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Try-out thread for xivvix, Dark Gate GM assistant try-outs. Post your opener, an additional copy of my character sheet for this thread having been posted here.
EXP Use Log
Mutations List
Name: Allyria
Class: Spirit User
Race: Amazonian Human
Body: 20
Mind: 10
Spirit: 46
Hit Points: 48
Spirit Energy: 81
Pleasure to Orgasm: 43
Speed: 10
Dodge: 45
Resistance: 23
Experience: 16
Corruption: 30
Talents:
Natural Succubus: Spunky
Spirit Warrior (Energy Blade, Battle Aura)
Massive Energy Pool
Shadowmancer (Piercer, Shadowstalker)
Additional Power (Energy Blast, Dark Armor)
Strong of Spirit
Natural Warrior: Hard to Hit
Flaws:
Horny Slut
Sensitive x2
SPIRIT ONLY
Powers:
Battle Aura: Think glowing anime character and you're about where this is supposed to be. Energy cost if 3 + X activation and then X upkeep. This changes your melee attack, regardless of what kind of weapon you're using, to a Spirit attack (use your Spirit to-hit instead of body.) Increases melee damage, speed, to-hit, and dodge by 3X.
Energy Blast: Takes X energy, does (2 + d10) x X damage to any one creature within 50 feet, d8 x X damage to any number of creatures within a 10 foot radius or 20 foot 90 degree cone, or d6 + 4X damage to any number of creatures within 50 feet. Uses Spirit to-hit.
Energy Blade: Think Raziel or the plasma sword from Halo. Creates a burning beam of energy that extends three feet out from the users hand, acting like a sword. Costs 5 + X energy to bring out and 1 energy per turn to maintain. The blade may be of any thickness or color, up to the users choice. Attacking with it does Xd6 + Spirit/5 damage, and a successful hit drains d6 spirit energy from the enemy and adds it to the user.
Dark Armor: Costs 2 + X to activate and X to maintain, summons shadowy armor to protect the user. Increases melee damage, dodge, grapple, and damage resistance by 3X.
Shadowstalker: Walk from shadow to shadow silently and invisibly. Costs X energy, and allows you to teleport 5X feet so long as you begin and end your journey in a dark area, allowing you to bypass any obstacles (including Holy or Force Walls.)
Piercer: Sends a shard of shadow at a target within 50 feet, costing 2 + X energy and dealing Xd12 damage.
Inventory:
Cloth Armor: EV = 0, AV = 2, TP = 25. Du = 2.
50 denarii
Bio/Description:
None, test characters don't need them. They will be generic adventurer types.
Class: Spirit User
Race: Amazonian Human
Body: 20
Mind: 10
Spirit: 46
Hit Points: 48
Spirit Energy: 81
Pleasure to Orgasm: 43
Speed: 10
Dodge: 45
Resistance: 23
Experience: 16
Corruption: 30
Talents:
Natural Succubus: Spunky
Spirit Warrior (Energy Blade, Battle Aura)
Massive Energy Pool
Shadowmancer (Piercer, Shadowstalker)
Additional Power (Energy Blast, Dark Armor)
Strong of Spirit
Natural Warrior: Hard to Hit
Flaws:
Horny Slut
Sensitive x2
SPIRIT ONLY
Powers:
Battle Aura: Think glowing anime character and you're about where this is supposed to be. Energy cost if 3 + X activation and then X upkeep. This changes your melee attack, regardless of what kind of weapon you're using, to a Spirit attack (use your Spirit to-hit instead of body.) Increases melee damage, speed, to-hit, and dodge by 3X.
Energy Blast: Takes X energy, does (2 + d10) x X damage to any one creature within 50 feet, d8 x X damage to any number of creatures within a 10 foot radius or 20 foot 90 degree cone, or d6 + 4X damage to any number of creatures within 50 feet. Uses Spirit to-hit.
Energy Blade: Think Raziel or the plasma sword from Halo. Creates a burning beam of energy that extends three feet out from the users hand, acting like a sword. Costs 5 + X energy to bring out and 1 energy per turn to maintain. The blade may be of any thickness or color, up to the users choice. Attacking with it does Xd6 + Spirit/5 damage, and a successful hit drains d6 spirit energy from the enemy and adds it to the user.
Dark Armor: Costs 2 + X to activate and X to maintain, summons shadowy armor to protect the user. Increases melee damage, dodge, grapple, and damage resistance by 3X.
Shadowstalker: Walk from shadow to shadow silently and invisibly. Costs X energy, and allows you to teleport 5X feet so long as you begin and end your journey in a dark area, allowing you to bypass any obstacles (including Holy or Force Walls.)
Piercer: Sends a shard of shadow at a target within 50 feet, costing 2 + X energy and dealing Xd12 damage.
Inventory:
Cloth Armor: EV = 0, AV = 2, TP = 25. Du = 2.
50 denarii
Bio/Description:
None, test characters don't need them. They will be generic adventurer types.
EXP Use Log
2/20/10 - Used 10 exp, increased Body by 4 and Spirit by 6.
Mutations List
Pheromones
Whip-tongue
Tight
Whip-tongue
Tight
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