gamefreak999
Tentacle Monster
- Joined
- Aug 19, 2010
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- 351
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Re: YOU design a platformer RoR game: need opinions!
A RoR that I thought was well done was hound and blade.
Like when you get knocked down, one can mount her then if another one gets close, they mount her too.
Also there was like a persistent world kind of thing outside of the levels where npcs say different things depending on the result of the level like if you got raped or cleared it easily. Also the persistent world had abortion if you got impregnanted.
Another thing I liked about the persistent worlds are the ability to upgrade your stuff. Like having different equipment for different stages like a shotgun for stages with a lot of enemies that surround you or a rifle for stronger enemies that come one at a time.
Another thing I liked in that game was where instead of GO, you had the choice of crawling out the level but you were probably going to geg raped a lot along the way or you could just give up which would result in a gameover.
I also liked how she could get pregnant during the level and that would effect her movement or would have to stop walking because of the pain. The monsters that were born would sometimes attack by latching onto her to feed on milk.
Also having variety in the stage objection would be nice too and not just running to the end. Maybe have a collection stage where you rescue people or have one where you have to kill certain things. Also adding puzzle solving elements, imo make it more fun like the another dimension game(although solving calc questions were a bit too much imo, CHILDREN CAN'T SOLVE THOSE.. o wait nvm)
A RoR that I thought was well done was hound and blade.
Like when you get knocked down, one can mount her then if another one gets close, they mount her too.
Also there was like a persistent world kind of thing outside of the levels where npcs say different things depending on the result of the level like if you got raped or cleared it easily. Also the persistent world had abortion if you got impregnanted.
Another thing I liked about the persistent worlds are the ability to upgrade your stuff. Like having different equipment for different stages like a shotgun for stages with a lot of enemies that surround you or a rifle for stronger enemies that come one at a time.
Another thing I liked in that game was where instead of GO, you had the choice of crawling out the level but you were probably going to geg raped a lot along the way or you could just give up which would result in a gameover.
I also liked how she could get pregnant during the level and that would effect her movement or would have to stop walking because of the pain. The monsters that were born would sometimes attack by latching onto her to feed on milk.
Also having variety in the stage objection would be nice too and not just running to the end. Maybe have a collection stage where you rescue people or have one where you have to kill certain things. Also adding puzzle solving elements, imo make it more fun like the another dimension game(although solving calc questions were a bit too much imo, CHILDREN CAN'T SOLVE THOSE.. o wait nvm)