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The idea has been on my mind for a Roguelite maptools game featuring RPG mechanics from my Land of Beasts games (aka Jumpers originally made by silent silth), as well as Diablo-like loot acquisition, completed with Bloodborn's sense of atmosphere.
I'm both looking for interest and to see 'who' would be interested. This game will feature a lot of trial and error, as the main feature of the game is progression each time you lose. That is to say, you are almost destined to lose before you try again and make it further. Though there are ways to play it safe and abandon a run before you meet your demise, thusly keeping your gains (equipment). This is something that you as a player will be asked to keep coming back to, and what I'm honestly looking for is someone who will stick to their guns and see this to it's end and finish the story and fight the final battles. This is my quest to see at least ONE of my stat-based RP's witness a conclusion.
I have not done anything more than brainstorming the idea of this game, so I'll list both the features and fetishes to expect (though the game can easily be played without sex, I just know where I am.)
Features
I'm both looking for interest and to see 'who' would be interested. This game will feature a lot of trial and error, as the main feature of the game is progression each time you lose. That is to say, you are almost destined to lose before you try again and make it further. Though there are ways to play it safe and abandon a run before you meet your demise, thusly keeping your gains (equipment). This is something that you as a player will be asked to keep coming back to, and what I'm honestly looking for is someone who will stick to their guns and see this to it's end and finish the story and fight the final battles. This is my quest to see at least ONE of my stat-based RP's witness a conclusion.
I have not done anything more than brainstorming the idea of this game, so I'll list both the features and fetishes to expect (though the game can easily be played without sex, I just know where I am.)
Features
- Progression through failure: Your goal is to defeat all of the Sinful(bosses), each spread out from a central hub world, allowing you to foolishly start with the hardest area first, or take baby steps with the intended path, which will have unlockable shortcuts so that not only can you easily progress through that area in the future, but you might gain access to certain areas in other paths. Your goal is to unlock permanent progress, then retreat, rest, and try to go further.
- A Session: The idea from the bottom up is that one session is designed to start from the Hub, and end at the Hub. So that if someone misses a session (it happens), there will be seemingly no difference to them and they can start up with the group as if nothing happened. (Worlds are based around the idea of a singular person's perspective. More on that later.)
- Consequences of Failure: You gain several things in a session, Memory Shards (shards for short), Equipment, and skills from Equipment. Only Equipment can be lost, you will keep all your Shards that you earned and can either use them to shop, level up, or buy back the equipment you lost at a steep price. The idea being, even in worst case scenario, you will be able to walk away with something in hand. You will always progress.
- Level helps, Equipment is King: Since I'm allowing for people of different levels to play together, and levels are no longer locked with progression, Equipment gained from doing the roguelite elements is far more important than stats. All stats will mostly help the equipment you have. An area's difficulty will also require you to have both weapons and stats to meet the job, so a high level player using the same starting equipment as a lower level will fare noticeably better, but not by much.
- Plot: The game's plot will feature an exploration of memories. Before you make a character you will pick a class, that class will represent the memories you will have. Through the course of the game, as you battle the sinful, you will remember events solely important to you, and make decisions related to the sinful that determines where your character stands in a dark world filled with unusual eldritch activity. Your character will remember only one thing, that they are warriors of the church sent out to burn the impure. Whether you will though, is up to you. Heresy, Devotion, or Humanity: Each choice is separate from each player, meaning, no more arguing about the direction of the plot. Your plot is yours, your ending will be yours. Your comrades are just members of the church helping you with your duty. Perhaps willing to share their tale, perhaps not. The one thing you will share however, is the world and it's trials. (The plot will pull heavily from how multiplayer in Bloodborn and The souls games works, that is to say, you can kill NPC's in your own plot, and they'll be alive for others, because spooky eldritch magic and god shenanigans)
- New Skill System: No more worrying about how to make a skill. I will pre-build skills and assign them to random loot drops. So your choice in skills will now be both, which equipment to wear, and what equipment to destroy for it's awesome skill to engrave into your Hunter's Mark (an accessory slot used for destroyed weapon skills). If you really like a skill, destroy the weapon, and store the skill back at home base. Be careful not to lose it by Game Over. Even then, you can buy it back.
- Fetishes will be covered with the group, if this ever gets made provided I find enough of the right interest. My own notable fetishes include bestiality, pregnancy(there will be a mechanic for this), monster rape, and pleasurable torture in addition to corruption. All this and all the normal crap you can find everywhere else. Penis in vagina and tentacles. I guess futanari counts too since some people are wierded out by that. Though again, all this can be discussed so everyone's fappy.