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The Dungeons


Re: The Dungeons

Ritter snarls and slings the biocannon on her back before reaching under her coat and pulling out the slugthrower. She aims at the imps and starts firing.
 
Re: The Dungeons

"Shit, all those targets and I still miss?" Alexis says as she switches the plasma rifle to plasmarail fire, letting out a stream of fire into the middle of the demons.
 
Re: The Dungeons

Now it really turned into a firefight, as Genera and Nerix added thier firepower into the fray!

Ranged Attack!
Ritter's Target: Imps
Alexis' Target: Closest Available (Lost Souls)
Silvar's Target: Imps
Nerix's Target: Lost Souls
Genera's Target: Imps
Range: Close
Ritter's Roll: 8+4=12
Alexis' Roll: 5+7=12
Silvar's Roll: 8+4=12
Nerix's Roll: 3+4=7
Genera's Roll: 3+7=10

Seems like this time, success smiles on almost all of them. The Piercer that Nerix fired went wizzing off, as the rest struck true.

Alexis' Damage Dealt: 37
Lost Soul 2- DEAD
Lost Soul 5- DEAD
Imp 5- DEAD
Imp 8- DEAD
Locust 4- DEAD

Silvar's Damage Dealt: 12
Imp 2- 8/20
Imp 3- 8/20
Locust 1- DEAD
Locust 2- DEAD

Ritter's Damage Dealt: 1+2+6
Poison Attempt: 10, the enemy is Poisoned
Imp 1- 11/20, Poisoned

Genera's Damage Dealt: 4+10+6
Imp 4- Dead

Imp 6 goes through Acid Trap, has 6 damage dealt to it.

Lost Soul 1- V:10/10
L.S. 3- V:10/10
L.S. 4- V:10/10
Imp 1- V:11/20 P:0/25, Poisoned
Imp 2- V:8/20 P:0/25
Imp 3- V:8/20 P:0/25
Imp 6- V:14/20 P:0/25
Imp 7- V:20/20 P:0/25
Loucust 3- V:10/10
Loucust 5- V:10/10
Loucust 6- V:10/10
 
Re: The Dungeons

Dr. Ritter laughs triumphantly as her bullet hits the imp. That felt good! Let's do it again!

- Attack Imp 1-
 
Re: The Dungeons

Alexis smiles as so many of the demons die, then aims her plasma rifle for another plasmarail attack.
 
Re: The Dungeons

Ranged Attack!
Ritter's Target: Imps
Alexis' Target: Closest Available (Lost Souls)
Silvar's Target: Imps
Nerix's Target: Lost Souls
Genera's Target: Imps
Range: Close
Ritter's Roll: 1+4=Auto-Fail
Alexis' Roll: 6+7=13
Silvar's Roll: 7+4=11
Nerix's Roll: 3+4=7
Genera's Roll: 1+7=Auto-Fail

Alexis' Damage Dealt: 50
L.S. 1: DEAD
L.S. 3: DEAD
L.S. 4: DEAD
Loucust 3: DEAD
Locust 5: DEAD

Silvar's Damage Dealt: 11
Imp 1- DEAD
Imp 2- DEAD
Imp 3- DEAD
Imp 6- 3/20
Imp 7- 9/20

More shots burst at the enemy, though Ritter, Genera, and Nerix finds no love, though Alexis and Silvar deal some decent splash damage!

However, now trouble was brewing, as a remaining locusts fly up through the hole, ready to attack!

Imp 6- V:3/20 P:0/25
Imp 7- V:9/20 P:0/25
Loucust 6- V:10/10 (Now in melee segment, iniciatives are counted next turn if it survives)
 
Re: The Dungeons

Alexis switches the plasma rifle to normal fire and opens up on the Locust. Like hell anything was getting up here.
 
Re: The Dungeons

"DIE! DIE FOR SCIENCE!" Dr. Ritter continues firing at the Imps.

- Attack Imp 7 -
 
Re: The Dungeons

((Do either of you know your ammo counts? I highlight the point where it says the players track them now in the rules >,>; ))

Ranged Attack!
Ritter's Target: Imps
Alexis' Target: Loucust
Silvar's Target: Imps w/h Piercer
Genera's Target: Imps
Range: Close
Ritter's Roll: 9+4=13
Alexis' Roll: 4+7=11
Silvar's Roll: 1+4=Auto-Fail
Genera's Roll: 10+7=17

Ritter's Damage- 10+4+6=20
Imp 7- DEAD

Alexis' Damage
Roll for shots- 2+1=3 Blasts
Damage (Blast 1)-3,3,3-9
Damage (Blast 2)-3,3,2-8
Damage (Blast 3)-2,1,4-7
Loucust 6- DEAD

Genera's Damage- 6+2+6=14
Imp 6- DEAD

The remaining foes are picked off, though Silvar wastes a shot.

Entire enemy side:
Sandy Askias, Seraph
Dark Sylph x4
Imp x4
Locust x14
Arachnoid x3
Pudge x2
Closer x6
Nightmare Troubadore x3
Reject x2
Big Belly x1
Zephyr x1
Incubus x3
Succubus x4
Felgaurd x8
Wraith x4

=Rest Period=

"Should we risk getting out of here, or continue to pick them off?" Nerix asked, a little nervious about the small army.
 
Re: The Dungeons

((Umm, unfortunately no ^^; I'm not sure how many shots the Slugthrower magazine has. Maybe I should reload, and we go from there?))

Ritter reloads the Slugthrower and shakes her head. "There is no other way out, is there? We'll just have to hold on as long as we can. Nobody is critically injured, yes?", she asks, looking around. "I still have a spare medkit."

Inventory:
Access Card
Portal Plans
Scalpel
Machete
Bioseeker
Mini Turrets x4
Slugthrower, 20 Bullets
Clips tactical ammo: 9
medkit
flashlight
Biocannon
 
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Re: The Dungeons

(I may have been paying attention to my ammo... back in December... I agree, let's just reload and start again)

"Yeah," Alexis says, shaking a bit, "If we try to escape we'll be jumping right down into the middle of them. We've got plenty ammo, and that bitch is bound to run out of monsters eventually." She hits a button on the side of the weapon to eject the plasma container and inserts a new one, slapping the bottom up to lock it into place.

Inventory:
Combat Knife
Security Handgun (12/12 ammo)
Taser (1 shot)
Slughthrower (20/20)
Shock Rifle (30/30)
Plasma Rifle (30/30)
9 plasma containers
2 Tactical Ammo
2 Flash Grenades
2 Smoke Grenades
7 Sticky Grenades
20 Grenades
4 Sleep Bombs
1 Medkit
1 Flashlight
1 Headset
1 Access Card
 
Re: The Dungeons

"God dammit! I want those humans!" Sandy yelled. "You, you, you, and you! Get your asses up there and kick thier asses!"

"By the Emperor's name, we shall not fall!" Genera yelled at the monsters.

"Your 'Emporer' hasn't even been BORN yet!!!" the Seraph yelled back.

Entire enemy side:
Sandy Askias, Seraph
Dark Sylph x4
Imp x4
Locust x14
Arachnoid x3
Pudge x2
Closer x6
Nightmare Troubadore x3
Reject x2
Big Belly x1
Zephyr x1
Incubus x3
Succubus x4
Felgaurd x8
Wraith x4

Next wave:
Arachnoid x3
Reject x2
Nightmare Troubadore x3
Imp x4

=COMBAT START!=
 
Re: The Dungeons

Alexis stiffens when she see's the next wave of creatures appear in the opening, but her eyes narrow at the sight of the Rejects. "You two are gonna pay for what that other one did to me!" she yelled as she let out a burst of plasma fire at the closest one.

(burst attack nearest Reject)
Plasma Rifle (24/30)
 
Re: The Dungeons

Seeing all those creatures Ritter holsters the Slugthrower and brings around the Biocannon, letting the tank fill all the way before firing a massive charge at the Rejects.

Access Card
Portal Plans
Scalpel
Machete
Bioseeker
Mini Turrets x4
Slugthrower, 20 Bullets
Clips tactical ammo: 9
medkit
flashlight
Biocannon (25/30)
 
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