -100
self.opacity = 0
refresh
end
#--------------------------------------------------------------------------
# ● リフレッシュ
#--------------------------------------------------------------------------
def refresh
# フレーム作成
graphic = RPG::Cache.windowskin("hold_pop2")
if @battler.is_a?(Game_Actor)
graphic = RPG::Cache.windowskin("hold_pop1") if @battler == $game_actors[101]
end
if @target.is_a?(Game_Actor)
graphic = RPG::Cache.windowskin("hold_pop1") if @target == $game_actors[101]
end
self.bitmap = Bitmap.new(graphic.width,graphic.height)
self.bitmap.blt(0, 0, graphic, Rect.new(0, 0, graphic.width, graphic.height), 200)
# ホールド名の描写
case @type
when "♀挿入"
hold_name = "Inserted"
when "貝合わせ"
hold_name = "Scissoring"
when "口挿入"
hold_name = "Mouth Inserted"
when "クンニ"
hold_name = "Mouth Occupied"
when "顔面騎乗"
hold_name = "Face Mounted"
when "尻騎乗"
hold_name = "Dark-sided"
when "拘束"
hold_name = "Embraced"
when "開脚"
hold_name = "Spread Eagle"
when "パイズリ"
hold_name = "Paizuri Locked"
when "張子♀挿入"
hold_name = "Dildo'ed"
when "張子口挿入"
hold_name = "Mouth Dildo'ed"
when "張子尻挿入"
hold_name = "Ass Dildo'ed"
when "蔦拘束"
hold_name = "Entangled "
when "触手拘束"
hold_name = "Tentacle-Bound"
when "触手吸引"
hold_name = "Tentacle-Sucking"
when "触手クンニ"
hold_name = "Tentacle-Inserted "
else
hold_name = @type
end
# 逆転不可のホールドは文字を黄色くする
unless SR_Util.reversible_hold?(@type)
self.bitmap.font.color = Color.new(255, 255, 128, 255)
end
self.bitmap.font.size = $default_size_s_mini
self.bitmap.draw_text(0, 0, self.bitmap.width , self.bitmap.height, hold_name, 1)
# 位置調整
self.x = @last_x = -100
self.y = @last_y = -100
self.ox = self.bitmap.width / 2
self.oy = self.bitmap.height / 2
self.z = 1500
end
#--------------------------------------------------------------------------
# ● イニシアチブの変更
#--------------------------------------------------------------------------
def initiative_change(number)
@initiative += number
refresh
end
#--------------------------------------------------------------------------
# ● ホールド消去
#--------------------------------------------------------------------------
def hold_delete
@delete_flag = true
end
#--------------------------------------------------------------------------
# ● ホールド消した?
#--------------------------------------------------------------------------
def delete?
return @delete_flag
end
#--------------------------------------------------------------------------
# ● フレーム更新
#--------------------------------------------------------------------------
def update
super
end
end
Notes:
- I personally believe it acceptable for hold names to digress from their skill names, as they help define the nature/parameters of the skill itself. "Black Nose" (originally "Immoral View") was a hard one for me as well; I once considered "Mooned" as its hold name, but it sounded off. I decided to call the skill "Dark Side " for now.
- I was in favor of "Reverse Face Straddle", but the length of the name was of concern. The sprite only pops up for a second, so the player needs to be able to read it within that time. (For example, I was split between Facesit's hold sprite being "Face Mounted" or "Face Straddled", but I chose the former because it was shorter.) So yeah, I think shorter is generally better, if one can afford to sacrifice a little accuracy.
- I'm fine with Paizuri Lock, because it sounds appropriately like a Judo/fighting move.
__________________
p.s.
Great work so far with the enemy names. I'm still stuck in my ways, but it's nice seeing them working in most cases thus far (still translating stuff invasively here, but it works, so meh, I'm fine with it xD). There is an issue were character names were replaced with the "not an enemy" string (from Game_Battler 1), so I'm still using your earliest script patch (from for the skill names), which works quite elegantly.
If I can be of help, note that I did find the game pulling names from the "Classes" tab - such as for friendly succubi in your party. If you could do what you did with replacing names from "Enemy" tab, I think things will work out quite nicely.
Here's what I replaced for the HoldPop_Sprite section. It handles the little pop-ups that occur as a result of a battler/character position change (when being in a "Hold").
There is an issue were character names were replaced with the "not an enemy" string (from Game_Battler 1), so I'm still using your earliest script patch (from for the skill names), which works quite elegantly.
I think I've fixed this already... I had to mingle with all battler-superclass types... I'll try and double-check my 1.03 patch (today, hopefully) before I look into the 1.05+ stuff -_-
If I can be of help, note that I did find the game pulling names from the "Classes" tab - such as for friendly succubi in your party. If you could do what you did with replacing names from "Enemy" tab, I think things will work out quite nicely.
Ideally, I'd like, with future patches in mind, to be able to batch-replace every instance of ".name" with ".UK_name", without breaking anything... That would lessen the workload quite a bit. This is why I've made this "parallel translation" system in the 1st place...
Nope. I don't believe I'm good enough to be more of an help than a bother/waste of time. Anyway, I'm sure this catpun guy knows we're here, has looked into what was done here, and will make himself known right here, if he has anything he'd like help with. I won't offer a hand I'm unsure I can actually give.
You need to equip a character with this rune, シャイニングレイジ , and use it on the boss. You get a free one from talking to a person in the laboratory area, though I forgot who it was (It's the teleport crystal at the very bottom in the center, if the description wasn't enough). Worst case, just buy it for 3000 LP from the shop in the second room.
At this point, I have three remaining goals before I upload what I'm going to call a 100% Save
1. Capture remaining monsters and level them all up to max, including abilities.
--This currently includes:
----Nightmare Special (Golden Brown) Version. (LOCATION UNKNOWN)
----Werecat Normal (Light Brown) Version. (LOCATION UNKNOWN)
----Werewolf Special (Red) Version. (Location Known)
----Petite Witch Normal Version. (Location Known)
----Witch Normal Version. (Location Known)
----Cast Special (face in shadow) Version. (LOCATION UNKNOWN)
2. Someone mentioned a Recollection Room. If that's separate from the Bed in your house, I need to investigate. Does anyone know where that is?
3. Figure out how to get the Perfect Ending spoken of on the Wiki posted on page 6.
At this point, I have three remaining goals before I upload what I'm going to call a 100% Save
1. Capture remaining monsters and level them all up to max, including abilities.
--This currently includes:
----Nightmare Special (Golden Brown) Version. (LOCATION UNKNOWN)
----Werecat Normal (Light Brown) Version. (LOCATION UNKNOWN)
----Werewolf Special (Red) Version. (Location Known)
----Petite Witch Normal Version. (Location Known)
----Witch Normal Version. (Location Known)
----Cast Special (face in shadow) Version. (LOCATION UNKNOWN)
2. Someone mentioned a Recollection Room. If that's separate from the Bed in your house, I need to investigate. Does anyone know where that is?
3. Figure out how to get the Perfect Ending spoken of on the Wiki posted on page 6.
The gold nightmare can be found close to where you use the witch's key to enter the goblin area, look for the dark enemy blocking a path to the south.
I can't tell which werecat you mean by light brown, so I'll mention both. The one closer to yellow is in the forest area you reach from the cave where you fight the first boss. You keep going until you reach an outdoor area, then jump off the cliff. The one closer to brown is in the cave leading to the mushroom boss, take the southernmost exit to the right and it's the first dark enemy.
The cast with the hidden face is part of the perfect ending, although I can't reach it yet.
As for the perfect ending, there's supposed to be a 400 dream point door somewhere in the monastery according to the wiki, but I've never found it.
I'll put what the wiki has on the ending in spoilers, since it's quite a bit.
Both google translate and atlas say the 400 point door is supposed to be in what the monastery area is called, yet I can't find it. The only 400 point door I found was in the 40+ area labs that gave an all stat boosting rune.
The gold nightmare can be found close to where you use the witch's key to enter the goblin area, look for the dark enemy blocking a path to the south.
I can't tell which werecat you mean by light brown, so I'll mention both. The one closer to yellow is in the forest area you reach from the cave where you fight the first boss. You keep going until you reach an outdoor area, then jump off the cliff. The one closer to brown is in the cave leading to the mushroom boss, take the southernmost exit to the right and it's the first dark enemy.
The cast with the hidden face is part of the perfect ending, although I can't reach it yet.
As for the perfect ending, there's supposed to be a 400 dream point door somewhere in the monastery according to the wiki, but I've never found it.
I'll put what the wiki has on the ending in spoilers, since it's quite a bit.
Both google translate and atlas say the 400 point door is supposed to be in what the monastery area is called, yet I can't find it. The only 400 point door I found was in the 40+ area labs that gave an all stat boosting rune.
I just did the best ending. Hopefully I didn't forget something :
You will need ギルゴーン (the demon boss) in your team.
You will be locked in the best ending after those steps, so if you want to see the bad or normal ending, do them first.
1) Go read the two books behing the green door requiring 400 magic power in the church (near the orgy room and the first mimic of the game).
2) Meet with カオシア様 (the soul NPC) north of the tentacle boss zone and choose the 4th choice (I don't know if ギルゴーン is required here, but she was in my team).
3) Go back to ALL the fountains in the game with ギルゴーン in your team and inspect them. They will turn red and your maximum contract's count should increase again.
4) You will get a book once all the fountains are red. You don't need ギルゴーン past this point.
5) You need to have all the save points activated. The last one is in the city before the final boss.
6) You and your allies need to have more than 100 willpowers (神力) and more than 1000 VP.
7) Go on the center of the save room, use the book and start the ritual.
8) Go to ラーミル house and talk to her. She will run away. Follow her.
9) You will fight a new boss, lvl 65 if I remember well, but she isn't that hard.
10) You can now challenge the final boss again. Something will happen after the fight with ラーミル.
Final boss spoiler:
You can recruit ラーミル for the final battle. I didn't keep her after the ending, though, unless it was because my team was full ?
ヴェルミィーナ is now lvl 65 and can summon up to two lvl 55 ラーミル (with reduced EP/VP) to help her.
She get serious and do the cowgirl move after her second climax.
The game gives you your stats after the best ending. Mine :
Level: 75
Play time: 19:14:33
Number of succubuses: 47/100
Magic: 584
I didn't find a recollection room after beating the game.
I'll save right before the final boss and upload it. I just need to get the last Cast enemy and I'll have everyone. Then it's just a matter of leveling them all up (which takes no time at all) and getting everyone all their abilities. One last sweep through to double check everything and I'm done.
Also, your link is messed up.
I just did the best ending. Hopefully I didn't forget something :
You will need ギルゴーン (the demon boss) in your team.
You will be locked in the best ending after those steps, so if you want to see the bad or normal ending, do them first.
1) Go read the two books behing the green door requiring 400 magic power in the church (near the orgy room and the first mimic of the game).
2) Meet with カオシア様 (the soul NPC) north of the tentacle boss zone and choose the 4th choice (I don't know if ギルゴーン is required here, but she was in my team).
3) Go back to ALL the fountains in the game with ギルゴーン in your team and inspect them. They will turn red and your maximum contract's count should increase again.
4) You will get a book once all the fountains are red. You don't need ギルゴーン past this point.
5) You need to have all the save points activated. The last one is in the city before the final boss.
6) You and your allies need to have more than 100 willpowers (神力) and more than 1000 VP.
7) Go on the center of the save room, use the book and start the ritual.
8) Go to ラーミル house and talk to her. She will run away. Follow her.
9) You will fight a new boss, lvl 65 if I remember well, but she isn't that hard.
10) You can now challenge the final boss again. Something will happen after the fight with ラーミル.
Final boss spoiler:
You can recruit ラーミル for the final battle. I didn't keep her after the ending, though, unless it was because my team was full ?
ヴェルミィーナ is now lvl 65 and can summon up to two lvl 55 ラーミル (with reduced EP/VP) to help her.
She get serious and do the cowgirl move after her second climax.
The game gives you your stats after the best ending. Mine :
Level: 75
Play time: 19:14:33
Number of succubuses: 47/100
Magic: 584
I didn't find a recollection room after beating the game.
I guess if anyone is having difficulty understanding how to do marriage in the game, finally figured it out last night. I had a heck of the time understanding the instructions on the FAQ. But as soon as I realized I needed to take Rijeo to those two locations everything else fell in line.
Here are the steps I followed (almost verbatim from the FAQ)
1. "Rijeo" as translated from リジェオ, needs to be in your party (it was just me and her) (She's like the only boss type character I recruited without a fight), went to the deepest part of hell, a room with a path leading at a fireball, surrounded by lava everywhere. A little cut scene happens if you do it right.
2. Take "Rijeo" (リジェオ) with you to "Entrance of Esoteric Buddhism Club" Teleport Crystal (it's a level 18 area), Should be a door to the left, right, a ladder in front of you going down. Take the door to the left and look for a room with a witch sitting reading a book (there is also a doll in the same room that you can talk to). Talk to the witch (Anjou) and extra dialog is given to listen to and you end up with an item in your inventory that looks like a parchment. It should be at the top of the items list.
3. Get a succubus to 150 favor ability.
4. Go to the castle where you met with the lady with the umbrella - nobility. She has two griffons and two trees in the room with her. The tree to your right sells a 30,000 ring. You need to buy this.
5. Once you have all of the above done, you need the succubus you want to mary in the slot to the right of your character. Then use the parchment item (not the ring), and you should be able to select the succubus for wedding.
Bam, easy as that. Now till awaking do ye part.
So far, having a blast with the game - best $20 I've parted with so far as these games go. I'm happy he released it with modding support and didn't even encrypt the game files. Looks like someone has free reign to mod the hell out of it. And from browsing the game files, he's got a lot of flags and such in there that are ready for future content. Neat.
Version 1.06 out today ... can't link to it sadly, need to make 14 more posts.
That's cool, looks like I have to spend less time tinkering, more time playing
Last script, with version 1.02 (I thought, 1.03, but I'm not 100% sure) as a base. I'll switch to the latest version, so don't expect updates anytime soon.
Mostly, skill revision, bugfixing, and fonctional box (book on platform). I went back to bland, simple, tasteless skill names for the buffs/debuffs.
Feel free to report bugs related to what I've changed. I'll adapt what I can for next versions
Oh, remember you can get the latest official patches there:
You must be registered to see the links
Edit: woops, forgot a slight typo. Well, you can 'try' and kick out unique succubi without crash now
edit2: now with missing system file (I'll include the changes in the script from now on, i don't like messing with multiple files)
I'm in the same case. I haven’t had so much fun playing a hentai game in a really long time. I will probably end up doing another playthrough in the future, especially if they add more content.
Too bad that ITH doesn't grab the text properly in the menu (at least on my end), I was kinda blind when equipping rune and using item (I had to rely on the little japanese knowledge i have). I know that I bought the marriage ring but I never figured that it was possible to marry a succubus.