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ACT Loli Shota [ナップルミル] カボプリ3 -淫砂の踊り子- | カボプリ3 -幼艶の歌姫- (RJ419093) (RJ419116)


Itanei

Jungle Girl
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RJ419093_ana_img_main.webp
RJ419116_ana_img_main.webp


DLsite links:





Release date: October 30th 2022 - It's out!

Description:
A new set of sidescrollers/platformers by the circle. Much like the previous ones, this is a mostly in-game sprites animations game, the heroine(s) get hit and sometimes enter a vulnerable state in which the enemy will get to work. GOR scenes with bosses. Interestingly the demo video for this new set are missing the ecstasy meter, which allows you, once you reach the first level in it, to taunt to instantly trigger a colliding enemy in the previous games, so it's currently unknown if it's just missing or if it'll be replaced by something else (possibly the ability to taunt from the get-go, raising the meter in the previews games only served to add more animations to the taunts).

Story:
A pair of sisters reside in the country of Nadate : Sasha, the dancer (RJ419093), and Minya, the songstress (RJ419116). Everything is fine until their sister gets kidnapped by bandits (which sister varies by the game version), and it's time to go save her. They'll be helped by the slime princess/queen from the first game, just like the heroines from the 2nd game (who will also be making an appearance this time... As version exclusive bosses).
Sasha is accompanied by the princess and is the more active and nimble of the two, fighting with a dagger and some swift moves. Minya is accompanied by the queen, and is the more demure one, fighting with song and magic.

Controls:
To be edited, assuming this is mostly the same as the previous games:
Arrow Keys : Movement
Up Key : Jump
S Key : Attack
Down + S : Slide (Sasha) / Hide (Minya)
Down + S (air, Sasha only) : Dive kick
Hold up + S (air, Minya only) : Drop Nasu projectiles
Down + W: Masturbation/Taunt
S + W : Special Attack (requires magic, and it got wilder than the previous games again)
Up + W (hold): Teleport (return to hub world)

Misc tags and fetishes:
Rape, Impregnation, Slime, Paizuri, Lactation/Milking, Hypnosis, Transformation (rabbit-girl and centaur-girl sighted), Shota*, Loli*

Misc info:
Previous sets of games threads :
1st game (Princess and Queen)
2nd game (Bakery and Restaurant owners)

*As always, do not share links to such content here! Also, whilst the loli content hasn't been confirmed, a recent ci-end post by the dev revealed a hobbit enemy who is small and uses magic to transform his targets... Previous games had similar scenarios of enemies transforming the heroines into lolis, so it can be safely expected. EDIT: loli content confirmed (though I was off in my prediction).

Full saves:
Can be found here :
https://ulmf.org/threads/nappurumir...puri3-no-rj419093-rj419116.15558/post-1192610
 
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on the first game it's blonde (princess) and blue (queen) hair girl, on the second game it's blonde and black hair.
now...... i feel like they don't even try to make it different at this point, i mean sure this one is sibling but come on
they seriously need to migrate engine from this dumb engine, lot of game that use this engine always have terrible result in term of performance and janky platforming gameplay
also they need to add breast expansion scene like the 1st game, they did me dirty on 2nd one with ass expansion instead
 
The quantity and quality of animations in these games almost makes up for how terrible the platforming is.
 
The quantity and quality of animations in these games almost makes up for how terrible the platforming is.
slight disagree, the terrible platforming outweigh everything this game has to offer, this is suppose to be platforming game so the main point is to make the platforming enjoyable at least and this game failed to deliver those.
also the animations hardly make up for it, it's not like the animation even that high quality or even fluid enough to be called "quality"
 
slight disagree, the terrible platforming outweigh everything this game has to offer, this is suppose to be platforming game so the main point is to make the platforming enjoyable at least and this game failed to deliver those.
also the animations hardly make up for it, it's not like the animation even that high quality or even fluid enough to be called "quality"

They are quality in so far as the fetishes depicted. The animations are low frame rate, but the frames are individually well drawn. The situations are each unique enough from other games to make them worth suffering through the game for--in my eyes, at least. As long as they still have the sliding glitch, it's not even hard to get through each level.
 
I played this creator's H games because of the fact it has an impregnation mechanic for an ACT H game, even if it is simplistic. In this creator's previous H game there's always been some way to cheese the gameplay with invulnerability frames; the dev could be in on it to help give people who don't appreciate the boring platforming/fighting. These H games are decent, if you like the female designs you'll have some fap value for sure.
 
According to the last dev post on ci-en we're looking at a release on the 29th/30th. It's fairly close now.

As for the quality of those games, I personally think they're pretty serviceable. The gameplay's not perfect but at least it works fine (aside from the fps issue in the 2nd game... hope it'll be fixed here but not raising my hopes up), and boy are there some broken games on the h-game market. And I'd rather have an easy game than one where I have to restart the same level 10 times because they put in death pits with Ninja Gaiden levels of enemy placement. Or have to fight through 3-5 levels of filler for one or two enemy/scenes...
And then the h-content itself is a matter of preference: I think the sprite work is pretty nice and cute, and they have all these unusual little scenarios peppered throughout (nothing could've prepared me for the queen's version of the crab enemy in the first game's extra stage), so it's pretty worth it for me.
 
(aside from the fps issue in the 2nd game... hope it'll be fixed here but not raising my hopes up)

Based on gameplay footage in the trailer, the issue is improved but not resolved.
 
Based on gameplay footage in the trailer, the issue is improved but not resolved.
yeah no, back at 2nd game, everything looks fine on demo version, then suddenly the fps problem appear at full game for some reason
i won't be surprise if it doesn't appear now until we saw the full game
 
I don't get the appeal of these chibi sprites, the girl looks hot and has a shantae like design, but what is this? porn for dwarves?
 
Dev put out a post saying trials have been released, doesn't look like that's the case yet. Give it some time and we'll see.
 
Dev put out a post saying trials have been released, doesn't look like that's the case yet. Give it some time and we'll see.

The demos are on DLSite. At least, it is on the short hair protag's game page.
Yeah, the input lag is still a huge problem (at least in the demo).
 
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Oh you're right, it's up on both pages now.
Shame about the fps issue. I'll give this a try later.
 
doubt lag problem will be fixed, it's both issue from dev programming style and the game engine.
in the thread of this series 2nd game, a guy dig up the game file program and show how tangled up the whole program is, since the demo itself already show same symptoms means dev didn't change their program style (hell, they probably just copy this part from all the previous game) and it's already impossible to change the whole thing unless they re-construct the whole thing, meaning long time delay
 
Oh you're right, it's up on both pages now.
Shame about the fps issue. I'll give this a try later.

This is weird, it's not up for me for either of them. Even if I force-refresh the pages.

EDIT: Shows as up after completely deleting the cache and cookies for DLSite, ctrl-F5 wasn't enough.
 
Alright, got to play these.
Well, the ecstasy meter is still here, it's just not part of the HUD now, for some reason. It appears and progresses after an enemy interaction, so, it'll work just like previous games, basically.
Sasha's the standard fare melee girl as expected. If you attack again during a slide, she'll make a quick jumping strike (you can do the slide wiggle again too). Her air down attack is a dive kick that does not really change your air movement (unlike previous games). It's the usual.
Minya is... Painful. Standard attacks are just a short range projectile (though it can hit multiple times), she doesn't have a slide, instead, she hides in a carboard box (that *does* make you invincible) and attacking again then sends her flying like her sister's follow-up slide. She doesn't have an up attack move, but instead, holding up during a jump has her ride a magic carpet and you can throw down projectiles vertically from there. Suffice to say that last one's gonna be a god-send with how mediocre her standard moves are.

...Also secret rooms from 1 are back!
For a fun extra comparison, 1st game had about 1338 image files in it. 2nd game had 2097 image files. This 3rd one has... 3197 image files (yes, all in the demo, did they put in the whole game but put a game ender on the 1st level end/blocked off the galery area as the demo? possibly.).
 
I upgraded my laptop a few months ago and realized that I had trouble launching these Pixel Game Maker games due to missing a few DLL files. It took a little bit of legwork, but I ultimately realized that I needed to install the 32-bit (i.e. X86) versions of some of the Visual C++ Redistributables from Microsoft's site. I had a feeling some of those were missing from my new system, but what threw me off was that I was initially installing the 64-bit (X64) versions, as I thought, "Hey, my OS is 64-bit, makes sense to use the 64-bit redistributables!" Nope. Gotta use the X86 ones.

Anyway, in case anyone else lands in the same boat as me, . I believe the 2010 and 2013 ones were what ultimately fixed my issues, but there's no harm in downloading and installing the rest just in case, either.
 


New Ci-En post.
They said the game is finished and has been uploaded to DLSite. So everything should be good to go by the 30th.
 
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