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RPG [ XUSE【本醸造】] わたしの勇者は多重神格者 EPISODE1:「ひもろぎとグリマルキン」 VJ008948


TitanAnteus

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So I was looking around the PRO side of dlsite since Veins is currently sleeping... fuck time zones.

Anyways, I found this.



It seems to be a 3D dungeon crawling game with a male protagonist, female allies and monster girls as well. The game looks.... amazing. If there's already a topic for this thread, than I'm sorry, please shut this thread down.

Anyways, I thought it'd be worthwhile to start a discussion about it.
 
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Re: わたしの勇者は多重神格者 EPISODE1:「ひもろぎとグリマルキン」

I'd rather see in-engine animations than still image CGs. Is this what "professionals" do? Put still images in a 3D game? Looks like pretty boring content too (for me that is, no offense to those who like this kind of content). And there is no demo? But looks like the gameplay could be decent.

Edit: Both part one and part 2 are up on Hentai4daily. It's over 1 gig though, so I'm not downloading it. (I'm on limited bandwidth and the content doesn't appeal to me much anyway)
 
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Re: わたしの勇者は多重神格者 EPISODE1:「ひもろぎとグリマルキン」

What happens when monsters in that game defeats the girls? Nothing?
 
Re: わたしの勇者は多重神格者 EPISODE1:「ひもろぎとグリマルキン」

Is this what "professionals" do? Put still images in a 3D game?

Yeah, 2d art is cheaper and faster to make than 3d animation, cutting expenses and time to mass produce half-assed games en masse, that's the PRO way. Well, at least it's the Ubisoft/EA way and they seem to print lot's of cash.
 
Re: わたしの勇者は多重神格者 EPISODE1:「ひもろぎとグリマルキン」

新世黙示録 ~Death March~ enough said
 
Re: わたしの勇者は多重神格者 EPISODE1:「ひもろぎとグリマルキン」

新世黙示録 ~Death March~ enough said

Pretty much. Going to be a little careful with expectations for this.
 
Re: わたしの勇者は多重神格者 EPISODE1:「ひもろぎとグリマルキン」

Expectations? It's already out.
....
From what I read on a reviewers site... too much reading required.
 
Re: わたしの勇者は多重神格者 EPISODE1:「ひもろぎとグリマルキン」

Not DL'ing it yet
So I don't know
But the CG are high quality
Probably will look at e-hentai for the CG
 
Re: わたしの勇者は多重神格者 EPISODE1:「ひもろぎとグリマルキン」

haven't play xuse games since seinarukana.i hope this has good gameplay and story like i's predecessor
 
Re: わたしの勇者は多重神格者 EPISODE1:「ひもろぎとグリマルキン」

I'd rather see in-engine animations than still image CGs. Is this what "professionals" do? Put still images in a 3D game? Looks like pretty boring content too (for me that is, no offense to those who like this kind of content). And there is no demo? But looks like the gameplay could be decent.

Edit: Both part one and part 2 are up on Hentai4daily. It's over 1 gig though, so I'm not downloading it. (I'm on limited bandwidth and the content doesn't appeal to me much anyway)

The whole H-Game scene is over-saturated with copypaste RPG Maker trash. At this point, I'm not surprised in the slightest.

Also, comparing this to Ubisoft and EA seems like a bit much. At least those companies don't slap on single-frame CGs in place of substance... Yet...
 
Re: わたしの勇者は多重神格者 EPISODE1:「ひもろぎとグリマルキン」

I'd rather see in-engine animations than still image CGs. Is this what "professionals" do? Put still images in a 3D game? Looks like pretty boring content too (for me that is, no offense to those who like this kind of content). And there is no demo? But looks like the gameplay could be decent.

Edit: Both part one and part 2 are up on Hentai4daily. It's over 1 gig though, so I'm not downloading it. (I'm on limited bandwidth and the content doesn't appeal to me much anyway)

"PRO" indicates actual game companies with salaried staff(Type/Moon, Key, Tinkerbell, etc.), as opposed to amateurs groups/clubs, or "circles".

Most of these companies make nothing but visual novels (that do not necessarily have H-content). Their artists primarily specialize in making still CG images. Most of them aren't even animators, and lack the training to do so.

These companies are a far cry from AAA companies. Or even A companies, for that matter. They are more like indie studios. Usually in Japan it's either console gaming or go bust, so PC gamers are stuck with nothing but visual novels or amateur/doujin games.

Xuse has a history of experimenting with different genres of games. Even in these games, their H-artists make CG images. They can't really afford to change, since their demographic are expecting a visual novel with still CGs as always, so the most they can do is to tack on a 3D dungeon-explorer to a visual novel instead of making it independent from the ground-up.

Not that I like this game or the studio in particular, but calling them unprofessional is a tall order, since they are using standard industry practices to meet customer expectations while trying to introduce some innovation instead of doing the same thing as everybody else. Far better than Ubisoft cutting corners in the same game that they have rehashed for five or six times already -- these guys really should have known better.

Yes, for most Western players, Japanese games (the ones that are only being released domestically) are usually overpriced and not worth your money. It's economics of scale at work though, as they have low sales figures due to their small demographic.

Once again, while I don't particularly like this game (Too much talking. Yes, I can read moonrunes), I believe that this is a step in the right direction for the industry, as they are experimenting with new mechanics in an engine that are unfamiliar for them (Unity), as opposed to using the same decades-old VN engine that everybody else have been using. The more developers start to switch to Unity, the better.

They also seem to have split the game into three parts, with the combined price being cheaper than most other comparable games (again, not comparing with Steam, but with visual novels in Japan). Maybe they want to let their customers choose not to buy EP2 and 3 if they don't like the new style they're experimenting with. Heck, with the sale going on it's even cheaper than a decent chunk of RPGMaker games.
 
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